254August 25, 2009
So close to the end, and P3 is really starting to feel like P2 did: the menace is working its way through society in the form of rumor and hysteria. Strega’s message about Nyx is in secret areas on the internet, on flyers posted around town, and in the doomsday cult. Throughout most of this game, the isolation of the main characters, and the bizarre evil they’re dealing with, from the rest of the world, felt too detached. I’ve already complained about the dungeon feeling too separated from the story, but now I think that’s just a symptom of how P3 doesn’t give a feeling of something foreboding and alive in society, but instead has its conflict quarantined off in this separate, secret world.
The zombification of people throughout the story was one little clue of what was going on. And now, finally, things are coming out into the open. But I would have enjoyed seeing what the setting and story could have been like with the intrigue of mixing world-ending RPG doom with modern, hyperconnected society. You know, like Persona 2 did!
Floor 254. Level 70. I love that the last floor before the gate to Nyx is populated by ever-replenishing enemies. I can just run back and forth, grinding all I want. Grind grind grind.