Mleh: NaNoWriMo Failure?November 13, 2006
So, Chris came down from Vancouver. Ann, Chris, and I hung out all weekend. Friday night we watched Battlestar Galactica and ate pancakes. Yesterday we saw Stranger Than Fiction, ate curry, and went to Ann’s. There, Chris played Bully, Ann make choco muffins, and I put together my new Mechamusume figures, then crumpled up under a blanket with an odious headache and stomachache. Today I felt better, so we went out to Northgate to check Target, EB Games, and Kicks. Ann ended up with Elite Beat Agents, but Target didn’t have the USB stix Chris wanted and Kicks didn’t have the magazine or figures I wanted. We took Chris to the bus and he went home.
The point of that boring narrative is to exhibit that I haven’t written any NaNoWriMo words in three days. I talked to Jules about it today, and he seemed to like the idea of making up our own challenge.
Excuses For Quitting NaNoWriMo
- Too large a proportion of the words are in there just to fill up space, and would not appear in the game.
- Translating the novel-style writing into game scripts would not be worth it when I could have just written the scripts in the first place.
- I have a major work deadline at the end of this month, but the anxiety of NaNoWriMo was stronger than even that.
- I enjoy activities like playing Guitar Hero or Table Tennis after work with my coworkers, reading books, and sleeping.
- The idea of scripting a full chapter in a week (PeChaScriWe?) is much more appealing and realistically useful to me than the idea of novelizing a full game in a month.
- I was already at less than 50% of the goal; I’d have to write over 2,300 words a day to catch up.
Arguments Against Quitting NaNoWriMo
- Quitting is for quitters.
- The mandated creativity with no regard for quality actually produced some good new ideas and got a lot of the Soft Landing mythos out into the open where we could work with it. Though, this may continue to some extent if we make ourselves produce chapters in one-week bursts.