Ar tonelico 2 first impressionsNovember 1, 2007
It’s here, it’s glorious, it’s in my PS2 right now. Few things can convince me to get up at 6:30 and come in to the office, but I did it today to have some hours with the game before work began. Here are my impressions, as impulsive as Croche suddenly pulling her sword on someone:
- As soon as I heard Chroah speak, I was worried I wouldn’t like him. He seemed a bit arrogant. But that faded quickly. (Was it Chroah? However they spelled it; I have to keep an eye out for romanizations in the UI to find out what all the katakana names are supposed to be)
- I was having some trouble keeping characters straight, what with ルカ and レイカ and レイシャ and クロア and クローシェ, and only two hair colors among the five main characters so far. I’m guessing that purple hair is characteristic of the common class in Pastalia, and blonde hair is a sign of nobility? But then I don’t know about Luka’s mother. Bleh, and come to think of it, a bunch of Chroah’s knight buddies have blonde hair (in fact I think they have the same head as the announcer from Mana-Khemia). Now I need a new Theory Of Confusing Hair Color Choices.
- The battle system is time-based. This has me worried. I play games like this to go into a state of leisurely button-pushing. On the other hand, I suspect that this game might present a challenge, unlike the first one. Maybe actually having a chance of losing will make the experience more fun.
- Croche is unabashedly ojousama-kei, while Luka is thoroughly shujinkou ni muchuu. This is going to be fun.
- No jumping, and no HUD map. I won’t miss jumping puzzles, but I will miss randomly jumping around for no reason.
- Also hey, how about a main character with glasses! Yeah!!
- The castle you visit at the beginning feels so much like the Ethos from Xenogears… :D
I guess that’ll do for now.