下手の横好き世界5 by William Van Hecke

Xenosaga III: Recreation Should Be Fun

My enthusiasm for Xenosaga Episode III has been erratic. Xenosaga was a major part of my life for a few years; I organized a project to translate the first game, I collected every bit of paraphernalia that came out, and I evangelized the game to everyone I could. But with the departure of the entire Xenogears staff, the apparent strife within Monolith Soft, and Shion’s glasses getting broken, thus turning her from a geekily alluring engineer to some kind of rebel pop star, it was tough to maintain interest. I finally ordered Episode III out of a sense of duty.

I could list things I don’t like about the character animation, the music, or the costume design, but what it comes down to is that this game doesn’t appear to have any love in it. After about 6 hours of playing, I admitted to myself that the only reason I hadn’t stopped yet was because of the memories and hopes I’d invested in the series over the past 4 years. Maybe I’ll pick it up again someday. But when I pulled out Xeno III and put in Atelier Iris 2, the difference in spirit was clear. I’m putting my trust in Gust; they seem to love their games just as much as I do.