+----------------------------------------------------------------------------+ | XENOSAGA MADNESS PROJECT | | Xenosaga: Episode I JP version | | complete guide, walkthrough, and translation | | editor: jetfuel (madness@metalbat.com) | | >>>version 1.2.7<<< | +----------------------------------------------------------------------------+ This document is (c) 2002-2003 William C. Van Hecke (jetfuel) and may not be reproduced, in whole or in part, for purposes other than private, personal use. This document may be redistributed only if the entire file remains INTACT and UNMODIFIED (THIS MEANS YOU, CHEATCC.COM). This guide is, obviously, a work in progress. The newest guide version can always be found at (www.zenosaga.com), (jetfuel.metalbat.com/madness.html) or (www.gamefaqs.com). Don't trust anyone else to have the latest version; check at one of those two sites. This guide should *NOT* be available at cheatcc.com, because they are filthy lying clowns who have posted a modified copy of this guide against our wishes. Questions, section requests, suggestions, or corrections can be directed to the address on my site. +--------------------------------------------------------+ | BOOK 0: GUIDE TO THE GUIDE | +--------------------------------------------------------+ Info about the guide itself, how it came to be, and how it might be useful. +------------------------------------+ | 0.0: TABLE OF CONTENTS | +------------------------------------+ You can search the guide by copying the name of a chapter and pasting it into the "Find" dialog of the application you are using to view this file. BOOK 0: GUIDE TO THE GUIDE 0.0: TABLE OF CONTENTS 0.1: INTRODUCTION 0.2: CREDITS 0.3: VERSION HISTORY 0.4: NOTES 0.5: GUIDE CONVENTIONS 0.6: FREQUENTLY ASKED QUESTIONS 0.7: USA VERSION CHANGES BOOK 1: "SOFT" GAME DATA 1.0: STORY OVERVIEW 1.1: CHARACTER PROFILES 1.2: U.M.N. DATABASE TRANSLATION 1.3: MYSTERIES BOOK 2: "HARD" GAME DATA 2.0: GAMEPLAY OVERVIEW 2.1: EXPLORATION 2.2: BATTLE 2.3: ATTACKS/DEATHBLOWS 2.4: STATUS EFFECTS 2.5: ETHER 2.6: SKILLS 2.7: ITEMS/EQUIPMENT 2.8: AGWS DATA 2.9: ENEMY DATA 2.10: MENU TRANSLATIONS 2.11: EMAILS 2.12: SEGMENT ADDRESSES BOOK 3: GAME STORY TRANSLATION 3.1: WOGLINDE 3.1.1: Introduction 3.1.2: Post-Tutorial 3.1.3: Sim Boss 3.1.4: Around the Woglinde 3.1.5: The Long One 3.2: ASTEROID PLEROMA 3.3: ELSA 3.4: GNOSIS MOTHERSHIP 3.4.1: Enter the Gnosis 3.4.2: At the Mall 3.4.3: Showdown with Andrew 3.5: DURANDAL 3.5.1: Some Stuff Happens on the Durandal 3.6: KOOKAI FOUNDATION 3.6.1: Arrival at the Foundation 3.6.2: Turning Point 3.7: ENCEPHALON 3.7.1: Dive In 3.7.2: Joachim Mizrahi 3.7.3: Reunion 3.7.4: Febronia 3.7.5: Return 3.8: KOOKAI FOUNDATION REVISITED 3.8.1: Song of Nephilim Shows Up 3.8.2: To the Song 3.9: SONG OF NEPHILIM 3.9.1: In the Song 3.9.2: Confrontation with Albedo 3.10: PROTO MERKABAH 3.10.1: Showdown with Albedo 3.10.2: The End 3.10.3: Credits BOOK 4: GAME WALKTHROUGH 4.1: WOGLINDE 4.1.1: Tutorial 4.2.2: Encephalon 4.2.3: Around the Woglinde 4.2.4: Gnosis Attack 4.2: ASTEROID PLEROMA 4.2.1: Rescue MOMO 4.3: ELSA 4.3.1: Curry and Catapult 4.3.2: Robot Attack 4.3.3: U-TIC Battleship 4.3.4: Find Andrew 4.4: GNOSIS MOTHERSHIP 4.4.1: Around the Mothership 4.5: DURANDAL 4.5.1: Around the Durandal 4.6: KOOKAI FOUNDATION 4.6.1: Around the Kookai Foundation 4.7: ENCEPHALON 4.7.1: Kicking it in the Encephalon 4.8: KOOKAI FOUNDATION REVISITED 4.8.1: Save 13 People 4.9: SONG OF NEPHILIM 4.9.1: In There 4.10: PROTO MERKABAH 4.10.1: You're Getting There BOOK 5: MINIGAMES 5.1: XENOCARD 5.2: AGWS BATTLING 5.3: CASINO +------------------------------------+ | 0.1: INTRODUCTION | +------------------------------------+ The Xenosaga Madness Project is dedicated to the assembly of a complete guide to the Japanese release of the Playstation 2 game _Xenosaga: Episode I_, for English speakers. The project was conceived by me(jetfuel) as a way to play the game early, to practice some Japanese before leaving to study in Tokyo, to avoid potentially bad English localization, and most of all to help Xeno fans around the world enjoy this fine game in a language more familiar to them than Japanese. In the weeks preceding the game's Japanese release, several other fans came out of the Xeno web woodwork to lend their talents, making the project very much a group effort; their names and contributions can be found in the credits section to follow. Several members of the staff have expressed enthusiasm about continuing the Madness Project into further Xenosaga episodes. I, at least, plan to continue working on guides for each installment that comes out. Anyone else is welcome to contribute when the time comes. In order to play, you'll need the game, of course, a Japanese PS2, and this guide. The game and PS2 can be bought at any number of game import shops on the net, or at a real shop in Japan, if you're lucky enough to actually live there. Go ahead and print this guide out, or have it up on your screen if your computer is close enough to your PS2. For ideal enjoyment of the game, please put away all expectations and preconceptions. When faced with an unorthodox decision by the game staff, try to keep an open mind. Most of all, remember that this game has been put together by a large team of very hard-working people who have done their absolute best to bring you a fun game. Credit should be given to CJayC, proprietor of GameFAQs, for providing the venue through which guides like this one can be distributed to the people who need them. +------------------------------------+ | 0.2: CREDITS | +------------------------------------+ The people who bring madness to you. Every single one of these people has been a downright pleasure to work with. Xenosaga Madness roll call: Mr. Henry Jerng: Gracious donation of scene translations from his own guide (www.hhjcollections.com) Mr. Ashley Curtis: Skill/ability lists, story translation, Xenocard info, walkthrough Mr. int: A/V manipulation, Ethos HQ admin, database translation Mr. duckroll: database translation Mr. bebpo: Item lists Mr. Axel5: Menus Mr. Jack Power: AGWS info Mr. U-Kun: Enemy data Mr. jetfuel: Translation, section checking/editing, guide assembly, odds and ends +------------------------------------+ | 0.3: VERSION HISTORY | +------------------------------------+ Changes, updates, future plans. With each update I also go over the whole document to rearrange information and fix little spelling/grammar/formatting errors or awkward translations. 1.2.7 (3.26.03): Added some more changes, some thanks to U-kun and my buddy in Sendai, Mr. Wyrdwad. Changed an inaccuracy in the walkthrough, thanks to Faendryl. Added tips for beating Mintia, as submitted by Tom. 1.2.6 (2.28.03): Added Chapter 0.7, a "Changes" section that details the differences between the original Japanese version and the USA localization. If you catch any, send them in!! 1.2.5 (2.24.03): Added Andy "Bari Bari" Szymanski's translation of Ziggy's final rank before his death. Changed some incorrect Ether titles. Discovered the bit where Albedo quotes _Hamlet_ and changed the line to match the original. Changed some FAQs. Looks like we might have a lot of US-version folks reading this guide soon; hopefully it will be of some use to you all until a US-specific guide is written. 1.2.4 (9.26.02): Finished the rest of the Confrontation with Albedo. Going to do the Blue Cloak bit next, but I don't want to have to fight that dork again. 1.2.3 (9.24.02): Added the Confrontation with Albedo translation, up to the point where you fight him. Fixed some miscellaneous things. 1.2.2 (9.17.02): Added one scene to the Song of Nephilim section. Would have added more, but I got killed by one of those robot crab things. XD 1.2.1 (9.3.02): Someone at cheatcc.com decided that it would be a really good idea to put this guide up at their site with a modified version of the introductory notice; they added their own URL to the list of sites to trust with having the newest version of the guide. Note that they put their own URL into the same paragraph that insists that you must not modify this file in any way. Needless to say, I've sent them a to-the-point email on the matter. 1.2 (8.27.02): Added U-kun's updates enemy info, now with original Japanese enemy names. Finished up "the" Albedo scenes and the appearance of the Song of Nephilim, in the Kookai Foundation Revisited section. It was pretty disturbing to have to watch that stuff over and over again to get the translations right (._.;). 1.1.5 (8.26.02): Started translation of "the" Albedo scenes, in the Kookai Foundation Revisited section; had to stop due to my girlfriend's parents calling me up for lunch on short notice (-_-;). Fixed some dialogue and a FAQ question thanks to Edward Chang; particularly for informing us about "telomeres", which are these things that cap your DNA and cause you to eventually grow old and die. Apparently Albedo's are infinite, or something. I had a pretty full month of doing cool stuff with cool people, but now everyone's gone back to the USA, and my roomie's about to ship off to Burma for a month, so I'll have lots of time to work on the remaining holes in the guide. 1.1 (7.25.02): Added Henry's translations to finish up the Encephalon section; edited names and such to match up with existing scenes. Added counter-boost info. 1.0.1 (7.18.02): Just some little things here and there. 1.0 (7.14.02): Taking a break from finals to update. Fixed wonky formatting on AGWS weapons table. Added U-Kun's excellent, extensive enemy data, with his cool file-folder-looking tables. U-kun is the newest member of our little project, here, but has made a pretty huge contribution. I've decided to go ahead and call this 1.0, as one can now pretty much get through the whole game, understand it for the most part, and max out her character stats, using this guide. There's still a good amount of work to be done, though. *^_^* 0.9 (7.8.02): Tons of new stuff. I've assimilated most of Ashley's Mini-FAQ into this guide, so now there is walkthrough info for the entire game. This merge also brought us the locations of the 18 Segment Addresses and all of the secret character abilities. I'm almost ready to slap a 1.0 an this thing. Thanks go out to Ashley for being so cool and helpful. 0.8.1 (7.7.02): I'm supposed to be working on my final paper for Rel341. Instead I'm typing up how to beat Tiamat in Xenosaga. I'm sure my professor will understand. 0.8 (7.6.02): Several questions answered in the Mysteries section. This is slow- going. Added locations of accessories so that you can collect them all. Added some missing items. 0.7.9 (7.5.02): Translated the first two scenes of the Encephalon section. Also starting to translate the Mysteries section of the Xenosaga Complete Guide. 0.7.7 (6.29.02): Went through all scene translations and put non-dialogue material in parentheses. Started adding (very rough) summaries for each scene. 0.7.5 (6.26.02): The ending has been translated up until the credits. 0.7.2 (6.21.02): Hi! I'm alive! The email section has been added. I'll get to work on more dialogue, too. Thanks to GameFAQs folks for keeping me motivated. 0.7 (5.8.02): The End translation is complete up to the boss fight. 0.6.3 (4.23.02): Whoa! This thing's getting unwieldy. I fixed some messed up section labels and moved some scenes into the correct sections. 0.6.2 (4.22.02): Added *huge* dialogue translations to the Gnosis Mothership and Durandal sections as donated by Henry. Cleaned up some other stuff as well. I've finally actually finished the game, and I'll be going back through it again, translating more scenes, summarizing stuff, and writing walkthroughs. I'll admit, too, that I got a little misty at the end, there. 0.5.7 (4.12.02): Added Ashley's ridiculous Xenocard card list. 0.5.5 (4.10.02): This is kind of crappy; we still can't move into our apartment in Shinjuku and I'm afraid that hooking up video games here in the house where I'm staying would be a little un-guest-like of me. So this time it's just more updates from other staff members: the status effects section and Ashley's Xenocard explanation have arrived. As soon as I can hook up my PS2 comfortably, I'd like to *finish the dang game* and then go through it again, this time writing down at least a summary of each scene. 0.5.2 (4.3.02): Sorry for the lapse in updates; I'm still getting oriented here in Tokyo. I haven't even got my PS2 set up yet. Added Jack's AGWS accessories list, and a lot more U.M.N. translations from int. 0.5 (3.25.02): Added tips for fighting Albedo. More Song of Nephilim scene translation. Added FAQ section. 0.4.7 (3.23.02): Added Henry's scenes to the Gnosis Mothership section. Started translating the Song of Nephilim scene in the Kookai Foundation Revisited section. Added Ashley's Skill section. 0.4.5 (3.20.02): Ziggy bio. Added Jack's full AGWS unit and equipment lists. Translated some more of the Turning point scene in the Kookai foundation section, but those babbling council members are going to cause me kanji nightmares. 0.4.1 (3.18.02): Henry finished The Long One. 0.4 (3.16.02): Henry Jerng is back on board! He'll be lending his spectacular transation talents to our little project, here, so look for really dang good scene translations. Added Henry's translation of the long scene between the Woglinde and Elsa. Seriously fixed up the wonky Turning Point scene in the Kookai Foundation section, thanks to Ms. Hiroko Matsuo. *^_^* Added some brief tips on the Elsa boss. If there are any bosses or sections of the game boggling you, let us know (madness@metalbat.com) and we'll write it up. 0.3.6 (3.15.02): Started translating the Turning Point scene on the Durandal. It's boggling me. More minigame info. Fixed bad bytes in some Japanese text thanks to GameFAQs Contributor Issues. 0.3.5 (3.13.02): Decided to cover sections in a non-linear fashion. This way, more important scenes and areas get covered first, so that we're not wasting our time on technobabble scenes while players wait try to figure out what the heck's going on with the storyline. If there's a part of the game that you'd like to see covered next, please let us know (madness@metalbat.com). Started Minigame section. 0.3.3 (3.12.02): Added deathblow attack attributes and accessory list by Ashley. Finished post-tutorial scene translation. 0.3.1 (3.12.02): Almost done with the post-tutorial cut scene. Being able to translate on the train is very nice; sasuga PowerBook. Addressed the, uh, "secret feature" in the character view screen. Also, thanks to John Townsend for some very thorough intro dialogue corrections. 0.3 (3.10.02): My DV bridge showed up! Started translating scenes today; the introduction is finished! Yeah! Scene translation should be pretty smooth from here on out. Also started the U.M.N. database section as submitted by duckroll and int; These guys put the "Madness" in "Xenosaga Madness Project". Ashley's corrections to the Battle section. 0.2.6 (3.9.02): Made some corrections; thanks to Gabe Silverstone on the KOS-MOS bio. duckroll's corrections to the Ether/Deathblow lists. 0.2.5 (3.8.02): Bebpo's complete usable item list. Removed plugin misinformation. Made menu hierarchies and such more readable (I hope). 0.2 (3.7.02): Complete battle explanation. Exploration explanation. Say that three times fast. 0.1.5 (3.7.02): Found that stupid "Goddess's Shield" kanji. Started Deathblow explanation. Ashley more or less finished attacks and Ethers; jet working on iffy katakana titles. Future plans: start serious story/walkthrough once DV bridge arrives. Maybe start a glossary. 0.1.1 (3.6.02): Fixed small errors. AGWS and Ether menu explanation. Moved tutorial to Walkthrough section. 0.1 (3.5.02): Jr. and chaos bios. Extensive menu details. Updated attacks. Ethers. Complete tutorial translation. Figured out the name of the guy who looks like Henry Rollins. 0.0.6 (3.4.02): More items listed. Corrected MOMO bio. 0.0.5 (3.4.02): Part of intro translation. Started item list. Started attacks/deathblow lists. Guide conventions. Menu translation. 0.0.2 (2.27.02): Shion and MOMO bios. Game notes. 0.0.1 (2.25.02): Guide skeleton assembled. Story overview. KOS-MOS bio. Need to add duckroll's battle and ether info, and Ashley's Shion bio. +------------------------------------+ | 0.4: NOTES | +------------------------------------+ Real-world background on the game itself and other miscellaneous info. _Xenosaga Episode I_ _Der Wille zur Macht / 力への意志 / The Will to Power_ The game was released in Japan on February 28, 2002, in both regular and Limited(LE) editions. The LE contains an art book, a Vector keychain, a binder, and a KOS-MOS figurine; both editions contain the game on a dual-layer DVD for the Sony Playstation 2. Monolith Soft, backed by Namco, has developed the game with a staff including of a number of members from the original Xenogears team. There are some other Xenosaga guides up on GameFAQs. If there's something that's not yet addressed here, you might want to go check it out. If you are working on writing up some section of the game and you'd like to submit it to the Madness Project, feel free to do so; much of this guide came from readers coming aboard and writing their own sections. Also, a good amount of the dialogue translations that appear in this guide were donated by Henry Jerng, from his own guide, also available on GameFAQs. Check that out, too. The non-competitive atmosphere around here is so nice. *^_^* +------------------------------------+ | 0.5: GUIDE CONVENTIONS | +------------------------------------+ Key info used throughout the guide. This guide makes use of Japanese-formatted text so that you can compare English translations with their Japanese counterparts on the game screen. Viewing of these characters requires a Japanese OS, Japanese support installed in your regular OS, or a special third party application that allows you to read Japanese. MacOS 9 and X come with full Japanese support ready to install from the CD. On recent Windows releases it should be fairly easy to install Japanese support as well. If you're on Linux or something then you're probably smart enough to figure it out. Look around your OS's support sites for more info on this, or look around software download sites for third party Japanese language applications. If you haven't got Japanese support, those bits will simply look like garbled crap and you can ignore them. Unless otherwise noted, the following symbols will be used for controller commands: S = Square T = Triangle O = Circle X = X +------------------------------------+ | 0.6: FREQUENTLY ASKED QUESTIONS | +------------------------------------+ These questions are asked pretty frequently. So don't ask 'em anymore. ^_^ __When is this game coming out in North America/Europe?__ February 26, 2002. Mark your calendars. __Do I need a Japanese PS2 to play the Japanese version? / Can I mod my US/European PS2 to play it?__ Some claim to have had success with certain mod chips, but this is a very dodgy topic. Your best bet really is to get a Japanese PS2. PS2 mod chips are very hard to install, could possibly ruin your system, annoy Sony greatly, and will likely not work for every game that you want to play. Import gaming is expensive. If you can't afford a Japanese PS2, it might be time to find a new, cheaper, hobby. __What is the connection between Xenosaga and Xenogears/Perfect Works?__ Director Tetsuya Takahashi has said that Xenosaga is his chance to go back and create the story that Xenogears was originally supposed to be a part of. He has said, "I've pressed the reset button!". This means that Xenosaga and Xenogears will not necessarily match up. So far there haven't been any blatant contradictions, but this could just be because Perfect Works was pretty vague about its Episode I timeline. We might end up with a very, very different mythos than what we've read in Perfect Works and seen in Xenogears. Or we might get to Episode V and find that it's Xenogears all over again. The fact is that we can't know just yet how connected they are. Though, it would be extremely cool to play with Lacan and Krelian in your party. Oh man, that would be so cool. __Monolith can't use any Xenogears characters or game elements because it's owned by Square, right?__ Monolith and Square are on good terms. A substantial amount of Xenogears-related material, including copyrighted material like character designs and specific names, has appeared in the Saga already. This suggests that Monolith has permission to use at least some of the material from XG. __Is it true that this game didn't sell very well?__ The game didn't reach expected sales. There is an ongoing debate at the GameFAQs message boards about just how big of a problem that is. A good number of copies have sold, though, and Episode II is well into development. Don't worry. Yet. __Should I buy this game?__ Personally, I say yes. The more people that buy it, the more likely it is that I'll get to play the rest of the series. ^_^ Really, though, read through this guide a bit, and read some reviews at GameFAQs; that's what they're for. For an idea of how much I personally like this game, look at the size of this guide. ^_^ __Has this game been censored for the US version?__ There are three scenes that have been slightly modified. All of them involve Albedo and MOMO. But you're not concerned with that, you've got the Japanese version, right? +------------------------------------+ | 0.7: USA VERSION CHANGES | +------------------------------------+ A little list of what's been changed between the JP version and USA version, by int and jetfuel. __THE EDITS__ (from Zenosaga.com) The dialogues were slightly edited to reflect the new changes in the cut scenes. And when we use the word slightly, we use it with emphasis. Really, we are serious! For the most part, the entire dialogue sequence remained in tact. If you are interested in what was said in the original uncut Japanese version, read jetfuel’s Xenosaga Madness Project. To start, there are a total of three (count that: three) cut scenes edited for the final Xenosaga release. All three movies involved Albedo and MOMO. The first movie depicts Albedo dismembering his arm and head in front of MOMO. At the beginning of this particular scene, Albedo holds a dead Kirschwasser in his arm. In the Japanese version, he twists the dead Kirschwasser’s arm (which was coupled with a bone-crushing sound effect) before throwing its lifeless body to the ground. In the US version, Albedo holds the dysfunctional Kirschwasser’s arm and let its arm drop, causing the bone crushing sound. We do not see Albedo throwing the Kirschwasser corpse, but we do hear the thud that is indicative of it. In the Japanese version, Albedo was shown waving a knife around MOMO’s face prior to slashing his own arm off (up to his elbow). In the edited version, Albedo is seen “ripping” his own arm off with his bare hand. The blood and the sound of flesh ripping in this movie remained in tact. Later in the same scene of the Japanese version, Albedo began cutting his own head off with his knife. When his head dropped to the ground we can hear Albedo talking to MOMO. However, we cannot see his dislocated head since it is covered by an obvious black censor block disguised as a background shadow. In the edited version, Albedo used his two hands to twist his head off from his neck. After it dropped to the ground in front of MOMO, we can witness the head of Albedo talking to MOMO with his body erect and towering just behind the talking head. The second movie is rather short. It shows Albedo’s initial attempt to interact with MOMO’s subconscious mind. The Japanese version shows Albedo’s hand liquefy before he plunges it into MOMO’s abdomen. While he does his searching inside of MOMO, he also projects an ominous sexually gratified facial expression (dare we say orgasmically gratified facial expression!). In the edited version, his hand simply hovers over MOMO’s face and emits a pinkish form of energy waves. This energy withdraws consciousness from MOMO. Albedo’s (sexually) gratified facial expressions were also discretely shortened. The third movie involves the entire party, but more significantly, Jr. in a confrontation with Albedo. Once again, Albedo does his “searching” inside of MOMO with his bare hand in the Japanese Xenosaga. In the edited version, Albedo is depicted with his hand hovering over MOMO’s face withdrawing her consciousness. The ominous sexually gratified facial expression of Albedo returns in the Japanese Xenosaga but was “clipped” in the edited version. __ITEM NAMES__ In an apparent attempt to be more intuitive, Namco has chosen to forego the original item names for more descriptive ones. The Aqua/Rose/Zeta/etc. convention comes originally from Xenogears, and fans were happy to see some familiar names in the Japanese version of Xenosaga. The USA version, however, has the following changes: ORIGINAL NAME -> US VERSION NAME Aquagist -> Med Kit Rosegist -> Ether Pack Zetagist -> Revive Escape Ball -> Escape Pack Space Tent -> Biosphere TP Drug, etc. -> Tech. Upgrade, etc. Personally, I find this rather lame. __DEATHBLOWS, ETC.__ This is less of a change than another inconsistency with Xenogears. The original Japanese Xenogears had attacks called 必殺技("hissatsuwaza", or "sure-kill-move"). This was translated in the USA version of Xenogears as "Deathblow", a fine and accurate translation. Xenosaga also includes 必殺技, as an obvious nod to Xenogears, but it has been translated in the USA version as the much lamer "Tech Attack". Between this and the item names I can only wonder if the Xenosaga localization team ever played Xenogears. Another inconsistency with Xenogears is the spelling of "Vanderkaum", which has been changed to "Vanderkam". Also, the names of Shion's summon Ethers, obvious homages to Xenogears' Elements characters, Serephita, Dominia, Tolone, and Kelvena, have been mistransliterated. Erde Kaiser should have been El Derkaiser, a reference to Xenogears' Omnigears. __CAMERA TRICK__ The up-skirt camera trick involving the second controller on the character info screen has been removed. This is a lesson in the differences between the USA and Japan. __BLOOD__ On the Woglinde, there are scenes in which Gnosis are beating on human corpses. In the original, each blow produced a spurt of blood. In the USA version, the blood on the floor remains, but no blood spurts out. __TV__ When you trick the Gnosis by turning on a television screen in the Woglinde, the display was changed from a Monty-Python-esque drawing to a couple of boring human figures. __MINOR DIALOGUE CHANGES__ Mathews complains about missing the Seraphim Sisters concert, rather than the Spice Sisters. __SPAM__ Instead of getting a spam email advertising Klonoa, you get one advertising Tekken 4. __NAMES__ Andrew Cherenkov is referred to by his last name. Hakase is now Professor. Shion's Procurator, U-kun, has had his name changed to the utterly uninspired and lame "Bunnie". I guess US consumers just aren't ready for characters named U-kun. The good news is that if you email this "bunnie" in real life (bunnie@namco.com), you can get a free keychain. That is, if you were one of the first 1000, which you probably won't be, now. __ROBOTS__ For some reason, all of the robots in the professor's lab under the Kookai AGWS shop have been dismantled. __SPELLING/ENGLISH__ Some awkward English has been changed: "System Under Starting", "You Shall Be As A God", etc. The funniest and most unexpected correction was to Mathews' hat. Rather than replacing or removing the bizarre message, they simply added the indefinite article to make it correctly read, "CAUTION: I AM A BOOZER; BANZAI! BANZAI!". Brilliant. Kookai is now Kukai, which amittedly looks better to native English speakers. Jr.'s victory phrase, "go ahead make my day", was replaced with "sayonara, baby!". +--------------------------------------------------------+ | BOOK 1: "SOFT" GAME DATA | +--------------------------------------------------------+ Background, plot, character bios, and other subjective fluff. +------------------------------------+ | 1.0: STORY OVERVIEW | +------------------------------------+ As translated from Monolith's site by int and Ashley: In the year 20XX AD. Through one man's effort, ruins were discovered at Turkana Lake, Africa. A very, very ancient relic was found amongst the ruins. The relic was later called "Phenomenon Mutation Engine", Zohar. In the distant future after the discovery of Zohar, mankind has no choice but to abandon the Earth due to a 'certain reason'. In space, 4,000 years after the discovery of Zohar, where the memories of Earth have long been forgotten this sets the stage for the story of Xenosaga. In this era, the sanctity of humanity is threatened by a mysterious existence known as the "Gnosis". The groups of Gnosis exhibit clear hostility as they attack humanity. Humanity quickly develops the AGWS and the Android "KOS- MOS" system to combat it (the Gnosis). One woman, the human race and the Gnosis find themselves in conflict centered around presence of Zohar. +------------------------------------+ | 1.1: CHARACTER PROFILES | +------------------------------------+ As translated from Monolith's site by Ashley and jetfuel: __Shion Uzuki__ Sex: Female Height: 163cm Weight: 48kg Age: 22 Bio: Shion is the head engineer of the "KOS-MOS" project inside Vector, the number one development agency. In the beginning of the story, Shion is dispatched to outer space by Vector, to be in charge of the investigation of a planet which has disappeared, and to test the KOS-MOS project. The project is being conducted jointly by the government and the private sector. From early on, since her birth, there has been a long history of many wars around and in her hometown. Both of her parents are dead, also 2 years ago she lost her first love in an accident. It should have been a very tough experience for her. However she hasn't been troubled by it very much and she has never revealed her hurt feelings to anyone else. She does everything with a positive attitude, and this tends to be taken just as simple optimism. However her positive attitude is really the strongest resistance to all the experiences she's had in the past. It's also the proof that she is not restrained by the ghosts of her past, and the reason for her sheer volition to live today first and then tomorrow. Shion is a woman with "strong and mighty" personality, who tends to push her coworkers to move ahead aggressively. Although this quality is also kind of an attraction, she denies it about herself. However, as being the KOS-MOS project's head engineer, she is thought of as just a Muse. The fact is that she is a pretty woman. Because of this many of her male coworkers take a fancy to her. __KOS-MOS__ Sex: Female Height: 167 cm Weight: 92kg Age: Appearance of approximately 18 years. Bio: Key girl throughout the Xenosaga series. A female-type battle android developed by the galactic conglomerate "Vector". Created without the artificial- human Realien technique, she is a unique being composed entirely of mechanical parts. Created as a battle system for use against the Gnosis by the pilgrimage fleet, "KOS-MOS" is a general project title rather than a name. She is devoted to the three priorities of logic, the establishment, and duty, and to guarding her creator Shion unconditionally. In order to facilitate communication with others, she implements a "personality imitation OS". Her name means "order". __chaos__ Sex: Male Height: 169 cm Weight: 53kg Age: Appearance of approximately 18 years. Bio: A key person throughout the Xenosaga Series. Chaos is slender, and always wears a gloomy expression. He seems to have some kind of quality that sees through everything. His philosophical style of speech is hard for others to understand. He has the appearance of a 16 year old, but his age is unknown. His amber colored eyes and silver hair make him very special. Choas never talks about his past in detail. So no one knows his background, including himself because of some memory blackouts. This is why everything about him is wrapped with mystery. "Chaos" is his name. __MOMO__ Sex: Female Height: 141cm Weight: 36kg Age: Appearance of about 12 years. Bio: The only way to capture a Gnosis is to use a "special observer". To capture the Gnosis an observation-type ReAlien prototype was developed. Joachim Mizrahi and Juli Mizrahi created the UTIC, a mechanics organization. Through this they created M.O.M.O. (Multiple Observative Mimetic Organicus), which is modeled after the appearance of Sakura Mizrahi, their deceased daughter. By accumulating good deeds, she hopes to fulfill her dream of meeting her father Joachim in heaven. __Jr.__ Sex: Male Height: 140cm Weight: 38kg Age: Looks about 12 years old Jr. represents the board of directors for the Kookai Foundation. The Kookai Foundation is a financial group rooted within the independent state of Miltia. Miltia is a member of the Galaxy Federation. Jr. appears to be 12 years old. However no one knows his real age. Despite his childlike appearance, inside he is just the opposite. He's filled with very extensive knowledge. But sometimes he asks very child-like questions, at the same time making remarks about the true nature of things. Collecting old books and rare guns (from our period) is Jr.'s hobby. __Ziggy__ Sex: Male Height: 191cm Age: 98 years have passed since he donated his body to science. (Appears to be 30 years old) A battle cyborg charged with the task of escorting 100-Type Observational Realien "M.O.M.O.". In the year 4667 T.C., at the age of 30, after donating his body to science, he was deployed to the contact subcommittee for use as a battle cyborg. While alive, his last rank held was "Commander, Federation Police 1875th Special Operations Force Headquarters Detachment". Ziggy becomes commissioned by the federal subcommittee to personally rescue M.O.M.O. +------------------------------------+ | 1.2: U.M.N. DATABASE TRANSLATION | +------------------------------------+ The somebody-at-Monolith-Soft-deserves-a-raise, in-game glossary, as translated by int and duckroll. Archetype - In Jungian psychology, an inherited pattern of thought or symbolic imagery derived from the past collective experience and present in the individual unconscious. Subconsciously responsible for the operation of our instincts and emotions. In the story, this is the name of the KOS-MOS prototype assigned to Kevin. Adaria - One of the Galaxy Federation's planet outposts. The closest planet from the Woglinde space disaster site. Relay point for the Transfer Column to Senir. Attract Inhibitor - Zohar Emulator functionality obstruction device. In biochemistry it refers to the substance (Inhibitor) that obstructs the function of an enzyme. Abyss - The abyss literally refers to either a deep, dark hole or Hell. In the story, it refers to the occurance of a double blackhole in Old Mircea space. Arashi no naka wa kura - "It was very dark, and the wind howled horribly around her", from L.F. Baum's 'The Wizard of Oz' (1900 AD). Albedo - Albedo Piasora. Born in TC 4741, 26 years old. In CG Jung's 'Psychology and Alchemy', it refers to the process in Alchemy known as the whitening. He has milky white hair. Also known as U.R.T.V. Individual #667. Albedo's machine - For now, the name and detailed data on this machine is unknown. Exceeding 10 meters in size, the D.S.S.S. and other details are unknown, and with one attack it can destroy several thousand meters worth of Gnosis. Either the machine is different from the AGWS or the main engine is not a normal generator but a transfer model generator type. Allen Ridgely - Born in TC 4743. 24 years old. Secondary Chief of the Operation System development sector coordinating the KOS-MOS development program in Vector's Primary Development Bureau. After graduating from Boromeo, joined Vector's Primary Development Bureau. Although two years the senior of Shion in age, in Vector he's one year her junior. It appears that he comes from a wealthy family background, but he has since left that behind and does not wish to dwell on his past. His hobby is fishing. Andrew - Born in TC 4731. 36 years old. Lieutenant Colonel in the Federation Force marines division. Serves as the second-in-command of the cruiser Woglinde, a deep man with many layers. Android - The term android was first used by the French author Villiers de L'Isle Adam (1838-1889) in his work 'Tomorrow's Eve', featuring a man-made human-like robot named Hadaly. As said by the officer in the story, "In this age of Realien advancement, who knows what goes on in the mind of those responsible for these mechanical dolls" --- 400番台のプログラム (yonhyakubandai no puroguramu) / 400th Unit Program - A program designed to measure KOS-MOS' combat abilities. ライフポッド (raifu poddo) / Life Pod - Life boat. There was one remaining on the Woglinde when Shion escaped, though it was necessary and expected to carry a considerable number of life pods. Life pods have a fixed capacity of two people and was designed to support and sustain life for about 500 hours. There appeared to be problems associated with the oxygen remainder in the Life Pod which Shion boarded. ライフリサイクルの変異体 (raifurisaikuru no hen'itai) / Life Recycling Mutant - The biological systems, including the genes and the cranial nervous system that becomes excessively modified during the process of Life Recycling. Although mutations commonly affects the mind, depending on the degree of the mutations, the person may exhibit extraordinary abilities from super-ethereal abilities to prolonged body functions. In the case of Andrew, he was given a second adjustment after he was born from artificial insemination and gene modification. He was later sent to the battlefield as part of the Military special Infantry Training Program. ライフリサイクル法 (raifurisaikuruhou) / Life Recycling Method - Submitted as a Bill to the Federation Parliament in T.C. 4590 and passed 91 years later. It was later enacted as a law. During that time, cyborg technology has reached its zenith and human resource was rapidly depleting. It was executed as an "Effective Use" of human resource law. As time passed, the range in interpretation of the law itself was expanded. It later became the alternative to the cloning of genes and cranial nervous system of a person. The methods differentiated until it reached the area of taboo. This law was enacted for as many as 160 years, until being abolished in T.C. 4754. ラインの乙女 (rain no otome) / Rhine Maidens - Woglinde, Welgunde and Flosshilde. According to "Das Rheingold", the opening to the Opera "Ring des Nibelungen" by Richard Wagner, the three sisters that guard the Rhine Gold which lies beneath the riverbed. In Xenosaga, this name crowns the newly-built Vector warships. The super-sized warships totalling over 8,000 meters in length with its bow equipped with special anti-Gnosis weapons. There are basically no differentiation in structure and performance because they are similar ships. The Woglinde, which was loaned to the GFG Defense Force to collect data in the opening also became the first Rhine Maiden to be destroyed. The area that corresponds to the bridge on each warship is structurally the same; a raised and isolated block installed on the frontal base of the body, like that of the Woglinde. ラピス・ローマン大尉 (rabisu rouman taii) / Captain Ravis Royman - Born on T.C. 4738, 29 years old. Galactic Federation Government special operation commander and captain of the Intelligence Bureau. Subordinate of Helmar, respresentative of the Second Miltia Government. ラビュリントス (labyurintosu) / Labyrinthos - A laybrinth constructed on Daedalus in Crete to confine the half-man half-bull monster known as the Minotaur. It is uncertain as to why the name was given to a U-TIC facility. In etymology, "Labrys" refers to a Greek term meaning "double-edged axe". リアクタールーム (riakutaa ruumu) / Reactor Room - The compartment of the Woglinde where the main engine is stored. Synonymous with the engine room. リアルモード (riaru moudo) / Real Mode - Datas collected from Gnosis used on simulated environments. リロード (riroudo) / Reload - Originally used to describe the loading of a bullet into the cylinder of a revolver. Here, the terms is used to describe the re- filling of operative energy. ルベド (rubedo) / Rubedo - From C.G. Jung's "Psychology and Alchemy", the process of turning red in alchemy. U.R.T.V. individual No. 666 (Jr.) differs from other U.R.T.V. due to its crimson red hair. Considerably smaller in size compared to Gaignun, he is given a pseudo-name of Gaignun Jr. レアリエン (rearien) / Realien - Synthetic humans. It is written as 'REALIEN'. An existence strictly constructed from molecular engineering; the body structure consists of various types of materials, depending on the Realien type usage classification, including silicon and depening on type: from human-type with an additional carbon-based composite, to types utilizing liquid metal base. Most of the realiens working on the Woglinde were hybrid types produced by Vector. Their bodies are composed of a synthesized carbon and silicon material. After the Miltia dispute, emotional control are not administered to Realiens deployed on environments subjected to severe circumstances, such as armies or planetary remodelling. Basic human rights are also legally recognized. However, due to a few disagreements and biases during the establishment of Realiean Rights, Realiens seem to have the tendency to adopt the same personality. Part of this biased treament states that Realiens are consequentially inferior to humans, are restricted to perform the abilities respective to their types, and are not able to commit crimes. The key program, aka, the central nervous system are all OEM of Vector. This is the Black Box, which controls the design, range and dimension of the 'Mente' (mind). It can only be adjusted at the Vector Headquarters. 連結実験準備 (renrakujikkenjunbi) / Connection Experiment Preparation - Zohar Emulator initiation experiment carried out by Andrew. During communication transmissions, the 'process of connecting the existence to Zohar' was mentioned. 連邦艦隊 (renpoukantai) / Federation Fleet - Refers to the armada of space battleships owned by the Galactic Federation Government military. In the Federation Fleet, the navy and space marines are integrated to form a singular Federal Military Defense League. The fleets that are deployed to a space region consists of one of two divisions, the space army and the Marines. There is another special operation division not included in this fleet. 連邦艦隊司令 (renpoukantaishirei) / Federation Fleet Commander - Gedalya District Fleet commander. Faithful to duty and discipline, ranking as General Admiral. Separated from younger brother during childhood. 連邦議会 (renpougikai) / Federation Parliament - 10,000 political representatives from different planetary states congregate for political and strategic meetings. Represenatives are UMN'ed to Fifth Jerusalem, the central capital and the main planet of the enitre galactic government. 連邦警察 (renpoukeisatsu) / Federation Police - Shortened term for "Galatic Government Federation Police Force". Basic architecture is similar to the modern police system we know, except it is applied in space. In the past, Ziggy belonged to the Special strategy command dispatchment corps which conducts anti-terrorism operations, VIP escorts and rescue missions. ロジカルドライブ (rojikaru doraibu) / Logic Drive - Logical propeller. A new spaceship propeller replacing the reactor-type. It works by rewriting the phase of space in the direction of travel. Because miniaturization is relatively easy, carrier aircraft and A.G.W.S. are adopting this new type of generator. ロスト・エルサレム (rosto eusaremu) / Lost Jerusalem - Mankind's home planet, lost for thousands of years. The Earth. Presently, it is unknown whether it still exists. Y資料 (Y-shiryou) / Y-Data (shiryou translates to "Materials" or "Data") - The research data that Joachim left. Both U-TIC and the Contact Sub Committee are actively searching for this data. In the story, it is assumed the data lies deep in M.O.M.O.'s memories. From the dialogues, it seems to have significance in Project Zohar. 惑星アリアドネ (wakusei Ariadne) / Planet Ariadne - 1.5 billion inhabitants. A planet under the league of the Galactic Federation Government which disappeared upon the experimentation of a Zohar Emulator. There were U-TIC research facilities on this planet. Andrew was placed on this planet after receiving Life Recycling treatment. +------------------------------------+ | 1.3: MYSTERIES | +------------------------------------+ In the back of the Xenosaga Complete Guide, there is a section titled, "The MYSTERY in which it was sealed". It's a list of questions about the storyline and some mildly helpful responses. Here is that section as painstakingly translated by jetfuel. The remaining enigmas. The fixated past, the decided future, the present wavering factors that can change the future. The tale being spun. The phenomena waiting as in an ambush. (intro unfinished) __What is Zohar?__ Zohar. An object referred to in the Shining Light scripture of Kabbalah. It seems to contine to exist in perpetuity. Humans who could not procure the Original Zohar instead construct Zohar Emulators. However, even the copies of the Original Zohar manufactured by humans cause a person who touches them to vanish; as well, they have the power to obliterate a planet, and to summon Gnosis. Why is it called the Phenomenon Mutation Engine? Does it have the power to derive one future from the infinite number of possible phenomena? Or, can it change the laws of phenomena that exist in our own dimension? __For what purpose was the Zohar Relic created?__ The Zohar Relic discovered on the Earth in the year 20XX: who created it, and why? The relic found on the shore of lake Turkana in Kenya was obviously created by humans. The structure that was sunk into the middle of the lake. It seems like it can be explained as ancient Zohar isolation-storage equipment, but then, who created it? It was an ancient device with systems that differ greatly from our human technology. Also, what was the role of the activation key, the small Zohar-shaped plate possessed by the discoverer? Also, what was the light that shot up into the air from the Zohar? What is the meaning of the rain that then fell on the earth? __What is the relation between Virgil and Realiens?__ Virgil, Star Cluster Federation First Lieutenant stationed on the Woglinde, is the guy who said to Shion, "There's no need to try to understand Realiens". However, in the Miltia Dispute of 14 years ago, he was dismantling Realiens in both hardware and software. Moreover, he has adopted that into his own body. Assimilation. Why would a man who assimilated them in order to understand them in a deeper way, say "There's no need to try to understand"? Why is he so negative toward trying to understand Realiens? What is his relation to Febronia, who he saw in his dying moment on the Woglinde? __What is the reason that Shion did not turn into a Gnosis?__ According to Jr., "people who have come into direct contact with a Gnosis either die by turning into a pillar of salt [Sodom/Gomorrah, anyone? -j] or they turn into a Gnosis", with no exception. However, Shion came into direct contact with a Gnosis on the Woglinde, and this has not happened to her. If Shion has escaped from death and tranformation, will there be some other effect? Is her ability to sense the Song of Nephilim one part of this effect? Can her ability to sense KOS-MOS's location when escaping from Proto Merkabah also be explained by this? __What is the meaning of what Andrew said at Higan?__ (According to my dictionary, Higan is the equinoctial week, when Buddhist services are held. This question seems to refer to Andrew when he shows up on the beach in some alternate world. I'm not sure what equinoxes have to do with this.) +--------------------------------------------------------+ | BOOK 2: "HARD" GAME DATA | +--------------------------------------------------------+ Stats, diagrams, mechanics, and other objective material. +------------------------------------+ | 2.1: EXPLORATION | +------------------------------------+ As explained by jetfuel When running around the various locations of the game, there are a few things to keep in mind. __Movement__ Walk around with the left analog stick, unless you are old-school and you like the directional pad. Pushing the stick further in one direction makes your character walk faster, then jog, then run. Holding R2 will put you in walk-only mode, which is useful for sneaking around enemies. Coming into contact with an enemy will put you into a battle. __The O Button__ Hit O to open doors, talk to people, open boxes, take items, hit big red switches, read maps, activate cranes, or do pretty much anything else that involves interaction with the environment around your character. __Save points__ The big rotating yellow things are save points, and you can save your game at them by hitting O. You may also recover your characters' stats at one by using a スペーステント / Space Tent. If the save point has a blue plate attached to the top of it, then it has few additional features: you can play Xenocard, play AGWS battling, visit the casino (see Book 5 for info on these games), or use the E.V.S. (see chapter 2.8) __Shopping__ The big rotating silver things are shops. You can buy or sell items and equipment there. __Blowing Stuff Up__ You can use the U.M.N. to blow stuff up. If your character passes by stuff that can be blown up, a blue indicator will appear and a sound will play. Hit S to blow that stuff up. You may open up new areas, discover items, or encounter enemies when blowing stuff up. Some stuff, when blown up, will release some kind of temporary ill effect for your enemies on the field (lightning, fire, etc.). If you can lure an enemy into one of these, then the effect will be displayed. If you then fight the enemy, it will be at an appropriate disadvantage. __Menu__ You can call up your main menu by hitting T. This menu is explained in detail in chapter 2.8. __Radar__ In the lower right corner, there is a blue radar screen. Your character's location and facing are indicated by a red triangle. Enemies are indicated by yellow triangles. Non-hostile characters are indicated by green triangles. Yes, the red/yellow designation seems counter-intuitive. I guess Japanese have different connotations for these colors. +------------------------------------+ | 2.2: BATTLE | +------------------------------------+ As explained by jetfuel and Ashley Let's take a look at Xenosaga's excellent battle system. __Attacking__ Basically, you have two kinds of attacks: short range and long range. When it is your character's turn in battle, you can choose a target and then hit T to execute a long range attack, or S to execute a short range attack. You can keep attacking as long as you have AP (Action Points), which is indicated in the blue meter near your character's portrait. You may stop attacking by hitting X. Each turn you get 4 AP (Unless you're under the influence of certain items or effects). If you do not use all of your AP in one turn, it will carry over to the next turn. Regular attacks take 2 AP each. Sometimes you may score a critical hit, which does more damage than usual. In a typical turn, you might hit T and then S, thus doing two attacks and using all of your 4 AP for that turn. KOS-MOS and Ziggy both have special weapons that can be used by hitting O when you have 6 AP. __Deathblows__ If you have enough AP, you can execute a Deathblow by doing a regular attack and then hitting O. Check out your Deathblow menu to view and edit which attack combinations are associated with which Deathblows. As an example, on one turn you might hit T to do a regular, long-range attack, then hit X to stop attacking and let your AP carry over. On the next turn, you might hit S, S, O, using all of your 6 AP to unleash a LW Speed Deathblow. If you upgrade a Deathblow to HI speed, then it can be used on a turn in which you only have 4 AP, because it can be set to be used after only one regular attack. Check out 2.10: Menu Translation for more info on how to set up your Deathblows. __Menu__ Instead of attacking on your turn, you can hit X to call up the menu. Hit X again to return to the attacks. The battle menu contains the following options: _ETHER_ These are your character's "spells". Choose an Ether, then choose a target, if required. This uses 4 AP. _ITEM_ This lets you use an item. Choose an item, then choose a target. This uses 3 AP. You can also choose a "W" item with T in order to use it on all characters, using up 6 AP and two of the item. _MOVE_ You can move to another location on the battlefield. This affects your attack and defense. Characters in the back row will not be able to use, or be hit by, physical attacks. This costs 2 AP. _AGWS_ Use this to board your AGWS. You will be prompted for a location where you would like to deploy. _GUARD_ This makes your character guard until her next turn. It costs 2 AP. __Boost__ The Boost gauge is the red gauge near your AP gauge. It fills up as you attack, and once full increments the number next to it and empties again. Boost allows you to slip a character's turn into the round preemptively. When a character has at least one boost gauge filled, and is not already present in the turn queue at the bottom right, you can hold down R2 and a Boost icon will show up. Eligible characters will show up around it, and you then hit the appropriate button(S is left, T is up, O is right). That character's icon will then be inserted into the queue immediately after the current turn. __Counter-Boost__ Some enemies have the ability to counter-boost. This means that they have a chance to automatically boost when attacked. The enemy's portrait will appear in a pink boost circle rather than a yellow one, and whether the enemy is already in the turn queue does not affect this ability. This means that one enemy can go twice in a row. This sucks, but the cool thing is that your characters can gain this ability as well. The items Samurai Heart and Revenge Power are both counter-boost items, and the corresponding skills can be drawn from them. Neat! __G.T.W.__ At the bottom right of the screen is a blue field called the G.T.W., or Group Turn Window. It shows a diagram of the battlefield, including all allies and enemies. The currently targeted ally or enemy will be indicated by a line, and by having its portrait slightly offset in the queue. Enemies are indicated as type B (biological), M (mechanical), or G (Gnosis). If you are able to see enemies' hit points, they will be displayed here as well. The queue of portraits in the middle indicates in what order characters will act during this round of battle. At the beginning of a round, icons are put into the queue according to one's speed attribute. As turns are taken, the icons file out the left side of the queue. Keep an eye on who will be taking the next turn, as you might be able to kill a monster right before it attacks, or you might find reassurance in knowing that your healing character will have the next turn. Also keep in mind that the queue can be altered by the use of Boosts, by both you and your enemies. __Event Slot__ Next to the G.T.W. is a little slot-machine looking thingie that rolls over each turn. It has 4 possible settings, each of which affects in a different way the combat that takes place during that turn. The little orange burst increases the effectiveness of critical hits. The gold ring-looking thing increases the rate at which your Boost gauge fills. The coin looking thing gives you extra Tp and Ep points with each kill made on that turn. The amount of points received varies, with a high chance of getting x2 points, sometimes x4 points, and rarely x10 points. The blank one does nothing. +------------------------------------+ | 2.3: ATTACKS/DEATHBLOWS | +------------------------------------+ As translated by Ashley __シオン / Shion__ _Normal Attacks_ S: フェストナックル / Knuckle Fist T: クラッカー  / Cracker S,S: ブレイクキック / Break Kick S,T: スタンショック / Stun Shock T,S: スピンキック / Spin Kick T,T: ボム / Bomb _Deathblows_ イナズマブロー / Inazuma Blow (lightning attack) スペルレイ / Spell Ray (laser attack) スロットシュート / Slot Shot (change the cartridge and fire a more intense shot) バックファイア / Backfire (an intense fire attack) エーテルボンバー / Ether Bomb (a single targeted Bio or Gnosis enemy will now take x2 damage from ether attacks) グラビティブロー / Gravity Blow (slows Bio and Gnosis enemies) スペールブレード / Spell Blade (the laser hurts) レインブレード / Rain Blade (it rains blades) __KOS-MOS__ _Normal Attacks_ S: BLOW T: BLASTER S,S: S-SLOT S,T: SWORD T,S: NEEDLE T,T: BLASTER O: F-GSHOT 12 Ep 00 Ap 6 (12 ammo left; requires 0 EP, requires 6 AP) _Deathblows_ R- BLADE (pyhsical attack) R- CANNON (ether attack) R- DRILL (physical attack) X- BUSTER (ether attack) S- CHAIN (causes a random status) R- SPAINE ((should be SPINE) physical attack) R- DRAGON (physical attack) __バージル / Virgil__ _Normal Attacks_ S: ドッキ / Knock T: ライフルショット / Rifle Shot __Ziggurat8__ _Normal Attacks_ S: ハイキック / High Kick T: レーザナイフ / Laser Knife O: BMP55SX 02 Ep 04 Ap 6 (attacks all enemies) S,S: ジャックブレード / Jack Blade S,T: バースとブロー / Burst Blow T,S: ジャックブレード / Jack Blade T,T: レーゼーナイフ / Laser Knife _DeathBlows_ サウザーバースト / Souther Burst (physical & fire attack) ライオネルハンド / Lionel Hand (ether & thunder attack) メテオショット / Meteor Shot (ether & fire attack) ストームブレイド / Storm Blade クロスランサー / Cross Lancer ネックハンター / Neck Hunter (ether & thunder attack) ヘルファイアー / Hell Fire (physical & fire attack) __M.O.M.O.__ _Normal Attacks_ S: ビートロッド / Beat Rod T: ライトニングベル / Lightning Bell S,S: 2ビートロッド / Beat Rod x2 S,T: スピンロッド / Spin Rod T,S: ミラージュキック / Mirage Kick T,T: フラワーストーム / Flower Storm _DeathBlows_ プチメテオ / Petite Meteor (physical attack) ワインドミキサー / Wind Mixer (ether attack) ノック・ザ・ドア / Knock the Door (ether attack) スターキャノン / Star Cannon (physical attack) エンジェルアロー / Angel Arrow (ether attack) レアハンター / Rare Hunter (no attack; can only perform after transformation) ラブリーレイ / Lovely Ray (ether attack; can only perform after transformation) ダークロッド / Dark Rod (physical attack; Gnosis will be turned into an item) __ケイオス / chaos__ _Normal Attacks_ S: 気掌 / Calm Palm T: 発気 / Return Fire S,S: 連環気掌 / The Inner Circles' Palm S,T: 斬気掌 / Slicing Palm T,S: 突気掌 / Piercing Palm T,T: 二連発気 / Shotgun Blast _DeathBlows_ 百気掌 / Hundred Chi Palm (physical attack) 円月飛掌 / Flying Moon Circle Palm (ether attack) 雷斬掌 / Thunder Slice Palm (physical & thunder attack) 菩薩掌 / Oath of Buddha Palm (ether attack) 波動掌 / Surge Palm (ether attack; cause machine-type's pilot to faint) 氷紋掌 / Dynasty of Ice Palm (ether & ice attack) 戒魔 / Demon Palm (Gnosis may leave battle) 神槍脚 / God's Spear (physical attack) __Jr.__ _Normal Attacks_ S: ライトシングル / Right Single T: レフトシングル / Left Single S,S: ライトダブル / Right Double S,T: レフトスナップ / Left Snap T,S: ライトスナップ / Right Snap T,T: レフトダブル / Left Double _DeathBlows_ 闘いの前奏曲 / Battle Prelude (physical attack) 神秘の小夜曲 / Rune Serenade (ether attack) 嵐のワルツ / Storm Waltz (physical attack) 最後の交響曲 / Last Symphony (physical attack) 神秘の夜想曲 / Mystique Nocturne (ether attack) 天使の鎮魂歌 / Angelic Requiem (physical attack) 魂の狂詩曲 / Soul Rhapsody (forces Gnosis to, how to say... eat it) +------------------------------------+ | 2.4: STATUS EFFECTS | +------------------------------------+ The various effects that can be inflicted in battle, as translated by Ashley. While a character or enemy is experiencing a status effect, a cloud will appear above their head. In the case of characters, an icon will also appear in their status window at the top of the screen. You can match the pictures to the kanjis in page 10 of the manual. __NEGATIVE EFFECTS__ 名前 ・ 効果 Status Name / The Effect 戦闘不能 ・ いつさいの行動ができない Unconscious / Unable to perform any action ストップ ・ いっさいいの行動ができない Stop / Unable to perform any action 眠り ・ いっさいの行動ができない *1 Sleep / Unable to perform any action 混乱 ・ 混乱して敵味方にかかわらず攻撃する *2 Confusion / A confused person might attack friends 毒 ・ 毎ターン最大HPの20%のダメージ Poison / Every turn 20% of max HP will be reduced エーテルボム ・ エーテル系のダメージが2xになる Ether Bomb / Ether damage will be doubled リバース ・ 回復とダメージが逆になる Reverse / Recovery and Damage are reversed (instead of damage hurting you it heals you, and the opposite of healing items. I've only seen bosses use this so far) HPハーフ ・ HP回復量が半分になる HP Half / HP recovery amounts will be halved 戒め ・ 攻撃すると、自分も同じ量のダメージ受ける Admonish / receive the damage of one's own attack EPハーフ ・ EP回復量が半分になる EP Half / EP recovery amounts will be halved EPオーバー ・ 消費EPが2xになる EP Over / All Ether costs twice the normal amount スロウ ・ キャラカターターンの廻りが50%ダウン Slow / next turn comes 50% slower 命中低下 ・ 命中が50%ダウン Accuracy Down / accuracy down 50% 回避低下 ・ 回避が50%ダウン Evasion Down / evasion down by 50% 物理攻撃力低下 ・ 力が25%ダウン Physical Strength Down / Physical Strength Down 25% 物理防御力低下 ・ 体力が25%ダウン Physical Defense Down / Physical Defense Down 25% APハーフ ・ 毎ターンのAP回復量が半分になる AP Half / Each turn the AP received will be half normal amount エーテル力低下 ・ エーテル力が25%ダウン Ether Power Down / Ether Power Down 25% ロスト ・ エーテルコマンドが使用できなくなる Lost / Ether can't be used ブースト封鎖 ・ ブーストが不可能になる Boost Seal / Boost can't be used *1:ダメージ 受けると回復 Taking damage will cause recovery *2:ダメージ 受けると15%の確率で正常化 Taking damage gives a 15% chance of recovery +------------------------------------+ | 2.5: ETHER | +------------------------------------+ As translated by Ashley and jetfuel __シオン / Shion__ メディカ / Medica (02 Ep , heals a small amount of hp) アナライズ / Analyze (02 Ep, find out the current hp of enemies) グッバイ / Goodbye (01 Ep, leave normal battles, no good for special events or bosses) メディカスオール / Medicast All (08 Ep, heals a medium amount of hp) リフレッシュ / Refresh (02 Ep, cures all status aliments) ブーストワン / Boost One (04 Ep, puts the boost gauge up 1 level) ジャミング / Jamming (04 Ep, machines' attacks are down for 5 turns) メディカレスト / Medica Rest (08 Ep, heals a large amount of hp) リバート/ Revert (12 Ep, wake up a ko'd friend with a medium amount of hp) セフティーレベル / Safety Level (12 Ep, if you die, reset to hp of one) クイック / Quick (06 Ep, speed up character 25% for 5 turns) クィーンキッス / Queen Kiss (08 Ep, steal an item and a slight chance of an instant death) セラフィムバード / Seraphim Bird (12 Ep, hurts all enemies, can only be used once per battle) トロネスブレード / Thrones Blade (08 Ep, hurts enemies, can only be used once per battle) ドミニオンタンク / Dominion Tank (10 Ep, ultra offensive strike, can only be used once per battle) エルデカイザー / Erdeaiser (30 Ep, the ultimate attack, can only be used once per battle) To get Shion's last 4 Ethers: You have to find all the robot parts (all are found in the red doors), and give them to Hakase at Kookai Foundation's AGWS Garage, he is in the basement to the far left. Please note: In your journey to create Erdekaiser you will also get 3 other ethers, they are Thrones Blade, Seraphim Bird, and Dominion Tank. Now once you have all the parts Hakase will try to create Erdekaiser and there will be a small accident. Now go to the Bar and find Scott. Finally they will make Erdekaiser together. __KOS-MOS__ モードA7 / Mode A7 (02 Ep, lowers physical attack for 5 turns) ダウンデクス / Dex Down (04 Ep, lowers defense of Bio and Gnosis by a medium amount) ダウンフォルス / Force Down (04 Ep, lowers physical attack of Bio and Gnosis) ダウンスペル / Spell Down (04 Ep, lowers ether attacks of Bio and Gnosis) ゲート / Gate (08 Ep, takes 1/4 of Hp and a slight chance of death (both only against Bio and Gnosis)) エーテルリミット / Ether Limit (16 Ep, ether damage and cost 2x) サテライト / Satellite (16 Ep, Beam attack) デクススペルRa / Dex Spell Ra (12Ep, Ice attack) デクススペルFa / Dex Spell Fa (12Ep, Fire attack) デクススペルLa / Dex Spell La (12Ep, Rain attack __Ziggurat8__ マイガード / My Guard (02 Ep, physical defense up and attack down for 5 turns) ボデイーガード / Body Guard (02 Ep, with MOMO in the back row defense and attack will be up) ボデイーチャージ / Body Charge (04 Ep, Hp up a medium amount (about 180)) エーテルシフトA / Ether Shift A (04 Ep, ether defense up and attack down for 5 turns) エーテルシフトB / Ether Shift B (04 Ep, ether attack up and defense down for 5 turns) チャージX / X Charge (04 Ep, some Hp and Ep restored) レッドマーク / Red Mark (04 Ep, 80% chance of critical hits on Machines) ボディーブースト / Body Boost (10 Ep, speed up 50% for 5 turns) __M.O.M.O.__ ライフショット / Life Shot (02 Ep, Heals for about 120 at start) ミラクルスター / Miracle Star (04 Ep, ether attack) シープビーム / Sheep Beam (04 Ep, machine pilots fall asleep) 祈り / Prayer (06 Ep, get an item from heaven) リファイン / Refine (06 Ep, revive a ko'd character with a little Hp) ポンコツビーム / POS Beam (06 Ep, a 50% chance machines will lose a turn, for next 5 turns) スターウインド / Star Wind (10 Ep, strength up, can only use once per battle) スターヴェール / Star Veil (04 Ep, all ether down 25% for 5 turns) スターアクション / Star Action (06 Ep, Fills a characters Ap points) スターライト / Star Light (10 Ep, strength up, can only use once per battle) スターベル / Star Bell (04 Ep) スターウー / Star Woo (08 Ep) To get MOMO's two transformation Ethers and extra Deathblows: Well you need to use MOMO as the lead character and inspect the glittering "bookcase" in the Gnosis hive (up the stairs, in the area with the falling bridge). Doing this you will get the Ether "Star Wind" and the Deathblow "Rare Hunter". Also use MOMO as the lead character and inspect the glittering "wall" (in the Song of Nephilim, the second tower 6th floor). Doing this you will get the Ether "Star Light" and the Deathblow "Lovely Ray". Again use MOMO as the lead character and enter the upstairs open window of Kookai Foundation bar and defeat Mintia, (get there by going upstairs at the hotel, outside and across the canopy). Doing this you will get the Deathblow "Dark Rod" (MINTIA TIPS, submitted by Tom): 1 - Mintia can only absorb HP from someone who's position in the middle row. That means, if nobody occupies the middle row, then Mintia Monster's Blue Ray won't be used at all. 2 - Mintia uses that "push back" attack to push someone into the back row. If there's somebody already occupying that space, they stay in the front row. Saves a turn moving back to the front row. 3 - Mintia also hates men and attacked them with avengence. __ケイオス / chaos__ 守りの衣 / Protective Armor (04 Ep, Ether attacks are 25% down for 5 turns) 癒しの雫 / Healing Rain (06 Ep, everyone recovers a small amount of Hp) 氷の羽根 / Ice Sliver (04 Ep, ice attack) 浄化の風 / Purifying Wind (06 Ep, clears all status affects) 炎の羽根 / Fire Plume (04 Ep, fire attack) 雷の羽根 / Lighting Bolt (04 Ep, thunder attack) 最愛の徒 / For the Love of a Friend (50 Ep, completely revives and restores full health to a ko'd character, note: can only be used once per battle) 真冶戒 / Holy Commandment (8 Ep, the amount an enemy can heal itself will now be halved) 天変地異 / God's hand (12 Ep, enemies loss a turn) 光と翼 / Light and Wings (12 Ep, attacks and clears all status affects) __Jr.__ サイコアーム / Psycho Arm (04 Ep, physical attack up) エーテルフレア / Ether Flare (04 Ep, ether attack up 25%) ダンディズム / Damnedism(?) (08 Ep, if girl is in the back row, when KO'd you'll be auto revived) サイコポケット / Psycho Pocket (04 Ep, steal an item) チェーン / Chain (04 Ep, Bio and Gnosis evasion down) ミスティー / Misty (10 Ep, block bio and gnosis spells) コインロック / Coin Lock (08 Ep, immune to all status ailments for 5 turns) スピードマシン / Speed Machine (06 Ep, speed up 25% for 5 turns) マグナムジョー / Magnum Joe (summons Magnum) バスタージョー / Buster Joe (summons Buster) To get Jr.'s last 2 Ethers: Use Jr. as your lead character, destroy one of the closet doors and defeat Great Joe, (in the Residence Area of the Durandal, the bedroom with the shiny silver spinning thing that sells basic items). Doing this you will get the summon "Magnum Joe", after that you can buy the next summon "Buster Joe". +------------------------------------+ | 2.6: SKILLS | +------------------------------------+ Skills you can get and the items from which you get them, as translated by Ashley, with corrections by Oliver Hague, duckroll, Locke, and jetfuel. Please note that Hats and Armors and Accessories with the same skill worn at the same time the effects will be cumulative. For example a hat that has E. Pt's up 25% worn also with an accessory that has E. Pt's up 25% will equal E. Pt's up 50%. Also note there are other hats, armors, and accessories that just don't have a skill these are not listed here. __HATS__ Translation = Skill name/ Translation = necessary item/ Necessary S.Lv/ Necessary S.Pt/ Effects and remarks Sleep guard = スリープガード/ Night Walker =ナイトウォーカー/ Lv2/ 200/ Sleep prevention Lost guard = ロストガード/ Magical Hat = マジカルハット/ Lv2/ 220/ "Lost" prevention Ether Pt+25% = エーテルP+25/ Star's Hat = 星の帽子/ Lv5/ 1000 /E.Pt up 25% __ARMORS__ Translation = skill name/ Translation = necessary item/ Necessary S.Lv/ Necessary S.PT/ Effects and remarks PDEF+4/ Neo Armor A = ネオアーマーα/ Lv3/ 300/ Physical defense +4 EDEF+4/ Neo Armor B = ネオアーマーβ/ Lv3/ 300/ Ether defense +4 All guard = オールガード/ Shield armor = シールドアーマー/ Lv?/ ???/ All the status protection Lonely EGUP = ロンリーEGUP/ Spirit = スピリット/ Lv3/ 300/ Each time a person is KO'd ether defense rises Lonely PGUP = ロンリーPGUP/ Soul = ソウル/ Lv3/ 300/ Each time a person is KO'd physical defense rises Technique Pt +25% = 能力P+25/ Swimsuit = 水着/ Lv5/ 1000/ T.Pt's up 25% The swimsuit is a very nice item, and there are three total in the game. One is behind the counter at Our Treasure in the Kookai Foundation while you are saving the 13 people, one is procured by beating Great Joe, and one is won in the drill game. Collect all three! __ACCESSORIES__ Translation = skill name/ Translation = necessary item/ Necessary S.Lv/ Necessary S.PT/ Effects and remarks Fire -20% = 炎-20/ Flame Coat = コート・炎/ Lv3/ 300/ Fire attributed damage reduced by 20% Thunder -20% = 雷-20/ Thunder Coat = コート・雷/ Lv3/ 300/ Thunder attributed damage reduced by 20% Ice -20% = 冷-20/ Ice Coat = コート・冷/ Lv3/ 300/ Ice attributed damage reduced by 20% Beam -20% = ビーム-20/ Beam Coat = コート・光/ Lv3/ 300/ Beam attributed damage reduced by 20% Sword -20% = 剣-20/ Sword Coat = コート・刀/ Lv3/ 300/ Protruding and Slicing attributed damage reduced by 20% CRTC Guard = CRTCガード/ Eluding Bandana = 見切りのバンダナ/ Lv4/ 500/ Enemies are prevented from getting Critical hits against you Poison Guard = Aポイズンガード/ Fighting spirit towel = 闘魂タオル/ Lv3/ 300/ Attack poison prevention (note: this is different from just poison prevention) Silence Guard = イマシメガード/ Idol of belief = 信仰の木彫り像/ Lv3/ 320/ Silence prevention EP Double Guard = EPダブルガード/ Rune Crystal = ルーン水晶/ Lv3/ 300/ "EP over" prevention DEX Guard = DEXガード/ Spy goggles = スパイゴーグル/ Lv1/ 40/ Prevention of on- target hit down PATK Guard = PATKガード/ Power supporter = パワーサポーター/ Lv1/ 30/ Prevention of physical attack power down PDEF Guard = PDEFガード/ Sea Pendant = 海のペンダント/ Lv1/ 60/ Prevention of physical defense power down EATK Guard = EATKガード/ Moon Pendant = 月のペンダント/ Lv1/ 60/ Prevention of ether power down EP Guard = EPガード/ Chakra Shield = チャクラシールド/ Lv3/ 300/ You defend the EP damage Slow Guard = スロウガード/ Shield clock = シールドクロック/ Lv1/ 100/ Slow prevention Poison Guard = ポイズンガード/ Snake hunter = スネークハンター/ Lv1/ 60/ Poison prevention Death Guard =デスガード/ Goddess Feather = 女神の羽根/ Lv3/ 300/ Prevention of instantaneous death Deathblow Guard = 必殺ガード/ Soldier's pride = 戦士の誇り/ Lv3/ 240/ Prevention of Deathblow attack blockade Chaos Guard =カオスガード/ Blade Soul = ブレイドソウル/ Lv3/ 300/ Prevention of confusion Stop Guard = ストップガード/ Field ring = フィールドリング/ Lv3/ 300/ Prevention of stop PATK+2/ Red ring = レッドリング/ Lv2/ 150/ Power +2 PDEF+2/ Green ring = グリーンリング/ Lv2/ 150/ Physical strength +2 DEX+2/ Blue ring = ブルーリング/ Lv1/ 50/ On-target hit +2 EVA+2/ Cobalt ring = コバルトリング/ Lv1/ 50/ Evasion +2 AGL+1/ White ring = ホワイトリング/ Lv4/ 500/ Speed +1 EATK+2/ Purple ring = パープルリング/ Lv2/ 180/ Ether attack power +2 EDFE+2/ Orange ring = オレンジリング/ Lv2/ 180/ Ether defense +2 CRTC+5%/ Hunter's eye = ハンターアイ/ Lv3/ 300/ Critical hit ratio +5% Rare +10% = レア+10/ Thief's Gauntlet = 盗賊の篭手/ Lv2/ 200/ +10% chance of getting a rare item Counter +10% = カウンター+10/ Samurai heart = サムライハート/ Lv3/ 300/ Counter ratio +10% Damage -10% = ダメージ-10/ Sister cross = シスタークロス/ Lv3/ 300/ Damage -10% HPMAX+15%/ Yamato belt = ヤマトベルト/ Lv3/ 300/ HP MAX+15% EPMAX+15%/ Silver Crown = ヤマトベルト/ Lv3/ 300/ EPMAX +15% AP+1/ Commander's Crest = 指揮官の紋章/ Lv4/ 300/ Every turn AP+1 Speed +25% = スピード+25/ Speed shoes = スピードシューズ/ Lv4/ 500/ Speed +25% Skill Pt +25% = スキルP+25/ Craft Apron = クラフトエプロン/ Lv5/ 1000/ S.Pt + 25% EP Half = EPハーフ/ Angel ring = エンジェルリング/ Lv5/ 1000/ EP consumption half ST Double = STダブル/ Twin clocks = 双子時計/ Lv4/ 500/ ST effective time ×2 Experience +25% = 経験値+25/ Master's Braid = マスターのおさげ/ Lv5/ 1000/ Experience value + 25% Ether Power D = エーテルパワーD/ Blue topaz = ブルートパーズ/ Lv3/ 300/ ether defense effect Ether power U = エーテルパワーU/ Red topaz = レッドトパーズ/ Lv3/ 300/ anti defense effect Damage UD = ダメージUD/ Golden Dice = 黄金のダイス/ Lv3/ 300/ It increases and decreases the damage which is received according to current HP HP Stronger = HPストロンガー/ Braveheart = ブレイブハート/ Lv4/ 500/ STR goes up when HP goes down Deathblow AC = 必殺AC/ Ares' Mask = 闘神のマスク/ Lv3/ 300/ Deathblows critical hits up Recovery Double = 回復ダブル/ Life stone = ライフストーン/ Lv4/ 500/ All hp recovery doubled W Deathblow = W必殺/ Double Buster = ダブルバスター/ Lv4/ 500/ S O O T O O Continued Deathblow attack is possible Search Eye = サーチアイ/ Scope = スコープ/ Lv1/ 60/ It indicates the HP information of the enemy CB on = CBオン/ Revenge Power = リベンジパワー/ Lv3/ 300/ When being attacked, auto boost, Note: The skill "counter +10%"' is needed Battle BC+1 = バトルBC+1/ Battler ring = バトラーリング/ Lv4/ 500/ Start fights with boost +1 +------------------------------------+ | 2.7: ITEMS/EQUIPMENT | +------------------------------------+ As translated by Bebpo and Ashley. Item lists at GameMaster's of Xenosaga (http://www.netdene.com/~kusari/xenosaga/) were of great help. Item locations added by jetfuel. For the rare items, you'll want to use MOMO's Rare Hunter deathblow to get them from the enemies. She needs to be in transformed mode to use this deathblow; set it to high speed so that you won't have to waste a turn building up AP. W = If you select this item with Triangle when your AP is at 6, it will be used on the whole party. __ITEMS__ NAME / TRANSLATION / TARGET / EFFECT アクアジスト / Aquagist / Enemy or Single Ally; W / Small HP recovery (50hp) アクアジスト / Aquagist S / Enemy or Single Ally; W / Medium HP recovery (150hp) アクアジストDX / Aquagist DX / Enemy or Single Ally; W / Large HP recovery (300hp) ローズジスト / Rosegist / Single Ally; W / Small EP recovery (10ep) ローズジストS / Rosegist S / Single Ally; W / Medium Ep recovery (20ep) ローズジストDX / Rosegist DX / Single Ally; W / Large Ep recovery (50ep) ローズMAX / Rose Max / Single Ally; W / HP and EP full recovery ゼータジスト / Zetagist / Single Ally; W / Revives fallen ally and gives life (25%hp?) ゼータジストDX / Zetagist DX / Single Ally; W / Revives fallen ally to max hp エクストラジスト / Extragist / Single Ally; W / Clears all status changes ケルバージスト / Kelbargist / Single Ally; W / Clears all physical disorders ガイストジスト / Geistgist / Single Ally; W / Clears all mental disorders ボルテージ / Voltage / Single Ally / Boost meter + 1 エスケープボール / Escape Ball / Ally Side / Run from battle 武人の札 / Warrior's Token / Single Ally; W / Physical attack power up 25% 毒リンゴ / Poison Apple / Single Ally / Reduces HP to 1hp (useful with Brave Heart item and Safety Level ether) ボーグマンS / Burgman S / Single Ally; W / Action speed up 25% ハードスター / Hardstar / Single Ally; W / Physical Defense up 女神の盾 / Goddess's shield / Enemy or Single Ally; W / Ether effectiveness down 25% スペーステント / Space Tent / All Ally; Save Point only / HP and EP full recovery フレームリペアA / Frame Repair A / Single AGWS / Restores HP, 25% of max フレームリペアZ / Frame Repair Z / Single AGWS / Restores HP, 50% of max TPドラッグA / TP Drug A / Single Ally / Talent Points + 10 TPドラッグS / TP Drug S / Single Ally / Talent Points + 50 TPドラッグZ / TP Drug Z / Single Ally / Talent Points + 100 EPドラッグA / EP Drug A / Single Ally / Ether Points + 10 EPドラッグS / EP Drug S / Single Ally / Ether Points + 50 EPドラッグZ / EP Drug Z / Single Ally / Ether Points + 100 SPドラッグA / SP Drug A / Single Ally / Skill Points + 10 SPドラッグS / SP Drug S / Single Ally / Skill Points + 50 SPドラッグZ / SP Drug Z / Single Ally / Skill Points + 100 ユニコーンの角 / Unicorn's Horn / Sellable Item / Sell for money (500 G) コボルトの包丁 / Colbalt Knife / Sellable Item / Sell for money (200 G) きれいな石 / Beautiful stone / Sellable Item / Sell for money (500 G) 鉄クズ / Steel Scrap / Sellable Item / Sell for money (100 G) ジャンク回路A / Junk Circuit A / Sellable Item / Sell for money (400 G) ジュンク回路B / Junk Circuit B / Sellable Item / Sell for money (800 G) 青の霊石 / Blue Spirit Stone / Sellable Item / Sell for money (500 G) 赤の霊石 / Red Spirit Stone / Sellable Item / Sell for money (1000 G) 緑の霊石 / Green Spirit Stone / Sellable Item / Sell for money (1500 G) 銀の霊石 / Silver Spirit Stone / Sellable Item / Sell for money (2000 G) __ACCESSORIES__ NAME / TRANSLATION / SELL PRICE / DEF UP / LEARNABLE SKILL / SKILL LEVEL / SKILL POINTS / LOCATION プロテクター / Protector / 80 / 2 / na / na / na / shops スパイゴーグル / Spy Goggles / 200 / 0 / DEX guard / 1 / 40 / shops パワーサポーター / Power Supporter / 300 / 0 / PATK guard / 1 / 30 / shops 海のペンダント / Sea Pendant / 300 / 0 / PDEF guard / 1 / 30 / shops 月のペンダント / Moon Pendant / 400 / 0 / EATK guard / 1 / 60 / shops シールドクロック / Shield Clock / 600 / 0 / Slow guard / 1 / 100 / Gnosis Mothership dept. store スネークハンター / Snake Hunter / 500 / 0 / Poison guard / 1 / 60 / shops ブルーリング / Blue ring / 200 / 0 / DEX+2 / 1 / 50 / shops コバルトリング / Cobalt ring / 200 / 0 / EVA+2 / 1 / 50 / shops スコープ / Scope / 400 / 0 / Search Eye / 1 / 60 / shops レッドリング / Red ring / 600 / 0 / PATK+2 / 2 / 150 / shops グリーンリング / Green ring / 400 / 0 / PDEF+2 / 2 / 150 / shops オレンジリング / Orange ring / 300 / 0 / EDEF+2 / 2 / 180 / shops コート・炎 / Flame Coat / 1000 / 2 / Fire -20% / 3 / 300 / Gnosis Mothership, top of first slope コート・雷 / Thunder Coat / 1000 / 2 / Thunder -20% / 3 / 300 / Segment Address 18 コート・冷 / Ice Coat / 1000 / 2 / Ice -20% / 3 / 300 / Segment Address 11 コート・光 / Light Coat / 1200 / 2 / Beam -20% / 3 / 300 / Elsa 2nd time AGWS hangar コート・刀 / Sword Coat / 1400 / 2 / Sword -20% / 3 / 300 / Encephalon battlefield 闘魂タオル / Fighting Spirit Towel / 1200 / 0 / Poison guard / 3 / 300 / Encephalon subway line 信仰の木彫り像 / Idol of Belief / 0 / 0 / silience (admonish)guard / 3 / 320 / Kookai Area 26 ルーン水晶 / Runic Crystal / 0 / 0 / EP double guard / 3 / 300 / Kookai Foundation 女神の羽根 / Goddess's Feather / 0 / 0 / instant death guard / 3 / 300 / Song of Nephilim 2nd tower 戦士の誇り / Solider's Pride / 0 / 0 / Deathblow guard / 3 / 240 / Song of Nephilim 2nd tower サムライハート / Samurai Heart / 0 / 0 / Counter +10% (during counter bg raises by half) / 3 / 300 / Segment Address 13 ブルートパーズ / Blue Topaz / 1200 / 0 / Ether Down / 3 / 300 / Encephalon Forest レッドトパーズ / Red Topaz / 1200 / 0 / Ether Up / 3 / 300 / Encephalon subway platform ブレイドソウル / Blade Soul / 1600 / 0 / Choas (confusion)guard / 3 / 300 / Encephalon outdoors フィールドリング / Field Ring / 0 / 0 / Sleep guard / 3 / 300 / Song of Nephilim 3rd tower 見切りのバンダナ / Eluding Bandana / 0 / 0 / CRTC guard / 4 / 500 / Segment Address 6 ホワイトリング / White Ring / 1800 / 0 / AGL+1 / 4 / 500 / Ziggy 指揮官の紋章 / Commander's Crest / 3000 / 0 / AP+1 / 4 / 300 / Gargoyle's rare item スピードシューズ / Speed Shoes / 0 / 0 / Speed up 25% / 4 / 500 / Segment Address 14 双子時計 / Twin Clocks / 0 / 0 / ST double / 4 / 500 / Doppeluugel's rare item バトラーリング / Battler Ring / 0 / 0 / Boost Gauge +1 / 4 / 500 / Rianon C's normal item マスターのおさげ / Master's Braid / 0 / 0 / Experence +25% / 5 / 1000 / Einrugal's rare item ブレイブハート / Brave Heart / 0 / 0 / HP Stronger / 4 / 500 / Casino リベンジパワー / Revenge Power / 0 / 0 / CB on / 3 / 300 / Tiamat's rare item 銀の題冠 / Silver Crown / 0 / 0 / EPMAX + 15 / 3 / 300 / Gargoyle's normal item クラフトエプロン / Craft Apron / 2 / 0 / Skill Pt +25% / Mintia's rare item ダブルバスター / Double Buster / 0 / 0 / W Deathblow / 4 / 500 / Segment Address 5 +------------------------------------+ | 2.8: AGWS DATA | +------------------------------------+ Info on the battle robots, as contributed by Jack Power. ____BASIC AGWS STRATEGIES____ -Level up! While AGWS have their own set of stats, their ether power, ether defense, hit rate and evade rate are equal to their pilot. So, don't ignore your character's stats. (The VX series AGWS also have a anti-ether armor coat which gives an extra 4 or 8 EARM. I guess that's why they're shiny.) -Upgrade! If you have the cash (which is no problem if you're good at poker), it goes without saying that you should keep all your AGWS's as updated as possible. Revisit the Dock Colony and Foundation parts shops as much as possible, since they get new wares after story events. However, if you know you won't be using a certain AGWS for a while (or ever...) you can forgo upgrades and save some money. -Mini-maximize! The attack power of all non-ether weapons is related to the AGWS's DPOW. So, equipping a pair of axes will increase the damage done by your missile launcher too. Ether weapons depend entirely on the pilot. So, it's best to equip either all physical attack weapons or all ether weapons to minimize ineficiency and maximize power. -Metagame! Think about what enemies you'll be facing and equip your mechs accordingly. Fighting large groups of annoying soldiers? Put on some missile launchers. Up against a boss with strong defense? Try beam rifles. -W-ACT! Having two weapons with the W-Act ability is often your best bet. Because a double attack combines the damage of the two weapons before figuring the enemy's defense, you'll end up doing more damage than with two regular attacks (especially if you get a critical hit). Plus, double attacks use only one ammo point and no EP. -Speed! One of the biggest weaknesses of AGWS is their speed is lower than most characters. Speed boosting accessories should be a major priority, as well as keeping the weight down by going easy on the heavy weapons. AGWS also can't boost either, unless you equip the B-MAX gear, and even then your AGWS boost guage still won't increase when attacking. -Heal! Repair at shops when you get the chance (including after every frame upgrade); it's only 100G. Repair kits are available later in the game if you know the right shops, but be sure to get a Guard Recover for each AWGS you use. These repair 10% of your mech's max HP every time you Guard. Guarding then becomes a viable strategy, since you're healing, taking less damage, and saving up AP for a double attack the next round! ____BATTLES WHERE AGWS ARE PARTICULARLY USEFUL____ -Straight physical attackers. If you're keeping your AGWS upgraded, their defense will be much higher than your characters. Feel free to laugh as the soldiers or cobolts plink your mechs for 0 damage. -Status attackers. If you're up against enemies who use poison or some other nasty affliction every round and you don't have protection, get in your AGWS first turn. You'll be immune to almost all normal status effects. There are a few statuses that can affect your AGWS, but hardly any enemies that I've seen actually use them. -Boss inside the Giant Gnosis. Once you take care of his two little buddies, the Gargoyle powers up and launches some nasty attacks, and at this point your characters probably aren't strong enough to survive very long. Hop in your AGWS, and assuming you've upgraded them the fight is a sinch. -The church boss in Encephalon. Tiamat is the trickiest fight in the game, bar none. You're stuck with three characters who can use AGWS, so you might as well take advantage of that. First, equip their AGWS with a Guard Recover and a Guard Cleaner, and have everyone board their bots as soon as the battle begins. Have Chaos do most of the attacking at first because he won't be counterattacked. Finally, just kill him with both Shion and Jr.; it still counts if they're in their AGWS. -The boss in Nephilim's Song. Shimeon has very high attack and defense power, so you'll probably want to use your AGWS at some point. It doesn't do any status attacks, but it has a very nasty beam weapon you may be familiar with, so equip accordingly. ____COMPLETE AGWS LISTING____ __VX SERIES__ _VX-4000_ Height: 4.12m Weight: 2.63t Transfer Generator: 19.7 DSSS rating: 4.8ms Description: Buy at the Dock Colony for 50000G (available as soon as you get to explore the Kookai Foundation). It cannot equip heavy weapons like rifles, but has 7 AGL and good ether defense. Equipment: Starts with a pair of ER-VX electron shooters which only it can use. They're useful against mechanical enemies, so you may opt to keep them. Also comes with a ECM (electronic Countermeasures) pod ECM1-VX, which is useful for inflicting status effects on machines. Optimal equipment: Your options are a bit limited. After Nephilim's Song appears, you'll be able to buy an ECM pod which affects all enemies (ECM2-VX) and the DEF-VX Ether Shield. Equipping either one deprives you of a potential weapon, so choose wisely. _VX-7000_ Height: 4.98m Weight: 3.24t Transfer Generator: 24.4 DSSS rating: 4.3ms Description: Jr.'s AGWS. One of Vector's military mechs, customized with a Logical Drive. Usually has the most HP of the 3 default AGWS. Equipment: Starts with a pair of HG45VX handguns. They have plenty of ammo and allow a W-Act every 3rd round. Obviously, get the uprated HG75VX handguns at the Foundation shop when you first arrive. Optimal equipment: The spread lancer (LW-VX2) is exclusive to this AGWS and its strongest weapon, but it has disadvantages as well. If your pilot has weak Ether you're better off with something else. A pair of grenade launchers (GRD20AG) has the same AGL penalty and might suit your fancy. _VX-9000_ Height: 4.95m Weight: 3.01t Transmit Generator: 21.0 DSSS rating: 4.0ms Description: Used by a solider from the Durandal [NPC]. Accompanies Mary and Jr. on their raid of an enemy battleship. Equipment: Has a pair of SWD32VX swords. Equipment cannot be changed. _VX-10000_ Height: 4.95m Weight: 3.11t Transmit Generator: 22.5 DSSS rating: 3.8ms Description: Shion's AGWS. Supposedly built as a multi-purpose mech for the common market. Slightly lower HP than the other default AGWS, and average in its abilities. Equipment: Starts with a SWD21AG and an SMG99AG. I recommend selling the machine gun and getting a second sword, but as long as you equip them in pairs any weapon should do fine. If your driver has high Ether power, I recommend a pair of beam arms later. Optimal equipment: Personally I prefer a pair of beam swords, but since this mech doesn't have an "ultimate weapon" to work with it's up to you. Be sure to add a chaff launcher (CB85VX) as well. _VX-20000_ Height: 5.22m Weight: 4.25t Transmit Generator: 27.1 DSSS rating: 5.2ms Description: Mary's AGWS [NPC]. Big and mean. Has 1200HP and high defense. Why exactly does Mary have one of the most bad-ass AGWS? Equipment: A pair of LG24VX beam rifles. Equipment cannot be changed. __AG series__ _AG-01_ Height: 4.40m Weight: 3.80t Transmit Generator: 18.63 DSSS rating: 6.8ms Desciption: Simple all-purpose mech. Used by soldiers on the Woglinde. Non- playable (which is good, since they get trashed so easily). _AG-02_ Height: 4.48m Weight: 3.97t Transmit Generator: 20.11 DSSS rating: 6.8ms Description: Chaos's AGWS. Variant of the AG-01. Also used by Virgil. Well- rounded and seems best suited for rifles and beam weapons. Equipment: Starts with a pair of LG10AG rifles. These are OK, but if you have the cash, upgrade to a pair of SMG32VX. Be sure to get a pair of LG24VX rifles when you can; they're good weapons and you'll never see them later. Optimal equipment: This is the only AGWS that can use the SHB67AG shield rifle, so you might want to try it. It's not that powerful, but it seems to add significantly to defense when Guarding. I also recommend a BL24AG beam launcher or LG100VX long beam rifle. After Nephilim's Song appears, you'll be able to buy the ultimate fan-service weapon: AIRD-AG2 Aerods. They're powerful, but limit your AGWS in speed and other equipment. _AG-04_ Height: 4.20m Weight: 3.56t Transmit Generator: 16.0 DSSS rating: 6.8ms Description: Buy at the Dock Colony for 80000G (available as soon as Nephilim's Song appears). Though it looks a bit odd, it has very high HP and attack power as well as 7 AGL. Equipment: Starts with "hands" (it punches enemies). Obviously you want to upgrade to those gyrosaucers (WCT02AG4) ASAP. It can only use a few different weapons though. Optimal Equipment: You don't have much selection here, so get the pair of drill claws (DLCOAG4). You also might want to throw on a missile pod (SMP53AG) since this bot can take the AGL hit easily and needs the versatility. _AG-05_ Height: 4.80m Weight: 5.69t Transmit Generator: 22.8 DSSS rating: 6.8ms Description: Buy at the Dock Colony for a whopping 300000G (available when Proto Merkabah appears). Huge and evil, with 6000HP and the best offense and defense, but has only 5 AGL. Makes many of us nostalgic for Gears. Optimal equipment: There are a ton of weapons exclusive to this monster, but it can only equip 1 weapon in most of these cases. -A pair of vulcan cannons (HGG-AG5). They do around 700-900 damage on a normal hit against the final boss, and can W-Act. Highly recommended. -A warhammer (HMP-AG5). It adds a lot to your power and does even more damage than the vulcans. Good for long battles, but lacks versatility. -An artillery cannon (LC-AG5). Probably the most powerful AGWS weapon available. Expect a few thousand damage per hit. However, it only has a couple of shots per battle, gives -1 AGL, and needs 6AP to use. -A massive beam cannon (BBC-AG5). If your driver has very high Ether and EP, it is potentially even stronger than the artillery cannon. Also takes 6AP to use and a -1 AGL penalty, and eats up EP like other beam weapons. -Missile launchers. The arm-mounted ones (HMP-AG5) have 2 shots each, and no W- act. The back-mounted pod (BMP-AG5) has only 1 shot but that one shot will likely kill any normal enemy group you're fighting. For both power and versatility, your best bet is to equip the BMP and either a HMP or a HGG. ____AGWS stats after final upgrade____ (completely unequipped and driverless) Name FHP DPOW PARM EARM AGL VX-10000 2320 70 104 4 6 VX-7000 2700 76 110 4 6 VX-4000 2100 68 98 8 7 AG-02 2400 73 106 0 6 AG-04 2920 84 109 0 7 AG-05 6000 130 120 0 5 ____AGWS EQUIPMENT LIST____ Type abbreviations: SE = single enemy, AE = all enemies, AA = all allies. M = melee, P = projectile (can hit flying enemies), F = flying (can hit enemies in the back row) User abbreviations: V10 = VX-10000, V7 = VX-7000, V4 = VX-4000, A2 = AG-02, A4 = AG-04, A5 = AG-05 POW shows how much strength the equipment adds to drive power, or in the case of beam weapons, shows their ether attack modifier. Note that increasing the AGWS's power increases the damage of all non-beam weapons equipped. Location tells where the weapon can be equipped. If there is a number after it, it refers to how much space the weapon takes up. ========================================================================= Name Type POW WAGL AP EP Ammo Location Description Rating User ========================================================================= HAND SE/M/strike 0 0 3 - - arm Hand for punching enemies. Lame. 1 A4 ------------------------------------------------------------------------- AXE11AG SE/M/cut/WACT 20 0 4 - - arm Axe. Not a bad mid-game weapon, High POW bonus 3 A2 A5 V4 V7 V10 ------------------------------------------------------------------------- SWD21AG SE/M/cut/WACT 9 0 3 - - arm Sword. Decent at the beginning if paired up. 2 A2 A5 V4 V7 V10 ------------------------------------------------------------------------- SWD34VX SE/M/cut/WACT 10 0 3 - - arm Sword. Only 1 point stronger than the 21AG. 2 A2 A5 V4 V7 V10 ------------------------------------------------------------------------- HG-45VX SE/P/pierce/WACT 12 0 3 - 20 arm Handgun. Fairly strong, low AP, plenty of ammo. 3 A2 A5 V4 V7 V10 ------------------------------------------------------------------------- HG-75VX SE/P/pierce/WACT 25 0 3 - 20 arm Handgun. Like HG45 but stronger. Excellent midgame. 4 A2 A5 V4 V7 V10 ------------------------------------------------------------------------- HMR55AG SE/M/strike/WACT 40 1 4 - - arm Hammer. Not worth the WAGL penalty. 2 A2 A5 V4 V7 V10 ------------------------------------------------------------------------- BSW13AG SE/M/cut/beam/WACT 50 0 4 - - arm Beam sword. One of the best weapons available. 5 A2 A5 V7 V10 ------------------------------------------------------------------------- WCT02AG4 SE/M/pierce/WACT 40 0 4 - - arm Gyrosaucer. Decent attack power. 3 A4 ------------------------------------------------------------------------- DLC02AG4 SE/M/pierce/WACT 54 0 4 - - arm Drill claws. The best weapon for the AG-04. 4 A4 ------------------------------------------------------------------------- ER-VX SE/M/cut/WACT 0 0 4 - - arm Electron shooters. Cause electrical damage? 4 V4 ------------------------------------------------------------------------- SMG99AG SE/P/pierce/WACT 6 0 4 - 16 arm Sub machine gun. Not very powerful. 1 A2 A5 V4 V7 V10 ------------------------------------------------------------------------- SMG32VX SE/P/pierce/WACT 16 0 4 - 16 arm Sub machine gun. Decent weapon for midgame. 3 A2 A5 V4 V7 V10 ------------------------------------------------------------------------- LG10AG SE/P/pierce/WACT 12 0 4 - 12 arm Rifle. Better off with something else. 2 A2 A5 V7 V10 ------------------------------------------------------------------------- LG24VX SE/P/beam 120% 0 4 - 12 arm Beam rifle. Takes no EP and has decent ammo. 4 A2 A5 V7 V10 ------------------------------------------------------------------------- LG100VX SE/P/beam 300% 1 4 4 4 arm (2) Long beam rifle. Powerful, but not enough ammo. 3 A2 A5 V7 V10 ------------------------------------------------------------------------- BA15VX SE/P/beam/WACT 185% 0 4 3 6 arm Beam arm. One of only ether weapons with W-ACT. 4 A5 V7 V10 ------------------------------------------------------------------------- LM11VX SE/M/cut/WACT 46 0 4 - - arm Lance arm. not bad until you get beam swords. 3 A2 A5 V7 V10 ------------------------------------------------------------------------- PB55AG SE/M/pierce 30 1 4 - - arm Pile banger. Not worth it. 1 A2 A5 V7 V10 ------------------------------------------------------------------------- FLM64AG SE/P/fire/WACT 150% 1 4 2 8 arm Flame thrower. Great against certain enemies. 4 A2 A5 V7 V10 ------------------------------------------------------------------------- GRD20AG SE/P/strk/fir/WACT 40 1 4 - arm Grenade launcher. One of best projectile weaps. 4 A2 A5 V7 V10 ------------------------------------------------------------------------- GLG76AG SE/P/pierce/WACT 30 1 4 - arm Gatling gun. Heavy but fairly powerful. 3 A2 A5 V7 V10 ------------------------------------------------------------------------- HMP33AG AE/F/strike 16 1 4 - arm Missile pod. Decent against large groups. 3 A2 A5 V7 V10 ------------------------------------------------------------------------- SMP53AG AE/P/pierce 10 1 4 - 1 Rshoulder Missile pod. Decent against large groups. 3 A2 A4 A5 V7 V10 ------------------------------------------------------------------------- BL24AG SE/P/beam 200% 0 4 2 8 Rshoulder+arm Beam launcher. Excellent beam weap for midgame. 4 A2 V7 V10 ------------------------------------------------------------------------- BMP45VX AE/F/beam 130% 1 6 4 2 Rshoulder Beam pod. Decent if your ether power is high. 3 A2 A4 A5 V7 V10 ------------------------------------------------------------------------- SHB45VX SE/F/beam/defense 130% 0 4 4 8 Lshoulder+arm Shield beam rifle. Really unique and useful. 4 A2 ------------------------------------------------------------------------- AIRD-AG2 AE/F/beam 250% 2 6 6 2 back (2) Aerods. Nasty if you don't mind WAGL penalty. 4 A2 ------------------------------------------------------------------------- LW-VX2 AE/F/beam 300% 2 6 8 2 back (2) Spread lance. Very similar to the Aerods. 4 V7 ------------------------------------------------------------------------- ECM1-VX SE/P/status 0 0 4 - 2 Rshoulder ECM pod. Inflicts status on an enemy. 4 V4 ------------------------------------------------------------------------- ECM2-VX AE/F/status 0 1 6 - 2 back (2) ECM pod. Status on all but takes up space. 3 V4 ------------------------------------------------------------------------- DEF-VX AA/ethershield 0 2 6 2 back (2) Defenser. All characters in Hyperveil status. 4 V4 ------------------------------------------------------------------------- CB85VX AE/P/status 0 0 4 - Rshoulder Chaff pod. Status on mechanical enemies. 4 A2 A4 A5 V7 V10 ------------------------------------------------------------------------- HMR-AG5 SE/M/strike 160 0 4 - - arm (3) Warhammer. Great attack power. 4 A5 ------------------------------------------------------------------------- HGG-AG5 SE/P/pierce/WACT 60 0 4 - 8 arm (1.5) Heavy gatling gun. High attack power; WACT. 5 A5 ------------------------------------------------------------------------- HMP-AG5 AE/F/strike 40 0 4 - 2 arm (1.5) Missile pod. Fairly strong but short on ammo. 4 A5 ------------------------------------------------------------------------- BMP-AG5 AE/F/strike 80 1 6 - 1 back (2) Missile pod. Just one shot but that's enough. 4 A5 ------------------------------------------------------------------------- LC-AG5 SE/P/pierce 350 1 6 - 3 back (3) Insane attack power but limited by AP and ammo. 3 A5 ------------------------------------------------------------------------- BBC-AG5 SE/P/beam 600% 1 6 8 3 back (3) Insane, but limited by AP, ammo, and EP. 3 A5 ____AGWS Accessories____ Name / Effect Fast drive circut 25 / Increases movement speed by 25% Fast drive circut 50 / Increases movement speed by 50% B-MAX circut / Enables Boost Armor defense unit / Prevents "armor loss" Engine shield / Prevents "stall" Gear shield / Prevents "slow" M-chip guard / Prevents "ponk" AP shield / Prevents "AP down" W-circut protective gear / Prevents "attack block" Cockpit guard / Prevents pilot "sleep" and "confusion" Guard cleaner / Removes status effects when guarding Guard recover / Recovers HP while guarding (10% of HP max) Tune circuit / AGL +1 Auxilliary armor A / Physical defense +2 Auxilliary armor B / Physical defense +4 EF enhancer circut A / Ether defense +2 EF enhancer circut B / Ether defense +4 Fireproof armor plate / Fire damage -25% Coldproof armor plate / Cold damage -25% Elecproof armor plate / Electric damage -25% Beamproof armor plate / Beam damage -25% +------------------------------------+ | 2.9: ENEMY DATA | +------------------------------------+ All the data on all the enemies, as translated from the Complete Guide by U-kun, with some commentary by jetfuel. Cool file-folder-looking tables by U-kun. ____Terminology____ * - Boss B - Biological-type enemy M - Mechanical-type enemy G - Gnosis-type enemy HP - Hit Points, the enemy's life STR - Strength, the enemy's overall physical attack power VIT - Vitality, the enemy's resistance to physical attacks EATK - Ether Attack, the enemy's ether attack power EDEF - Ether Defense, the enemy's resistance to ether attacks DEX - Dexterity, the enemy's ability to successfully hit attacks EVA - Evasion, the enemy's ability to successfully evade attacks AGL - Agility, the enemy's speed and amount of turns during battle Weakness - Thunder, fire, ice, beam, air, puncturing, and slicing attacks Resistance - Immunity by absorption or damage from attributed attacks Location - Area where the enemy is at EXP - Experience Points, the amount given after the enemy's defeat MONEY - G's, the amount given after the enemy's defeat T.PT - Tech Points, the amount given after the enemy's defeat E.PT - Ether Points, the amount given after the enemy's defeat S.PT - Skill Points, the amount given after the enemy's defeat Normal Item - Item commonly dropped by the enemy Rare Item - Item rarely dropped by the enemy Group - Other enemies that the enemy can be grouped with _______________________________________ / 01-トレーマン甲 Drone Man A B |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |50 13 2 2 3 10 6 6 Fire - Simulator | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |7 10 2 2 2 - Aquagist Drone Man B/AttackDrone| |_____________________________________________________________________________| _______________________________________ / 02-トレーマン乙 Drone Man B B |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |68 13 2 2 3 10 6 4 Fire - Simulator | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |8 10 2 2 2 - Aquagist Drone ManA/AttackDrone| |_____________________________________________________________________________| _______________________________________ / 03-アタックトレーム Attack Drone M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |80 14 4 9 1 4 2 5 Thunder - Simulator | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |13 0 4 2 4 - - Drone Man A/Drone ManB| |_____________________________________________________________________________| _______________________________________ / 04-トレームSPX Drone SPX* M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |280 20 9 12 5 10 8 5 Thunder - Simulator | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |40 0 18 0 16 Aquagist S - - | |_____________________________________________________________________________| _______________________________________ / 05-トレームG1 Drone G1 G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |82 4 6 12 11 22 8 7 Slice - Simulator | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |10 0 2 2 0 - Rosegist - | |_____________________________________________________________________________| _______________________________________ / 06-トレームG2 Drone G2 G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |60 4 5 12 5 24 12 8 Beam - Simulator | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |8 0 2 4 0 - Rosegist Drone G3 | |_____________________________________________________________________________| _______________________________________ / 07-トレームG3 Drone G3 G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |130 18 8 8 2 8 4 5 - - Simulator | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |20 0 4 0 0 - Aquagist Drone G2 | |_____________________________________________________________________________| _______________________________________ / 08-トレームGX Drone GX* G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |420 19 6 16 13 10 12 6 Slice - Simulator | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |100 0 24 12 8 Rosegist S - - | |_____________________________________________________________________________| _______________________________________ / 09-ゴブリン Goblin G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |180 22 10 6 6 4 4 5 Air - Woglinde | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |40 0 6 0 0 Escape Ball - Manticore | |_____________________________________________________________________________| _______________________________________ / 10-グレムリン Gremlin G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | |100 6 4 16 11 24 12 6 Puncture Ice Absorb Woglinde | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |50 0 3 3 3 Zetagist Aquagist S - | |_____________________________________________________________________________| _______________________________________ / 11-ゴーレム Golem G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |240 23 8 18 12 26 20 8 Slice - Woglinde | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |110 0 8 8 4 Rosegist S - - | |_____________________________________________________________________________| _______________________________________ / 12-マンティコア Manticore G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |90 19 4 18 9 20 10 6 Slice - Woglinde | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |30 0 3 4 0 - EP Drug A Goblin | |_____________________________________________________________________________| _______________________________________ / 13-サイクロップス Cyclops* G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |560 20 11 21 12 20 8 6 Thunder - Woglinde | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |560 800 30 16 24 SMG99AG - - | |_____________________________________________________________________________| _______________________________________ / 14-ミノタウロス Minotaurus* G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |920 20 12 20 15 26 8 6 Beam - Woglinde | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |720 0 42 30 12 SP Drug S SP Drug Z Sky Fish* | |_____________________________________________________________________________| _______________________________________ / 15-スカイフィッシュ Sky Fish* G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |240 25 11 18 11 18 18 7 Puncture - Woglinde | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |150 0 3 6 2 Escape Ball - Minotaurus* | |_____________________________________________________________________________| _______________________________________ / 16-U-TIC兵士A U-TIC Soldier A B |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |90 24 12 20 8 20 10 7 Fire - Pleroma/U-TICship| |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | U-TIC Soldier B/ | |30 40 2 2 2 Aquagist Aquagist S U-TIC Soldier D | |_____________________________________________________________________________| _______________________________________ / 17-U-TIC兵士B U-TIC Soldier B B |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |120 23 12 20 8 20 10 4 Fire _ Pleroma | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | U-TIC Soldier A/ | |40 80 2 2 2 Aquagist Aquagist S Saber Crab | |_____________________________________________________________________________| _______________________________________ / 18-イシュハリオト Ishu Hariot B |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |100 30 11 12 12 20 12 8 Fire - Pleroma | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |10 0 1 1 1 Aquagist Aquagist S - | |_____________________________________________________________________________| _______________________________________ / 19-セイバークラブ Saber Crab M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |160 25 15 22 6 12 4 6 Thunder - Pleroma | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |50 0 4 0 4 Steel Scrap - U-TIC Soldier B | |_____________________________________________________________________________| _______________________________________ / 20-メルクリオA Mercurio A* M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |540 45 24 10 17 10 4 6 - - Pleroma | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |150 200 10 4 6 Aquagist S - MercurioB*/TsuolfoA* | |_____________________________________________________________________________| _______________________________________ / 21-メルクリオB Mercurio B* M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |640 40 18 10 4 16 8 6 - - Pleroma | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |150 200 8 10 6 - - Mercurio A*/Tsuolfo A*| |_____________________________________________________________________________| _______________________________________ / 22-ツオルフォA Tsuolfo A* M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |820 42 19 10 6 20 10 6 - - Pleroma | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |200 200 22 50 16 - - Mercurio A*/MercurioB*| |_____________________________________________________________________________| _______________________________________ / 23-ガーディスM1 Guardis M1 M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |450 12 18 20 5 28 14 6 Thunder - Pleroma/U-TICship| |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |350 0 10 0 8 Aquagist S - - | |_____________________________________________________________________________| _______________________________________ / 24-ガーディスF10 Guardis F10 M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |60 4 12 19 6 24 15 6 Thunder - Pleroma | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |5 0 1 0 1 - - - | |_____________________________________________________________________________| _______________________________________ / 25-マーグリス Margulis* B |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |820 40 27 30 20 16 18 11 Changes - Pleroma | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |2400 3000 58 60 26 Purple Ring Red Ring - | |_____________________________________________________________________________| _______________________________________ / 26-DOMO-α DOMO-Alpha M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |150 5 15 24 8 20 20 7 Thunder - Elsa | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |80 0 8 2 4 Steel Scrap - DOMO-Beta | |_____________________________________________________________________________| _______________________________________ / 27-DOMO-β DOMO-Beta M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |150 5 12 28 10 30 20 7 Thunder - Elsa | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |90 0 8 2 4 Steel Scrap - DOMO-Alpha | |_____________________________________________________________________________| _______________________________________ / 28-DOMOキャリー DOMO Carry* M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |1800 44 27 30 18 15 6 8 Thunder - Elsa | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Beamproof | |4500 0 80 20 40 Armor Plate - - | |_____________________________________________________________________________| _______________________________________ / 29-U-TIC兵士D U-TIC Soldier D B |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |120 38 10 6 10 10 12 5 Fire - U-TIC Battleship| |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |50 100 6 2 6 - Aquagist S U-TIC Soldier A | |_____________________________________________________________________________| _______________________________________ / 30-ツオルフォB Tsuolfo B M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |800 46 24 10 14 30 15 8 - - U-TIC Battleship| |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Frame | |200 0 18 4 12 Frame Repair A Repair Z - | |_____________________________________________________________________________| _______________________________________ / 31-アンビクス Anbix* M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |1200 42 28 40 8 20 8 8 _ _ U-TIC Battleship| |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | B-MAX | |1800 0 62 16 50 Frame Repair Z Circuit - | |_____________________________________________________________________________| _______________________________________ / 32-ケルベロス Kerberos G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | | Thunder Thunder/ Gnosis | |500 48 18 30 14 24 20 6 or Beam Fire Damage Mothership | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |320 0 8 8 2 Aquagist S - Fairy/Ogre/Unicorn | |_____________________________________________________________________________| _______________________________________ / 33-フェアリー Fairy G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | | Gnosis | |180 8 6 30 22 30 30 7 Puncture Thunder Absorb Mothership | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |100 0 3 4 2 Rosegist Rosegist S Kerberos/Ogre | |_____________________________________________________________________________| _______________________________________ / 34-オーガー Ogre G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Gnosis | |800 75 22 6 10 18 6 5 Air - Mothership | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |380 0 12 0 0 Kelbargist SP Drug A Kerberos/Fairy/Unicorn| |_____________________________________________________________________________| _______________________________________ / 35-ヒュードラ Hyudra G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Gnosis | |380 46 24 32 14 30 20 6 Fire - Mothership | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |200 0 5 6 2 - Extragist - | |_____________________________________________________________________________| _______________________________________ / 36-ユニコーン Unicorn G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | | Thunder/ Gnosis | |1200 64 18 40 30 30 24 6 Puncture Beam Absorb Mothership | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |600 0 16 16 4 Unicorn's Horn - Kerberos/Ogre | |_____________________________________________________________________________| _______________________________________ / 37-リザードマン Lizard Man G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Ice/ Gnosis | |420 50 18 8 8 22 4 7 Slice - Mothership | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |260 0 10 3 2 - Poison Apple - | |_____________________________________________________________________________| _______________________________________ / 38-スヴァロギッチ Svarogich G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | | Ice/ Gnosis | |1500 60 20 34 25 20 20 11 Slice Fire Absorb Mothership | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |800 0 30 16 6 TP Drug S TP Drug Z - | |_____________________________________________________________________________| _______________________________________ / 39-ペルーン Peloon G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | | Air/ Thunder/ Gnosis | |1500 60 20 34 25 20 20 11 Slice Beam Absorb Mothership | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |800 0 12 10 24 EP Drug S EP Drug Z - | |_____________________________________________________________________________| _______________________________________ / 40-ストリボーグ Striborg G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | |_____________________________________________________________________________| | Fire/ Gnosis | |1500 60 20 34 25 20 20 11 Slice Ice Absorb Mothership | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |800 0 16 30 6 SP Drug S SP Drug Z - | |_____________________________________________________________________________| _______________________________________ / 41-ガーゴイル Gargoyle* G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Ice/ Gnosis | |3600 60 15 40 15 23 30 5 Slice - Mothership | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Commander's | |7400 0 140 120 60 Silver Crown Crest Oudgogee* | |_____________________________________________________________________________| _______________________________________ / 42-オウドゴギー Oudgogee* G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Gnosis | |1000 5 10 40 26 40 30 8 Slice - Mothership | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Frame | |800 0 50 50 10 Frame Repair A Repair Z Gargoyle* | |_____________________________________________________________________________| _______________________________________ / 43-連邦軍兵士A Federation Soldier A B |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Fire/ | |320 56 14 28 25 60 8 8 Slice - Durandal | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Federation Soldier B/ | |180 200 6 6 6 Escape Ball - Gelts Hog FE | |_____________________________________________________________________________| _______________________________________ / 44-連邦軍兵士B Federation Soldier B B |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Fire/ | |360 54 14 28 25 60 8 8 Slice - Durandal | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Federation Soldier A/ | |250 300 10 6 8 Escape Ball - Gelts Hog FE | |_____________________________________________________________________________| _______________________________________ / 45-ゲルツホッグFE Gelts Hog FE M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |580 60 40 20 18 30 8 6 Air - Durandal | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Federation Soldier A/ | |360 400 18 4 16 Aquagist DX - Federation Soldier B | |_____________________________________________________________________________| _______________________________________ / 46-ディルヴァンカー Dilvanker B |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |380 56 15 37 26 30 10 7 Fire - Encephalon | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |220 400 12 6 10 Aquagist S Rosegist S Kyuupel | |_____________________________________________________________________________| _______________________________________ / 47-キューペル Kyuupel M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |800 58 26 20 10 24 8 4 Thunder - Encephalon | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |420 0 18 6 20 Junk Circuit A - Dilvanker | |_____________________________________________________________________________| _______________________________________ / 48-バグベアー Bugbear G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Encephalon/ | |980 75 28 40 12 20 10 6 Air - KookaiFoundation| |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |480 0 24 2 6 Aquagist S TP Drug A Kobolt/Bajilisk | |_____________________________________________________________________________| _______________________________________ / 49-コボルト Kobolt G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Thunder/ Encephalon/ | |280 57 12 10 24 36 50 7 Slice - KookaiFoundation| |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |260 0 12 4 10 Cobolt's Knife - Bugbear/Bajilisk | |_____________________________________________________________________________| _______________________________________ / 50-トロール Troll G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Encephalon/ | |1200 90 30 10 12 10 2 6 Air - KookaiFoundation| |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |560 0 30 2 6 Aquagist S Aquagist DX - | |_____________________________________________________________________________| _______________________________________ / 51-ラルヴァドール Larva Doll G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Encephalon/ | |300 20 12 36 28 40 20 7 - - KookaiFoundation| |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |380 0 16 20 8 Geistgist Extragist - | |_____________________________________________________________________________| _______________________________________ / 52-グレムリン Gremlin G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | |420 20 14 40 4 40 20 7 Puncture Ice Absorb Encephalon | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |320 0 10 6 2 Zetagist Aquagist S Sky Fish | |_____________________________________________________________________________| _______________________________________ / 53-スカイフィッシュ Sky Fish G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |560 48 12 38 20 40 20 6 Puncture - Encephalon | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |380 0 13 10 4 Escape Ball - - | |_____________________________________________________________________________| _______________________________________ / 54-ゲルツホッグUT Gelts Hog UT M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |640 65 26 20 12 30 12 6 Air - Encephalon | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |380 600 22 6 20 Aquagist S Aquagist DX - | |_____________________________________________________________________________| _______________________________________ / 55-バジリスク Bajilisk G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |480 30 10 38 22 30 10 7 Slice - Encephalon | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |300 0 14 10 4 Rosegist S EP Drive A Bugbear/Kobolt | |_____________________________________________________________________________| _______________________________________ / 56-ティアマト Tiamat* G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Beam/ | |6400 100 20 50 24 32 40 10 Puncture - Encephalon | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Revenge | |15600 0 180 160 120 B-MAX Circuit Power - | |_____________________________________________________________________________| _______________________________________ / 57-ジェルフィッシュ Jelly Fish G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Kookai | |1800 20 10 40 40 40 20 8 Puncture - Foundation | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |1200 0 36 24 8 Extragist Rosegist DX - | |_____________________________________________________________________________| _______________________________________ / 58-ワーム Worm G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | | Thunder/ Kookai | |1000 20 15 70 32 40 20 8 Puncture Ice Damage Foundation | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |900 0 25 14 6 Extragist Rosegist DX - | |_____________________________________________________________________________| _______________________________________ / 59-ラルヴァフェイス Larva Face G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Kookai | |300 20 12 40 28 40 20 7 - - Foundation | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |500 0 16 20 8 Geistgist Extragist - | |_____________________________________________________________________________| _______________________________________ / 60-ギガース Gigars* G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Air/ Kookai | |2800 100 40 55 34 40 30 9 Slice - Foundation | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |7800 0 120 100 60 Spirit Soul - | |_____________________________________________________________________________| _______________________________________ / 61-ヴィーヴ Vive B |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | | Song | |1000 40 12 58 32 40 20 9 Beam/Air Fire Damage of Nephilim | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Goddess's | |780 0 12 4 12 Aquagist DX Shield Shot Crab/Calcus | |_____________________________________________________________________________| _______________________________________ / 62-ショットクラブ Shot Crab M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Song | |1420 75 36 70 16 40 12 6 Thunder - of Nephilim | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Vive/ | |900 5 14 0 16 - - Caput Moltum/Calcus | |_____________________________________________________________________________| _______________________________________ / 63-カプトモルトゥム Caput Moltum M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Song | |1600 95 38 70 16 50 30 9 Beam - of Nephilim | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |1040 0 16 0 20 Steel Scrap - Vive/Shot Crab/Calcus | |_____________________________________________________________________________| _______________________________________ / 64-カルクス Calcus B |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | | Song | |1100 40 12 62 32 40 20 7 Beam/Air Fire Damage of Nephilim | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Goddess's Vive/ | |880 0 16 4 16 Aquagist DX Shield Shot Crab/Caput Moltum| |_____________________________________________________________________________| _______________________________________ / 65-廃棄物103号 Scrap #103 G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | | Song | |2600 20 20 60 38 40 30 7 Fire Ice Damage of Nephilim | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Beautiful Scrap #145/ | |1360 0 42 24 8 Stone EP Drive A Scrap #172 | |_____________________________________________________________________________| _______________________________________ / 66-廃棄物145号 Scrap #145 G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Song | |1600 90 30 20 16 50 30 9 Ice - of Nephilim | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Scrap #103/ | |1140 0 30 10 4 Aquagist DX SP Drive A Scrap #172 | |_____________________________________________________________________________| _______________________________________ / 67-廃棄物172号 Scrap #172 G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Song | |1800 100 32 20 16 30 30 8 Thunder - of Nephilim | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Scrap #103/ | |1280 0 34 10 4 Voltage TP Drive A Scrap #145 | |_____________________________________________________________________________| _______________________________________ / 68-アスラ27号 Type 27 Asura G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | | Song | |3000 90 15 90 26 50 45 11 - - of Nephilim | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |2400 0 120 24 100 Zetagist DX - - | |_____________________________________________________________________________| _______________________________________ / 69-リァノーン?シー Lianorn She* G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:100% LOCATION | | Song | |5600 100 20 65 40 45 50 11 Fire Ice Damage of Nephilim | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |20000 0 160 160 40 Battler Ring Shield Armor - | |_____________________________________________________________________________| _______________________________________ / 70-シメオン Shimeon* M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | | Thunder/Fire/ Song | |8400 120 100 100 30 42 36 9 - Ice/Beam Damage of Nephilim | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Fast Drive | |32000 0 220 200 180 B-MAX Circuit Circuit 25 - | |_____________________________________________________________________________| _______________________________________ / 71-アインリューゲル Ain Ryuugel* G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:75% LOCATION | | Thunder/ Song | |3600 90 35 60 20 45 47 8 - Ice Damage of Nephilim | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Master's | |24000 0 180 160 80 - Braid - | |_____________________________________________________________________________| _______________________________________ / 72-ドッペルォーゲル Doppe Lorgel* G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:75% LOCATION | | Thunder/ Song | |4400 110 30 70 40 40 60 12 - Beam Damage of Nephilim | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |24000 0 180 160 80 Samurai Hat Twin Clocks - | |_____________________________________________________________________________| _______________________________________ / 73-ウォークレイバー Walk Raver M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |2400 100 34 52 12 20 10 6 Beam - Proto Merkabah | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Frame | |1800 0 18 0 24 Junk Circuit B Repair A - | |_____________________________________________________________________________| _______________________________________ / 74-デルビュネー Delbuner G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |2000 95 30 30 8 42 20 7 Ice - Proto Merkabah | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |2400 0 24 10 6 Poison Apple Aquagist DX Demon | |_____________________________________________________________________________| _______________________________________ / 75-ディモン Demon G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:75% LOCATION | | Thunder/ | |2300 115 10 80 36 46 44 8 - Fire/Ice Damage Proto Merkabah | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |3200 0 16 28 12 Aquagist DX Rosegist DX Delbuner | |_____________________________________________________________________________| _______________________________________ / 76-クサントシス Kusant Shis M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |4000 150 40 20 12 30 12 6 Thunder - Proto Merkabah | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Frame | |4800 0 40 0 28 Frame Repair A Repair Z Io Shis | |_____________________________________________________________________________| _______________________________________ / 77-イオシス Io Shis M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |4800 120 36 70 12 40 12 6 Beam - Proto Merkabah | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Frame | |5400 0 50 0 36 Frame Repair A Repair Z Kusant Shis | |_____________________________________________________________________________| _______________________________________ / 78-アルマロス Almaros G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | |3000 130 40 40 20 52 40 8 - Air Damage Proto Merkabah | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |4000 0 34 16 10 Aquagist GX SP Drug S Balakiel/Azazel | |_____________________________________________________________________________| _______________________________________ / 79-バラキエル Balakiel G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | |2400 20 15 65 35 50 30 9 - Ice/Beam Damage Proto Merkabah | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |4600 0 24 24 10 Rosegist DX EP Drug S Almaros/Azazel | |_____________________________________________________________________________| _______________________________________ / 80-アザゼル Azazel G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | | Thunder/ | |4600 30 20 100 40 54 24 7 - Fire Damage Proto Merkabah | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |6200 0 36 36 16 Rosegist DX TP Drug S Almaros/Balakiel | |_____________________________________________________________________________| _______________________________________ / 81-プロト・ドーラ Proto Dora* M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |12000 165 100 170 20 50 10 6 Beam - Proto Merkabah | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Fast Drive | |32000 0 240 0 200 Frame Repair Z Circuit 50 Shoots* | |_____________________________________________________________________________| _______________________________________ / 82-シュッツ Shoots* M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |3800 45 30 58 16 60 40 8 Thunder - Proto Merkabah | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Fast Drive | |5000 0 100 0 60 Frame Repair A Circuit 25 Proto Dora* | |_____________________________________________________________________________| _______________________________________ / 83-アルベド Albedo* B |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:75% LOCATION | | Thunder/Fire/ | |7400 115 30 90 40 60 50 12 - Ice/Beam Damage Proto Merkabah | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |54000 0 250 220 250 Zetagist DX Aquagist DX - | |_____________________________________________________________________________| _______________________________________ / 84-ソフィ・ピステス Sophie Pistes* G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |16000 150 42 220 42 60 20 6 - - Proto Merkabah | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |88000 0 250 250 250 - - - | |_____________________________________________________________________________| _______________________________________ / 85-ヤルダバオト Yaldabout* G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |1200 120 30 120 1 60 50 9 - - Proto Merkabah | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |2400 0 150 80 20 Zetagist Zetagist DX - | |_____________________________________________________________________________| _______________________________________ / 86-ラタトスク Ratatosk* G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:100% LOCATION | | Thunder/ | |1800 80 40 80 20 60 20 7 - Beam Damage Proto Merkabah | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |3800 0 180 120 20 Zetagist Zetagist DX - | |_____________________________________________________________________________| _______________________________________ / 87-エースパイロット Ace Pilot B |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |360 50 15 30 20 30 20 8 - - U-TIC Battleship| |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |30 500 10 4 16 SP Drive A EP Drive A - | |_____________________________________________________________________________| _______________________________________ / 88-メルド・ガレス Meld Gares M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |5500 110 80 50 10 30 10 6 - - U-TIC Battleship| |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | B-MAX | |4000 1000 60 20 60 Frame Repair Z Circuit - | |_____________________________________________________________________________| _______________________________________ / 89-ディン・ガレス Din Gares M |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:- LOCATION | |8500 150 80 50 30 50 10 6 - - U-TIC Battleship| |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | | Fast Drive | |8000 1000 80 20 80 Frame Repair Z Circuit 25 - | |_____________________________________________________________________________| _______________________________________ / 90-ミンティア Mintia G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | | Thunder/Fire Kookai | |7777 20 20 80 32 80 50 18 - Ice/Beam Damage Foundation | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |22000 12000 160 240 200 Penguin Rod Craft Apron - | |_____________________________________________________________________________| I found it useful to actually keep my characters at low HP. This prevents Mintia from stealing very much with her big blue eye attack, and keeps her from doing much damage with her big red eyes attack. Look out for her poison attack move, which causes you to take damage each time you damage her. Shion's Safety Level ether is nice here. _______________________________________ / 91-グレイト・ジョー Great Joe G |_____________________________________ |HP STR VIT EATK EDEF DEX EVA AGL WEAKNESS RESISTANCE:50% LOCATION | | Thunder/ | |9999 100 30 68 20 40 40 11 - Beam Damge Durandal | |_____________________________________________________________________________| |EXP MONEY T.PT E.PT S.PT NORMAL ITEM RARE ITEM GROUP | |18000 200 200 180 200 Swimsuit - - | |_____________________________________________________________________________| +------------------------------------+ | 2.10: MENU TRANSLATIONS | +------------------------------------+ Contributed by Axel5, Ashley, jetfuel, and Miang __Title Screen__ ニューゲーム / New Game コンティニュー / Continue __Main Menu__ アイテム / Items エーテル / Ether 必殺技 / Deathblow スキル / Skills キャラクター / Characters A.G.W.S. / AGWS バトル編成 / Battle Options U.M.N. / U.M.N. ゲーム環境 / Game Options __アイテム / Items Menu__ At the bottom right of the screen you see the triangle controller character. This means press Triangle at any time to sort. Use L1 and R1 to change lists:(Items, Special Items, Character Weapons, Character Accessories, Character Ammo, AGWS weapons, AGWS Accessories, AGWS Ammo) __エーテル / Ether Menu__ _使用 / Use_ Just select the Ether you want, then the character you want to use it on. _セット / Set_ The amount of Ether Skills you can use in Battle is marked by Wt 02/12, where the second number is the max Ether Skills you can have available during battle. Choose available Ethers by placing a check by them. _ポイント配分 Distribute Points_ Choose one of your existing Ethers from the list and then: -進化 / Progress Ether (Use E.Pt to learn a new Ether) -譲渡 / Assign Ether (Use E.Pt to give Ethers to others) _キャンセル / Cancel_ __必殺技 Deathblow Menu__ _セット / Set_ To the left are possible button combinations for attacks. You can assign deathblows to these button combinations.  "SetList/HI" slots can only hold Deathblows with "HI" speed ratings. "SetList/LW" slots can hold HI or LW Deathblows. At the bottom you see "使用回数 / Times Used" and "倒した回数 / Kills" stats for each Deathblow. By each button combo: 近 / close range; 遠 / far range. _ポイント配分 / Distribute Points_ Each Deathblow has three attributes you can level up: Tech, Speed, and Wait. On the right side of the screen, "Lv" is the current level of the attribute and "T.Pt" is the number of T.Pts you need to level it up. If you see "UP OK" next to an attribute, it can be leveled up. Tech represents the effectiveness of the Deathblow. Speed determines in which slots you can set the Deathblow (HI speed Deathblows can be used after only one normal attack, while LW speed requires 2). (Ashley's personal note: HI speed deathblows are the key to kicking ass in this game!) Wait indicates how much of a delay penalty your character will experience after using the Deathblow. _キャンセル / Cancel_ __スキル / Skills Menu__ _引き出す / Draw A Skill (from an item)_ If you have enough S.Pt and a high enough Skill Level, you can draw a skill out of an item. This allows you to then set the skill to the character. Your Skill Level goes up the more skills you draw, so even if you don't need some skills, you might want to draw the highest level skills you can just to increase your level. Skills can only be drawn from non-equipped items. _セット / Set A Skill_ You can set a skill you have drawn, so that the character benefits from it. You can set three skills at a time. Skills' effects are cumulative with equipped items. _キャンセル / Cancel_ __キャラクター / Character Menu__ When selecting a character to view, you can hit S to move the gold trapezoid thingie to another character. This sets which character represents your party while walking around on maps. Fun! While viewing a character, you can move the model around. L2 + up/down zooms in and out; R2 + direction rotates. And, before you ask, yes, there *is* a way to rotate your female characters in... that direction. Use the second controller. _装備 / Equip A Character_ _解除 / Unequip A Character_ _強化 / Level up A Character_ __A.G.W.S__ _装備 / Equip_ You get three weapon slots and three extra slots. Choose a weapon slot, then choose where you'd like to mount the weapon(right/left, arm/shoulder/back). After equipping a gun-type weapon, its slot will also have a place for ammo. Certain weapons can only be mounted on certain parts of the AGWS. The three slots on the bottom are for add-on items; select a slot and then select the item to equip. _解除 / Unequip_ Choose an equipped item to remove it. _搭乗者 / Pilot_ Choose who will be piloting this particular AGWS __バトル編成 / Battle Options Menu__ _隊列 / Battle Formation_ _入れ替え / Enter members into battle_ _キャンセル / Cancel_ __U.M.N__ This is the little half-PS-controller thingie that Shion carries around. It's got all sorts of neat features to help you along in the game. _メール / mail_ _読む / read_ _履歴表示 / display history_ _保存 / storage_ _プラグイン / plugin_ This is a list of plugins for your U.M.N. Each plugin adds some functionality or feature to the U.M.N. _データベース / database_ This is a database of terms used in the game. For translations, refer to section 1.4. _EVS 環境シミュレーター / environment simulator_ The EVS allows you to revisit certain locations in the game to gather items or level up your characters. EVS is available only at save points that have a blue U.M.N. extension. You will be presented with a list of possible locations to visit. Once you select one, you will be dropped into a VR simulation of that game location. This simulation will function essentially identically to the actual area. The primary difference is that save points will be replaced by red and blue "EXIT" points which allow you to return to the game proper. When new areas become available, you will get an email on your U.M.N. __ゲーム環境 / Game Options Menu__ _サウンド出力 / Sound Output_ Choose either ステレオ / stereo or モノラル / mono _カーソル位置の記憶 / Cursor location memory_ _バイブレーシオン / Vibration_ _レーダー表示 / Subtitles_ _モニター設定 / Monitor adjustment_ _HDD / Hard drive_ _初期化 / Back to Preset Settings_ +------------------------------------+ | 2.11: EMAILS | +------------------------------------+ As translated from the Xenosaga: Episode I Complete Guide by jetfuel Throughout the course of the game, Shion will receive a number of emails on her U.M.N. Some of these emails can be replied to, and if you reply correctly, you can procure some nice items and a good amount of cash. Here is a quick list of all emails that can get you something. The email list follows this pattern: __Subject__ (Location and time received in game) Effect of this email -O- Right reply : result -X- Wrong reply : result Here we go: ____EVS MAILS____ __データベースサービス開始 / Database Service Start__ (Woglinde, on the way to the bridge) Allows you to use the U.M.N. Database. __EVSプラグイン / EVS Plugin__ (Elsa Kitchen, on the way to bring curry to Andrew) Allows you to use the EVS. Starting maps are KOS-MOS Simulator, Woglinde, and Asteroid Pleroma. __新マップ追加 (1) / New Map Supplement (1)__ (Dock Colony, spending the night) Adds the U-TIC headquarters map to your EVS. __新マップ追加 (2) / New Map Supplement (2)__ (Durandal, looking for MOMO) Adds the Gnosis Mothership map to your EVS. __新マップ追加 (3) / New Map Supplement (3)__ (Shion's Room on Durandal, going to see Allen) Adds the Encephalon map to your EVS. __新マップ追加 (4) / New Map Supplement (4)__ (Durandal Bridge, going to ride the Elsa to Proto Merkabah) Adds the Song of Nephilim map to your EVS. ____KOS-MOS Deathblow Mails____ __必殺技使用許可 (1) / Deathblow Use Approval (1)__ (Elsa, going to look for Ziggy) Gives KOS-MOS deathblow "R-DRILL" __必殺技使用許可 (2) / Deathblow Use Approval (2)__ (Durandal Residence Area, going to see Allen) Gives KOS-MOS deathblow "X-BUSTER" and weapon "F-RSHOT" __必殺技使用許可 (3) / Deathblow Use Approval (3)__ (Durandal, getting on Elsa to enter Song of Nephilim) Gives KOS-MOS deathblow "S-CHAIN" and "R-SPAINE" __必殺技使用許可 (4) / Deathblow Use Approval (4)__ (Durandal, getting on Elssa to enter Neo Merkabah) Gives KOS-MOS deathblow "R-DRAGON" ____KOS-MOS Weapon Mails____ __秘密のメール / Secret Mail__ (Woglinde, on the way to the bridge) Reply before the story event on the Bridge. -O- 秘密のメール読みました / I read the Secret Mail : causes you to get スプリン クルを送ります and 新兵器が完成しました!. -X- コラコラ! / Tsk Tsk! : causes you to get つまんないの? __スプリンクルを送ります / I'm sending Sprinkle__ (Woglinde, after the story event on the Bridge) Gives Sprinkle. __新兵器が完成しました! / New Weapon Complete!__ (Durandal, getting on Elsa to enter Song of Nephilim) Gives KOS-MOS weapon "F-SCYTHE". ____Investment Mails____ (Note: the guide says something to the effect that you need to give an address to someone in order to get these mails. For the IT and Construction investments, it's the worker on the Woglinde near the Zohar. For the others, it's that worker or the old guy downstairs at the Dock Colony. Give them your address and then you'll start getting emails about investing. In order to get F-BSHOT, you should invest in Vector for Medical Supplies, and then VL for Industry. If you miss one of them but get the other, then you can then invest in Vector for IT and Alchemia for Construction to get it later.) __投資信託のご案内・胃薬品 / Investment Firm Guide - Medical Supplies__ (Woglinde, after the story event on the Bridge) Reply before leaving the Woglinde. -X- ハセガワに投資します / Invest in Hasegawa : causes you to get ハセガワからの配 当です -O- ヴェクターに投資します / Invest in Vector : causes you to get ヴェクターからの 配当です -X- ドーソンに投資します / Invest in Dawson : causes you to get ドーソンからの配当 です __ハセガワからの配当です / Results from Hasegawa__ (Elsa elevator, bringing curry to Andrew) Gives 5x Aquagist S and 10% discount on healing items __ヴェクターからの配当です / Results from Vector__ (Elsa elevator, bringing curry to Andrew) Gives 5x Rosegist S and 10% discount on healing items; required to get KOS- MOS's F-BSHOT weapon __ドーソンからの配当です / Results from Dawson__ (Elsa elevator, bringing curry to Andrew) Gives 5x Zetagist S and 10% discount on healing items __投資信託のご案内・産業 / Investment Firm Guide - Industry__ (Elsa, before the save point, going to check on the hatch) Reply before the Elsa performs gate jump. -O- VLに投資します / Invest in VL : causes you to get VLからの配当です and F- BSHOTの供給 -X- テスラに投資します / Invest in Tesla : causes you to get テスラからの配当です -X- 流通センターに投資します / Invest in Distribution Center : causes you to get 流通センターからの配当です __ VLからの配当です / Results from VL__ (Elsa B2, with Ziggy and MOMO) Gives 4000G and 10% discount on AGWS weapons; required to get KOS-MOS's F- BSHOT weapon __ テスラからの配当です / Results from Tesla__ (Elsa B2, with Ziggy and MOMO) Gives 6000G __流通センターからの配当です / Results from Distribution Center__ (Elsa B2, with Ziggy and MOMO) Gives 2x Speed Star __投資信託のご案内・IT / Investment Firm Guide - IT__ (Elsa B3 Catapult, with Ziggy and MOMO) Reply before Andrew freaks out. -X- ACMに投資します / Invest in ACM : causes you to get ACMからの配当です -X- メルセデスに投資します / Invest in Mercedes : causes you to get メルセデスから の配当です -O- ヴェクターに投資します / Invest in Vector : causes you to get ヴェクターからの 配当です __ACMからの配当です / Results from ACM__ (Durandal, looking for MOMO) Gives 4000G and 10% discount on AGWS weapons __ メルセデスからの配当です / Results from Mercedes__ (Durandal, looking for MOMO) Gives 8000G __ヴェクターからの配当です / Results from Vector__ (Durandal, looking for MOMO) Gives Code Key Plugin and 10% discount on AGWS Accessories; required to get KOS-MOS's F-BSHOT weapon __投資信託のご案内・工業 / Investment Firm Guide - Construction__ (Durandal, looking for MOMO) Reply before finding MOMO in the Park. -O- アルキミアに投資します / Invest in Alchemia : causes you to get アルキミアから の配当です and F-BSHOTの供給 -X- ハミルトンに投資します / Invest in Hamilton : causes you to get ハミルトンから の配当です -X- シジマに投資します / Invest in Shijima : causes you to get シジマからの配当で す __アルキミアからの配当です / Results from Alchemia__ (Durandal, back at your room after finding MOMO) Gives 24000G; required to get KOS-MOS's F-BSHOT weapon __ハミルトンからの配当です / Results from Hamilton__ (Durandal, back at your room after finding MOMO) Gives 48000G __シジマからの配当です / Results from Shijima__ (Durandal, back at your room after finding MOMO) Gives 72000G __ F-BSHOTの供給 / F-BSHOT Supply__ (Elsa B1, staying at the Dock Colony OR Durandal, going from Residential Area to Dock Area) Gives KOS-MOS' F-BSHOT weapon. This email will come only if you have either: *invested in Vector for Medical Supplies and VL for Industry OR *invested in either of the above two, plus Vector for IT and Alchemia for Construction +------------------------------------+ | 2.12: SEGMENT ADDRESSES | +------------------------------------+ There are eighteen red doors scattered throughout the game, and your characters would appreciate it if you took the time to locate and open them all. Some of the best items in the game are in these doors, so try to get 'em all. Early in the game you'll get a Segment F item that lets you keep track of the doors and keys you've found so far. Lists provided by Ashley. ____Segment Addresses (Red Doors)____ 1: At the Foundation, on the roof of the inn to the right (accessible after Gnosis attack). Contains "Robot Head Part" 2: At the Dry dock colony, the basement of the "Talk to me" AGWS store. Contains "Robot Body Part" 3: At the Foundation, in the laundry store on the 1st floor the area surrounded by clothes (accessible after attack). Contains "Robot Right Leg Part". 4: At U-TIC headquarters, the wall of the passage on the 2nd floor and the 2nd map between the saintly hall on the stairway. Contains "Thief's Gauntlet" 5: At the Encephalon Area, in the park, before the statues area. Contains "Double Buster" 6: In Heaven's Vehicle, in the astronomical observation room. Contains "Eluding Bandana" 7: On the Woglinde, beside the sergeant who gave you the key. "Robot Right Arm Part" 8: In the Elsa, the passage of B2F. Contains "Robot Left Leg Part" 9: In the Gnosis Mothership, at the research building 3rd floor. Contains "Robot Left Arm" 10: At the KOS-MOS simulation site, in the 1st floor of a deserted house. Contains "Thunder Coat" 11: In the U-TIC Battleship, the room of the soldier. Contains "Ice Coat" 12: At the Song of Nephilim, the 3rd floor of the 2nd tower. Contains "W Hammer Rod" 13: In the Gnosis Hive, at the first floor of the warehouse inside the department store. Contains "Samurai Heart" 14: In the Elsa, at the catapult deck. Contains "Speed Shoes" 15: At the Encephalon Area, near the subway ticket window. Contains "Angel Ring" 16: On the Woglinde, the passage before Andrew's office and lab. Contains "Supreme Warrior's Mask" 17: In Proto Merkabah, at the research building 43rd floor. Contains "BLOOD9" 18: On the Woglinde, the passage near Shion's room. Contains "Thunder Coat" ____Decoders (Keys)____ 1 First talk to the little boy at the Dock Colony shop "Talk to Me!!". At the Foundation, in the 1st floor of the warehouse, destroy the crates and ask the pink thing for some hints (please make sure you talk to the pink thing about every hint that it gives). Then it can be found on the Durandal inside the park to your first right (the very first little section that breaks off from the main park area (still inside the park)). The key will be sparkling on the southern bit of the walkway to that small area. Please make sure you talk to the pink thing about every hint that it gives. 2 At the Song of Nephelim, the 2nd tower, destroying one of the boxes the enemy that comes out carries it. 3 At the Encephalon Area, the bunny's house. Use carrot juice on the log to trick him and beat him back to his house. 4 At U-TIC headquarters, destroy the AGWS that you had avoided using the crane earlier. 5 At the Durandal, in the Waiting area in the locked room. Get the key from one of the closets in the Residential area. 6 In Heaven's Vehicle, defeat the boss on the satellite dish. 7 On the Woglinde, the master sergeant gives it to you to remember him by. 8 At the Foundation, in the bar is a woman who dumped her engagement ring and her boyfriend. After getting the fishing rod from the upstairs of the laundry mat go fishing until you find the ring. Than give the ring to the woman in the bar. She will give you the key for her ring. 9 In the Gnosis Hive, in the department store a Gnosis protects the box that contains the key. 10 In the Elsa, use the slide deck key to move the sliding deck. The slide deck key is in the 2nd cabin on a seat in the center of the room on the main floor (note: you can't see the key on the seat), yes the rooms between the bridge and the restaurant. 11 At U-TIC headquarters, the passage to right side or the central image which the soldier goes around. 12 At the Encephalon Area, a treasure box in the sewer . 13 At the Foundation, the bakery roof get there from the left side of the Inn's roof. 14 At the Song of Nephilim, 1st tower, 5th floor. 15 In the Gnosis Mothership, department stores 2nd floor protected by a flower gnosis. 16 In the U-TIC Battleship, using the guards key to enter his room. It's in his room. 17 At the Song of Nephelim, the 3rd tower center, go above the closed room on the left side and fall thru the hole. 18 On the Woglinde, Break the glass to Andrews office, which is a small lab or operating room. +--------------------------------------------------------+ | BOOK 3: GAME STORY TRANSLATION | +--------------------------------------------------------+ Cutscenes translated and explained. As a general rule, any scene that includes spoken dialogue will be covered here. Other scenes are more likely covered in the Walkthrough section, Book 4. We're not going to be writing these sections in the strict order that they appear in the game; if there is one scene that you'd like to see a translation for, please let us know so that we have an idea of what the demand is like. +------------------------------------+ | 3.1: WOGLINDE | +------------------------------------+ From the beginning of the game until the end of the Asteroid Pleroma mission. ____3.1.1: Introduction____ From the point you hit "New Game" until the tutorial begins, as translated by Ashley and jetfuel 20XX AD Lake Turukana Kenya PROFESSOR You're in charge of digging on the north cliff from tomorrow, the ground is hard there so be careful when you dig. SUPERVISOR OK. WORKER Professor! Mr. Musuda! PROFESSOR What's Up? Did you find something? WORKER Yeah, we followed the corridor from the lake side; it matches the location described by the in research book SUPERVISOR That would mean that-- PROFESSOR Ok! I'm on my way! WORKER It's different from the others. PROFESSOR I thought so. WORKER It's over there. PROFESSOR This must be... Whoa! OTHER WORKER Ah God! Ah get away! PROFESSOR Wow! PROFESSOR What's that light? --- 4000 years later (space, and then Zohar) (a computer screen) Booting up primary connection system... Enter System administrator ID and Object of connection. Object of connection: KOS-MOS System administrator: Shion Uzuki System Ready Operator should now take a seat in the VR-2000 SHION Starting the Virtual Computer. Please begin the connection. ALLEN Roger that. Opening Connection. Connecting the dummy protocol. A-LINE protocol zone has been secured. Opening cage partition. Opening in 60 seconds. Countdown commencing. 57, 56, 55... TOGASH All monitoring nominal. 3, 2, 1 Partition open. KOS-MOS entering fundamental structural formation. SHION Fundamental structural formation complete. Commence Penfield Mapping. ALLEN Begin Encephalon construction. FEMALE OPERATOR Mapping rate 76... 77... ALLEN Encephalon construction complete. Noise occurence in the temporal lobe. SHION How's the situation? ALLEN Right side temporal lobe-- Area 818 Synapse has a slight degree of disturbance. It's within permissible levels, but... Should we stop? SHION No, let's continue. I'm going to do a direct approach. Please, back me up? ALLEN Roger. Starting up connection system NATARAJA (Probe thingies ensnare the Zohar; Ships go into hyperspace) COMPUTER Password accepted. Starting up system NATARAJA. --- (Shion gets dropped into the VR simulation) SHION Allen? The visual field connection seems to be a little bad... ALLEN Uh, er... Ah! The K12 route of the MT field has a disconnection. Also, the mutual link for the V4 field seems to be delayed. Wait a moment. I'm correcting it now. How is that, boss? SHION OK. It's acceptable. Go on. ALLEN Roger. All right, entering KOS-MOS's (technobabble) SHION Good morning, KOS-MOS. How's your condition? KOS-MOS Good morning, Shion. All operations nominal. SHION All right, do your self-introduction for me? KOS-MOS I am Special Humanoid Anti-Gnosis Annihilation Weapon Serial Number 000000001. Development Name KP-X. Code Name, KOS-MOS. Presently configured for mock battle use. Output is set at 22% of regular output limit. Planned battle equipment specs are-- SHION Yes, good work. That's enough. KOS-MOS Yes. SHION We've been looking forward to your activation, but the next activation experiment, after a series of tests, you'll be put back to sleep. KOS-MOS Is that so. SHION Do you feel sadness-- or anything? KOS-MOS My ortificial-being emotional program was designed for easy use by humans. Specifically, by you-- Vector Primary Development Department KOS-MOS Project Head Engineer, Shion Uzuki, and to preserve relations with her/you. (This is really hard to get across while preserving the sentence order) KOS-MOS If my emotional program evaluates that emulation of 'sadness' is necessary, I will behave in that manner. However, presently that necessity has not been evaluated to exist. SHION Tee hee. Yeah, I guess. That's the one thing I feel the most. KOS-MOS I am glad that you understand. SHION But, KOS-MOS... Right now, my feelings are very complicated. I'm happy when you've been awakened, but... that you're going to be put back to sleep makes me feel very lonely. But, the next time you are awakened, It might be a time of much bloodshed. So, somewhere in my heart, I think that I don't want that day to come. Do you understand? KOS-MOS Complicated human emotions, particularly illogical ones, are imcomprehensible to me. SHION Yes-- Someday, if you could understand such feelings, that would be good. KOS-MOS I will do my best. SHION Well then, shall we begin, KOS-MOS? Allen, continuing from last time, please start us from program 277. ALLEN Roger. Arranging target drones in various locations around the Encephalon. Drones are set up for Random Walk and Ambush. Boss. Before starting the mission, there'll be a practice exercise. SHION Yeah, let's do that. You heard, right, KOS-MOS? KOS-MOS Understood. (Tutorial Begins) ____3.1.2: Post-Tutorial____ From the time the tutorial ends til the VR sim begins, as translated by jetfuel. ALLEN Boss. Data transfer complete. ALLEN A-LINE Protocol seems good, doesn't it? SHION Seems that way. Reaction levels seem good. ALLEN In this condition, as long as you're getting a good result, you should be able to go further out. SHION That's true... (Shion looks at KOS-MOS) ALLEN Boss? SHION Hey, Allen. Cut off up to program 399. Let's try starting from 400. ALLEN From 400!? Boss, that's-- SHION I have a feeling we'll be able to do it this time. ALLEN Ah, but... You haven't already forgotten about last month, have you? That time the support was lagged 10 seconds... That's the kind of situation you can't return from. What about at least using object mode? SHION Then we can't collect very detailed data. It's all right. If we get into trouble we can get out by ourselves. Anyway, don't you want to try it? We all stayed up all those long nights for the A-LINE native... ALLEN That's true, but... SHION Then it's settled! Let's start! ALLEN I don't know. If there's that one in a million chance that we are forced to cut the connection... You don't have to be so persistent! SHION I know, I know! ALLEN Also, if we lose the menu... SHION I said, I know. ALLEN Man, being all casual about it... That time you nearly met an early death... FEMALE OPERATOR Sub-boss, you really seem to be particularly worried about boss Uzuki... Her days are numbered, anyway. (?) ALLEN Shut up! Don't talk about things that are none of your business! Program number 400. Are you ready? MALE OPERATOR Ready. We can go any time. ALLEN Then start the program! Give me all monitoring at maximum levels! Be ready to abort at the slightest problem! ____3.1.3: Sim Boss____ Summary: After beating up the boss, something goes wrong with the simulation. Allen wants Shion to come out of it but she insists that she stay in to collect as much data as possible about the Gnosis. Finally Allen busts into the simulation and pulls Shion out while she is mesmerized by the vision of the little girl. ____3.1.4: Around the Woglinde____ There are a number of short story scenes between coming out of the simulation and leaving the Woglinde. Summary (this is all off the top of my head): After coming out of the simulation, Shion and the others will talk about how she needs to take the KOS-MOS data to the bridge. Shion leaves without it. Allen volunteers to take it to her, and plans to ask Shion out. On the way, Shion is also called to stop by the Realien lab. In the lab, she does her side job of counseling the realiens. At this time Virgil, a military officer, shows up and expresses his disgust for Realiens, insisting on calling them "products" when Shion refers to them as people. The head of the Realien lab reveals that he is an acquaintance of Virgil's, from when they lived on Miltia. Shion then says that she was born on Miltia, but that her only remaining family is her older brother. At the bridge, Andrew, a government officer of some sort, scolds Shion and her project, asking her to consider why her group is even with this fleet (I'm not really clear on this part yet, either). The captain expresses that he would like to take a look at the KOS-MOS data and find out more about KOS-MOS and Gnosis. We see Andrew taking orders from a mystery man named Margulis, who is telling him to move ahead to Phase 2 of some plan, but andrew is afraid that it is too dangerous. After Shion stops by the A.G.W.S. hangar, she returns to her room for a rest. There is a disturbance on the bridge when the computers start picking up some strange signals. KOS-MOS is starting to activate on its own, even though Shion is the only one with the access codes. Shion is reminded of the event of one year ago, in which some similar accident caused the death of her staff, including her boyfriend Kevin. The power goes out and KOS-MOS wakes up, and the entire staff is terrified because they know what happened last time. Shion will run into Virgil again, and will have several dozen rounds of ammunition pass by her harmlessly, Pulp-Fiction-style. Shion and Virgil argue about her getting lost because she doesn't know the ship very well. Gnosis show up and kick everyone's butt. A Realien saves Shion, and tells her to get to an escape pod. She argues that everyone should escape together, but he insists that he should stay behind to help fight. Virgil gets ahold of Shion's U.M.N. device, and reveals that he knows of the secret defense mechanism built into the Realiens. They have a self-destruct function. He blows up the realiens, but the Gnosis persevere and knock him out of his A.G.W.S. Shion is nearly crystallized by a Gnosis, and she sees the little girl again. She finds it strange that a little girl should be in such a dangerous place, and then seems ready to accept her own death when KOS-MOS shows up to save the day. KOS-MOS activates the Hilbert effect, solidifying the Gnosis in our physical space, and kicks their butts. ____3.1.5: The Long One____ This is the notorious nearly-one-hour cut scene. Grab some popcorn, Dippin Dots, and a large Sprite, put down the controller, and relax. This scene appears courtesy of Henry Jerng. SHION (surprised) Commander Andrew! ANDREW What? What business do you guys have here... (Several Gnosis caterpillars march toward the group despite hails of bullets. Following Shion's steps, Allen and Virgil back into the great hall.) ANDREW (looking at the creatures) Gn, Gnosis. (KOS-MOS casually joins the rest of the party with her Gatling guns in tow.) ANDREW (looking at KOS-MOS) Did you ... wake up? (KOS-MOS lines up with Virgil and Allen and opens fire with one of her two Gatling guns. All three proceed to launch a barrage of fires.) VIRGIL (mad) Come and get it! Come and get it! Come and get it! Eat this! You bastards! (Shion picks up a rifle and joins the others in attacking the Gnosis entering the hall. Suddenly, two Gnosis humanoids plop down right behind Shion. Surprised, she tilts her head to look back. Virgil sees Shion in trouble and comes to her rescue.) (Allen and KOS-MOS finally finished the Gnosis coming through the entrance and start to come to Shion's aid. KOS-MOS' autofiring system tries to target the Gnosis, but Virgil keeps getting in the way. Undeterred, KOS-MOS fires her Gatling gun, landing countless bullets into Virgil. As he fell, he sees the image of a blonde-haired woman.) (Virgil's death clears the way for KOS-MOS to launch a direct assault on the Gnosis. She quickly finishes them off. Shocked by KOS-MOS' actions, Shion drops her rifle, falls to her knees, and covers her mouth to keep herself from throwing up.) KOS-MOS This ship is sinking. Please hurry. (KOS-MOS walks toward Zohar, which is surrounded by rings.) SHION (still sitting on the ground. angry) Please wait, KOS-MOS. KOS-MOS, (KOS-MOS stops in her tracks) Do you understand what you just did? KOS-MOS (her back facing Shion) The duty assigned to me is the protection of Vector personnels, you two. I do not have instructions to protect military personnels. SHION (shaking her head) Don't say such stupid thing, because it's ridiculous for killing others to be okay. Why did you shoot lieutenant Virgil? Even if you don't sacrifice him, with your power--- KOS-MOS At that time, lieutenant Virgil was in my line of fire. If I had put off my firing and went around him to come to your protection, it's expected that my attack ability would have decreased less than 30% by going from a twelve-o-clock to a one-o-clock direction. Compare to that, by killing the lieutenant first, the decrease in my attack did not drop more than 0.2%. I just made a reliable choice in order to make sure you're alive. (Allen puts his left hand on Shion's left shoulder. KOS-MOS continues.) Besides, the pod's seating capacity is two. It's certainly clear who and who have the priority. SHION (turning to look at KOS-MOS) That is too mean. Don't you have any conscience? KOS-MOS Shion, I am not "human". I am just a "weapon". That is what you're supposed to know the best. (Pause) What are you going to do? Are you going aboard? Are you not going aboard? If you feel like grieving for his death, I would advise you to live. If you do not, he will turn out to have had a "useless death". ALLEN Boss, well, let's go. (KOS-MOS walks away as Shion follows. Andrew taps at the control panel for the rings surrounding Zohar. Even he steps back when KOS-MOS nears. KOS-MOS steps on the platform next to Zohar and focuses her attention on a big red Aleph at its center.) (Suddenly, the ground shakes. It's a big Gnosis boss---!!) --- (After the boss is defeated, a horde of little flying Gnosis converges around Zohar. KOS-MOS does her best to exterminate them, but they manage to steal it.) (The ship breaks apart, and then the bottom part explodes. We see KOS-MOS and Andrew, in spacesuit, standing atop the escape pod.) (One of the whale-like Gnosis opens up and swallows up the Zohar. KOS-MOS mumbles something that we cannot hear because of the vacuum of space. KOS-MOS' coffin joins up with the pod.) KOS-MOS (image of the Zohar pops up on her monitor) ---Yes. The object was not the original. (image of KOS-MOS' brain and brain stem appears. A black spot is magnified from her right cerebral hemisphere , while the Aleph on Zohar is enlarged.) ---Yes. It's an emulator. ---Understood. After marking, I will urgently leave the current area, continue the original plan, and head for the second Miltia. (The whales open up some spatial fold as they prepare to make a jump. KOS-MOS conjures up a big gun between her hands, points it at the whales, and fires. The shots went into the spatial field, and the Gnosis whales disappear. KOS-MOS then maps the stars and scans for a ship. Luckily, she finds one heading right for them.) (SAVE GAME) (We see the ship that responded to the distress call making its way through the debris.) CAPTAIN'S VOICE Is everything annihilated?----- They sure did a clean job, those scoundrels. Isn't there anything left? Hey, Tonny! About how long ago was the Federation ship seized? (We see Elsa's bridge. Tonny, the pilot, sits at the front.) TONNY Let me see. The last distress signal was sent 30 minutes ago. No matter how fast we're going, it still took less than 3 hours. (scratching his head, turning to his left toward Mathews the captain) There are no ships nearby. Well, Hammer? HAMMER (relaxed. with his hands wrapped behind his back) Yep. We're the only ship in an area with a radius of 5000 light years. (looking up at the captain) MATHEWS (sitting with his legs crossed) Okay. (throwing his left fist into his right palm) That's just perfect. Let's pilfer anything that we can try to sell. HAMMER Hey, captain. However close the date for paying your debt to gentleman Gaignun is coming up, isn't this just a little embarrassing? If we're caught by the police, we won't be able to avoid doing 10 years at least. MATHEWS The main point is that you're talking about "if" we get caught. Is the police going to take the trouble to come to such a remote region and make patrols? HAMMER So, even if you're not behaving as if you're stealing from the dead, don't you somehow feel like a hyena, or just becoming a space bearcat or jackal? MATHEWS (steps and pushes on the back of Hammer's seat, throwing him forward) You idiot! What sort of comparison is that? (pointing and waving his right hand at Hammer) Aren't they all extinct animals? For luck, just call it graceful recycling: recycling. TONNY (joining in) As if recycling is tied to that master Gaignun. I wonder if it's all right for the Foundation's image to fall. Wait, a ruined ship is discovered in the three-o-clock direction. It's a Ganymede class. MATHEWS Oh. Bravo, Tonny! Our interception of UMN emergency bandwidth has just paid off. Let's get there quickly--- Quickly! HAMMER (mumbling) As expected, a vulture--- MATHEWS (sticking his head out) You... (Elsa approaches the debris field.) HAMMER (typing on his console) Spectral, wide open. Geo crystal is flashing. MATHEWS Okay! This is good omen. First, let's get that. (Tonny stares out into space and sees a floating body. He gets scared and looks back at Mathews.) TONNY Isn't, isn't that a corpse? What Geo crystal? What the... MATHEWS ----- "Aren't you the scary cat?" This is the remains of a battlefield. It's nothing especially uncommon. We're just wasting our motor's propulsion. I don't care for it. Push it aside. TONNY (after getting out from his seat) Are, are you joking? I was severely told by my dead grand mother to respect my ancestors. No joking- I'll get cursed. Captain, you do it. MATHEWS You idiot! What? That's something like your grandpa? Isn't that some weird reason. Let's move out right now without saying four or five words. TONNY Wait. (KOS-MOS crashes into the bridge's window and bounces off) Isn't the captain always like this? You're always imposing all these detestable things on us. (KOS-MOS gets lodged on the ship's left side window, with everyone staring.) MATHEWS You, you stupid idiot. How about just letting it go. Let it go. I say just let it bounce off. TONNY We're heading in a direction to catch it. That isn't my fault. MATHEWS It's all right, so just excuse yourself right now. HAMMER (looking at KOS-MOS) Ah, but this corpse looks like a girl. She may be a splendid beauty. He, he, he (pointing to KOS-MOS) MATHEWS It's no laughing matter, you pervert. There's no reason to salivate over a beauty when it's a corpse. TONNY Yeah. And we've run into her. Still, it's regrettable that I can't meet her alive face to face--- (KOS-MOS moves and looks at them with her red eyes. That throws the crew into shock and causes them to scream.) KOS-MOS (with her hands pressed against the window) Please open a line of communication. I have something I want to talk about. The frequency is 2020. HAMMER (stunned) The corpse talked. MATHEWS (looking at Hammer) You, you fool! Take a good look. This is no corpse. TONNY (sitting in the pilot's seat, praying) Nanmandabu, nanmandabu--- MATHEWS A Realien or a cyborg--- probably something like that. HAMMER B, but I've never heard of a Realien that can function in vacuum. MATHEWS So, so it's probably something like a military robot. It's safe, so open a channel. Hammer presses a few buttons and opens a channel. MATHEWS I am captain Mathews of the tramp steamer Elsa. A little while ago, we received your distress signal. By chance you were in the vicinity of this ship's course, and as soon as we heard the emergency we hurried to your rescue--- HAMMER (turning his head toward Mathews) Sure, a rescue. Mathews sticks his big right foot sharply against Hammer's seat, throwing Hammer's face forward. MATHEWS (clearing his throat, crossing his arms) Um, I wonder if there isn't anything we can assist with? HAMMER (whispering) Such rescue----- How about helping with the work or "recycling"? MATHEWS (leaning forward toward Hammer, whispering) You fool! We'll pretend we're here for a rescue and then get rid of her at our first opportunity. It's regrettable, but we can't leave anyone alive behind, you know. KOS-MOS I'm going to get right to the point. Please make a gate jump for the second Miltia right now. MATHEWS (looking up at KOS-MOS) Hah, little sister. If that was sleep talking, then say it in a bed. We still have "work" to do here. Can't we start on that immediately? It would be such a gift. As for second Miltia, do you know just how much it costs, other than it's long distance travel? KOS-MOS Don't worry. If it's the fee for the UMN gate, "we" have it. MATHEWS Can I trust such indecent talk? Even if for argument's sake what you say is true, we are held up by business prearrangments. We have no free time, no free time. KOS-MOS I too have no time. If you do not follow my instructions, I will destroy this window. MATHEWS (mad, waving his right index finger at KOS-MOS) Heh. If you can do it, just you try. (KOS-MOS launches off from the window...) Elsa's front window was made to sustain a direct hit by a debris 6 millimeter in diameter. (KOS-MOS stands up) Something like little sister's soft punch can't even make a crack----- (KOS-MOS punches the front window and makes severe cracks in it.) KOS-MOS The window will break in my next punch. You apparently are not wearing your spacesuits. (Hammer is hiding behind his seat) Here is my "good faith" proposal. As it stands now, I can occupy the ship after releasing you guys into space. (Mathews looks back at KOS-MOS, contemplating what to do next. KOS-MOS quietly lifts her right hand.) MATHEWS (arms stretched out in fear) ----- Wow. We'll go. We'll go. Yes, don't be irritated. KOS-MOS If you had simply complied from the start, this could have been settled in 1 minute and 45 seconds without waste of time. (Mathews has his left hand behind his back, moving to give a special signal) Now, I will get aboard. Please open the cargo bay. MATHEWS (still shaking his hand behind his back) Understood. KOS-MOS Or... (Tonny sees Mathew's signal.) MATHEWS Wha, what? (Tonny reaches for a trigger.) KOS-MOS Do not contemplate something like trying to shake me off by making the ship undergo emergency acceleration. (Mathews emits a groan.) HAMMER (nodding his head) She completely saw through you. MATHEWS (tilting his cap, shaking his head) Shut up. (KOS-MOS leaps off the front window. Her coffin catches up with her as she thrusts toward the back of the ship where the cargo bay is located.) (We find KOS-MOS standing in front of Mathews.) HAMMER (leaning back, facing Mathews) Hey, Captain. A communication is coming in on the all-use channel. MATHEWS Communication? Survivors? HAMMER Yes----- Switching over to the speakers now. MALE VOICE Excuse me---------- Isn't there anybody out there?--- (We see the drifting escape pod surrounded by debris. Andrew is clinging on tightly for life.) ALLEN Anybody? Anyone listening to this communication, somebody please help----. Hey boss, you (help) too. SHION (sitting in the front seat) We'll be all right. Soon enough rescue will come even if you don't do THAT. Hey, more importantly, I wonder where is that KOS-MOS?----- ALLEN I don't know. As it is, maybe the Gnosis is still around. SHION That's not what I'm concerned about now. We must recover KOS-MOS quickly. ALLEN (placing his left hand on some trackball-looking controller) More important than KOS-MOS is our rescue. Our rescue! Ah, if we get stuck like this, won't we be letting everyone go ahead of us------ I wonder if they're still close by------ What do you think? SHION I can't believe it----- Allen, why were you able to stay so calm earlier, despite what had happened----- (Back on the Elsa, the crew and KOS-MOS listen in on the conversation.) ALLEN'S VOICE I, I'm shocked. It's quite mortifying. To have you say it in such a way----- Ah, it's shocking. I'm definitely shocked----- For you to have thought of me like some cold and callous android----- SHION'S VOICE Now, nobody is saying such a thing. ALLEN'S VOICE You said it. You think that I'm an android. MATHEWS (listening, leaning against Hammer's console) What is this--- KOS-MOS walks over to the console and rudely imposes herself and presses a button. MATHEWS He, Hey! KOS-MOS Shion. (A video image of KOS-MOS, Mathews, and Hammer pops up on Shion's display.) SHION KOS-MOS. (Image of Shion appears on Elsa's bridge display) Where are you now? KOS-MOS Inside a passing civilian ship. Please live with that condition for a while. I expect a Federation rescue ship will come soon. SHION A while----- KOS-MOS, what do you intend to do? KOS-MOS Using this ship, I'm heading for Second Miltia. It's my instruction from the company. ALLEN (appearing on the screen) Heading out----- Wa, wait just a minute. What about us? KOS-MOS While regrettable, there was no instruction concerning you. The status quo takes priority. ALLEN Well, what? You'll have us patiently wait here for help? KOS-MOS That is how it will turn out. ALLEN Wait. There's no guarantee that somehow a Federation rescue ship will come to a dead space like this remote region. If it doesn't come, won't we starve to death inside this pod? Hey, I'm declining that idea. KOS-MOS Before that happens, the oxygen will run out, and you'll die of suffocation. That will happen about 46 hours from now. ALLEN What!----- Su, suffocation. KOS-MOS Yes. However, the probability of a rescue ship coming within 15 hours is 96%, so you will surely be rescued before that happens. Yet, I cannot confirm that. ALLEN S, so----- SHION No. There's no way you can be allowed to act on your own. Please admit us to your ship. KOS-MOS There is no time. I am cutting our transmission. Take care, Shion and Allen. SHION Please wait, KOS-MOS. (her hand on switch) If you don't admit us, I'll open the pod's hatch right now. Okay? ALLEN Wha, what are you doing, boss? Don't act foolishly. SHION Allen, shut up. Okay, KOS-MOS. You know what will happen if I make this lever turn, don't you? Aren't you getting anxious? Shouldn't you be making sure we're kept alive?... (KOS-MOS stares at Shion with a blank look, as if she's processing the data.) KOS-MOS You will not be keeping company with me. Please do it. (KOS-MOS walks away) SHION KOS-MOS, you don't believe me at all, do you? I'm serious. (Shion activates the lever, and the alarm goes off aboard the escape pod.) ALLEN You're really turning it---- (A voice is heard behind KOS-MOS, making her look back.) VOICE How about giving her some help. (A young man with silvery hair leisurely steps onto the bridge, yawning and stretching.) YOUNG MAN She seems serious. MATHEWS Yo, Chaos. You're awake. CHAOS Who can sleep with all this noise going on. (In her mind, KOS-MOS process information on Chaos. Chaos walks briskly over to KOS-MOS, after speaking with Mathews. He puts his right hand on her shoulder.) CHAOS Well, okay? She doesn't seem to have any objections, so then we just need the captain's approval----- How about it, captain? I too am asking you as a favor. MATHEWS (smoking a cigarette) Ah. If you say it's okay, I don't care. (Chaos waves to Tonny.) CHAOS Tonny. (Elsa heads out toward the escape pod, opens its forward bay door, and picks it up. Then, we see Shion on the bridge aboard the ship.) SHION (bowing down) Excuse us. (Shion, Allen, and Andrew step aboard the bridge and slowly walk toward Mathews.) SHION H, hi---- MATHEWS (offering his hand) I'm captain Mathews. SHION (shaking Mathews' hand) I'm Shion Uzuki, from Vector Industry's first development office. (looking toward Allen) This is Allen Ridgely from my office. I'm sorry. On account of our firm's inflexible KOS-MOS, we have troubled you. Oh, Allen also has something to say. ALLEN Ah, yes. Yes, you have really helped. Thanks to my inflexible superior, I was close to dangerously perish among the space rubbish----- (Shion inflicts some pain on Allen) ----- Ouch! (We see Shion's right foot stepping on Allen left foot.) MATHEWS If you want to say thanks, you should say it to Chaos here. We were planning on deserting you guys. SHION Is that so---- (Shion walks over to Chaos, picks up his left hand, and holds it between hers) Thank you, Chaos. CHAOS It's all right. If I was in trouble, you'd do the same for me. MATHEWS Well, thanks to Chaos here, we have been very much saved before. So, I cannot refuse his request. SHION Is that so? That is so--- (turning to KOS-MOS) Just a second, KOS-MOS. What the hell are you doing? After deserting us, you're going to Second Miltia alone----- Isn't your loaded OS already activated? KOS-MOS -----That may be so. SHION Well, incidentally, what is the company's instruction? KOS-MOS (turning toward Mathews) Captain Mathews, I want to borrow a fitting room in a hanger. SHION Wait, KOS-MOS. MATHEWS Ah, I don't care. Whatever you do is fine with me, KOS-MOS. KOS-MOS With the experimental condenser, my energy is getting used up because of all the battles. To reload, we will install a bypass from the generator. SHION (mad) Look, please answer to people's questions, KOS-MOS. MATHEWS Okay if I demand a fee? KOS-MOS Yes. SHION (interrupting) KOS- KOS-MOS (cutting Shion off) Shion. SHION (surprised) Ye, yes. KOS-MOS There seems to be a irregularity in my sensor. Please adjust it during the time before we arrive at our destination. SHION Wha, why I----- KOS-MOS This is your job, isn't it? I'm entrusting it to you, Shion. (KOS-MOS walks off and heads for the door. Shion drops her head and gives out a sigh. She then turns to Mathews.) SHION I'm really sorry. I'm sorry to trouble you; that kid is terribly inflexible. CHAOS No. I'm enjoying myself. With more crews, this ship is bound to become very lively. TONNY (walking by) Sure. Elsa has been in a 10,000-year-long woman drought. (putting his arm around Shion) How about it? After we arrive at our destination, let's have some wine in a hotel suite... ALLEN (jealous) Ah, ah. Ah, ah--- SHION (not knowing how to respond) W, well----- Sure----- MATHEWS Behave yourself now, Tonny. But, as for woman (aboard this ship)... Aside from Miss Uzuki, THAT (referring to KOS-MOS) is an "inhuman", fighting machine. CHAOS I wonder... To me, she doesn't seem that much different from some "humans". ANDREW (walking down a ramp) Captain, was this ship heading for Seniru? MATHEWS We're en route to Koram---. We're about 3 days away from Ataria. We can drop you off if we stop there. ANDREW Is that so? And the fee----- MATHEWS With the way things have gone down, today is free. If you want though, I haven't had a decent experience today. How about a bribe? ANDREW I'd call that a fee. MATHEWS What? It's like the Navy I saw. (turning to look at a spot in space) It's a goodwill gesture for my old haunt----- (A Gnosis leaps down on the ship to everyone's surprise.) HAMMER (backing off) G, G, G, Gno, Gno----- SHION Gnosis! ALLEN Just as I thought. They were still around. (Gnosis passes right through the window.) ANDREW It, it's coming through. You, you bastard! (he fires his pistol) (The shots just go right through it and bounce around the bridge. It grabs Andrew's head and begins to drain his life from him.) MATHEWS Chaos! CHAOS Understood. (Chaos walks right up to the Gnosis.) SHION Chaos! CHAOS (turning to look at Shion) It's okay. (Just as the Gnosis prepares to grab onto him, Chaos thrusts his right hand forward and freezes the monster. Shion looks on in amazement. Chaos just lightly touches the Gnosis' arm, and a sparkling wave spreads right through it and dissolves it. Andrew falls to the ground, gasping for air.) SHION The Gnosis... ALLEN Wha, what did you do just now? MATHEWS Well, that is one of the reasons why we're safe. SHION The reason. How did you do that? What people can dissolve the Gnosis? CHAOS (walking toward Shion) If there are people who are good at drawing pictures, then there are people good at making things disappear. Look, Hammer's talent as a navigator is first-class, and his knowledge about the net is abundant. Tonny's piloting skill is the best in the universe; there's no one comparable to him. He's self-styled, though. (turning toward the captain) As for the captain--- The captain has more debt than anybody. MATHEWS Ah, ah, yes--- (realizing he's been insulted) ----- Hey, what's the deal? CHAOS There's something special about everyone. I expect there to be "something" that one can define oneself. Shion, I wonder if you can be defined by something. SHION (surprised) Well, for me----- I... CHAOS That's how it's like in my case. It's probably just that. TONNY Yes, it's just that. SHION Ah, is that so? I guess so. If you put it that way, I can vaguely understand it. HAMMER (nodding) That's the case. ALLEN Is that so----- Huh? (waking up from Chaos' lame reason) But, boss, can you really agree with that? It's the Gnosis. Gnosis! CHAOS (speaking to Mathews) Well, captain. We must not head for our destination before they can be tossed back into space. It would seem very "dry" of us to leave her here. MATHEWS Ah, after this matter has been settled and the debt returned, it's my splendid plan to fly to Keltia and try to see the voluptuously charming and energetic live performance of the "Spice Sisters"----- TONNY No, our repayment to master Gaignun is utterly unreasonable. It's just too much. But, wait. Captain, you like the Spice Sisters too? HAMMER Captain, even if you can't especially go to Keltia, isn't it okay to just receive on UMN and watch it later? MATHEWS (waving around his picture of Spice Sisters) You, you idiot! The only thing that is sent in the visual field is merely the information. You have to compare it to the actual persons that are literally scorching directly into your eyes. (What you're saying) is just hot air. The point is that it's a matter of reality. TONNY They're with you either way. It's all inside your brain. You can't tell. MATHEWS (waving Tonny off) Be quiet--- Let's get this ship going right now. TONNY (walking back to his pilot's seat) Yes, sir. Understood. Understood. CHAOS Well then, I'll show Shion and the others around the ship. SHION I hope you'll look after us. MATHEWS Oh, you do that, Chaos. Today has been an REALLY unlucky day. (Elsa flies off.) (At the presidential office at Vector Industry's headquarters.) A VOICE Mr. Wilhelm, I have a report from KOS-MOS. It seems that Shion Uzuki and Allen Ridgely are traveling with KOS-MOS. WILHELM Is that so. MAN IN RED CLOAK It's fortunate if you think how that ship with unknown registry was already closing in on the battlefield. WILHELM For argument's sake, if they became a threat to her, KOS-MOS will protect her. That's so. MAN Yes, we've made that a priority over all her directives. WILHELM In any case. It was wise of us to let them salvage KOS-MOS. There is no need for her to serve more than this, against an army or him. The data on the Maiden of Rhine was completely loaded. This entire matter will progress in a way the system's compass points to. Afterwards----- complete the necessary factor, and wait for another one to wake up----- (A planet is first surrounded by light, and then slowly, beams of light burn right thru the planet's surface. Ultimately, it's completely consumed by the light. Finally, the planet shrinks, explodes, and disintegrates. We see a blonde woman.) MAN'S VOICE Merely 1,500,000,000. (the man walks up to the blonde) What are these numbers? WOMAN Innocent people. They should be things that we, quite naturally, respect. MAN What respect? You're sounding like a philanthropist. The experiment was certainly a failure, but I'll clap my hands for the Emulator's retrieval. At a moment of crisis, I wouldn't care to use the original. The point is that we had better repeat (these experiments) until we get the results. You look as if your conscience cannot bear to be patient. If so, won't it be better if you yourself made an official announcement and wait to be convicted? WOMAN It's just like you. MAN Don't make me laugh at a fellow low-class person. We are both standing at a place that pronounces our equal criminal conviction. Or----- Pellegri, are you saying that in these 14 years you forgot our goal? (Pellegri looks down) SOLDIER Commander Margulis. MARGULIS What is it? SOLDIER I have a report from major Vanderkaum, a survivor from the advance troop. The squad was annihilated, and they failed to secure the Zohar Emulator. MARGULIS Where is Zohar now? SOLDIER Unknown, but it's possible that the Gnosis snatched it. MARGULIS Is that so? Notify special service fleet #474. We may have to go to plan 31. Have the fleet wait at the appropriate spatial grid until further order. SOLDIER Yes, sir. (an orbiting station) Federation Home Planet 5th Jerusalem, Orbiting Tower (We see a room with 7 seats arranged in a circle. With the chairman of the sub- committee at the center seat (Man #1), here is the description of the members from left to right:) Man #2 (man with green hair) Man #4 (smoking man) Man #5 (old man) Man #1 (chairman) Woman #1 (woman w/ black hair) Man #3 (man with plate) Woman #2 (woman w/ brown hair) MAN #1 By the way, what sort of character is this man? MAN #2 He was a member of a special unit belonging to the old Federation police force. He specialized in counter-terrorism. However, this was more than 100 years ago, and now, as a dedicated cyborg, he performs various jobs. MAN #1 Cyborgs are old style. WOMAN #1 He is a relic of a time when we resurrected dead people and re-used them. Back then, we didn't have the disposable Realiens that we have now. MAN #3 (holding a green plate) Isn't that quite a enormous personal history?----- MAN #2 Rumor says he's a man who always hopes for jobs with low probabilities of success. MAN #4 Is he an eccentric? Or, is he a battle maniac? MAN #2 Psychiatrically speaking, he is normal, and it seems that he doesn't like killing people. MAN #5 Hum. Along with scientific developments, many medical institutions are like drug store shelves for several centuries now. The only ones that exert any influence now are psychiatrists. I can't trust them to just quibble for the sake of this survivor. MAN #5 His mission accomplishment rate is extremely high. I can give my nod to his recommendation. (A message arrives on a video panel.) MESSAGE I've brought him. MAN #1 Enter. (A door opens in the middle of the floor. The elevator brings a man and the visual image of the secretary.) MAN #1 That's all. IMAGE OF SECRETARY Yes. Excuse me. MAN #3 You're Ziggurat 8. After dying on T. C. 4667, on your dying wish, you dedicated your body to Ziggurat Industry. ZIGGURAT 8 That's correct. MAN #1 Were you listening to this talk? ZIGGURAT 8 No. MAN #4 Recently, we received information that says there are signs of a resurrection of a armed organization. It's the organization that caused that incident from 14 years ago. ZIGGURAT 8 The U-TIC organization. MAN #5 Yes. From the information we personally gathered, we have determined where the U-TIC organization is hiding. (All the seats turn to face the large monitor behind Ziggurat 8. On the screen, a large object is shown.) MAN #3 It seems to function as a church for an ancient religion from the old century. After it was abandoned, it was unoccupied for several centuries until now. ZIGGURAT 8 Then you're asking me to infiltrate there and collect information----- MAN #3 It's better to leave that sort of work to the intelligence department. MAN #1 The truth is----- To say it simply----- We want you to rescue someone and swiftly deliver her to a suitable place. Um, if I say it accurately, it's a THING, not a person----- ZIGGURAT 8 Please be concise. (Woman with black hair snickers. Man #1 urges her on. She pushes a few buttons, and the screen displays who he's suppose to rescue.) ZIGGURAT A child----- Is she a civilian? MAN #3 She's a Realien. A 100-Type Realien. Do you know it? ZIGGURAT 8 100-Type----- I have heard a rumor that they're observational Realiens that were especially manufactured for the Gnosis. However, I never thought that they had a child's disguise. MAN #3 Is this your first time seeing the real thing? ZIGGURAT 8 Yes. However, I suppose they're already in the mass production phase at Vector. MAN #3 This is the prototype. MAN #5 She is the original model that became the mold for all the 100-Type's. ZIGGURAT 8 In short, that' why the protection of this girl takes priority over the entire matter. MAN #5 So, you understand and will help. MAN #1 Yes, can you take this mission? ZIGGURAT 8 There are no human rights for dedicated cyborgs. I don't have the right to refuse. As for the necessary weapons and resources, after I have analyzed the circumstances----- (pauses for a second) I will tell you my fee, but would it be all right for me to make one request? MAN #5 Tell us. ZIGGURAT 8 After my return, I want to remove the fragments of memory from my past life, the ones that remain in my living brain. MAN #5 It doesn't matter to me, but if you're old-styled, a complete purge may be difficult. ZIGGURAT 8 Replacing it (the brain) with an artificial part will do. MAN #1 It's a strange demand. Today, we have Realiens insisting on human rights and people becoming machines. I've decided. Let's make the arrangements. ZIGGURAT 8 Thank you. (MAN #1, who appears to be the sub-committee's chairman, points to the woman to his left.) WOMAN #1 Later, for more details, refer them to her (pointing to the woman #2, one sitting in the last seat on Ziggy's right) Professor Yuri Mizrahi. (Ziggy nods for Professor Yuri Mizrahi. The elevator descends, and the door closes behind it.) YURI MIZRAHI Indeed----- He is not one to die at his post. The cause of his death seems to be suicide. One shot to his head with his favorite handgun. MAN #5 Suicide? Is it good to entrust the 100-Type to such a man? What would we do if his suicidal tendency surfaced? YURI MIZRAHI Don't worry. He is prohibited from self-destructive behavior and mission abandonment. A safety is installed. (Yuri Mizrahi turns her seat around and gets up. She walks to a window and places her right hand on the rail.) YURI MIZRAHI He was revived against his will. He will completely become a machine if his remaining biological brain is replaced by an artificial part. Then, for the first time, he will be legally "dead". (We're back to U-TIC's headquarter. We see Margulis entering a prison cell. Inside, there's a little girl with red hair and pony tails.) MARGULIS How are you doing, 100-Type Realien? (turning to his left and looks at some food on a tray, which is still untouched) Are you unsatisfied with the food here? Realiens need supplies too. Can you be so well-mannered that you can't reply, Federation's 100-Type Realien? GIRL I hate that name----- MARGULIS Indeed. My apologies. What do you want to be called, 100-Type Realien girl? GIRL I don't want to be called by someone I don't know well. Where do you plan on taking me? MARGULIS (leaning against the table and crossing his arms) It's not a place you know. GIRL What's going to happen to me? MARGULIS You'll become helpful to us. The life of a machine is designed to serve. As your fate after that, it may be at a place that only God knows. Though, a conversation about the existence of God with you Realiens----- GIRL I cannot find anything other than Gnosis. So, I'm no help to you. MARGULIS May be so. (pointing to his head) However, you're different up "here". We have some use for your "man up here". (Girl stands to attention) What is it? While we can put you to use, we'll keep you alive. Soon, "the fellow" will arrive. (He turns and walks out of the cell. The girl sits down and contemplates.) GIRL Mama----- I want to return to the research lab----- (A spaceship approaches the U-TIC headquarter and enters undetected. It's 46 hours later. Two soldiers walks out of the ship after docking. Just as the ship is about to take off again, the silhouette of Ziggy jumps out from the ship and lands.) ZIGGURAT 8 Now...... This time, the mission is the rescue of a 100-Type Realien. The question is where she is kept...... Until I discover my target, I don't want to cause any commotion. It's probably better to avoid careless battles. +------------------------------------+ | 3.2: ASTEROID PLEROMA | +------------------------------------+ Summary: When Ziggy and MOMO duck into the monitoring room, she asks his name. He tells her Ziggurat8, but she says that doesn't sound like a human name, and asks if she can call him Ziggy. He flashes back to a boy receiving a robot dog from his dad. Presumably, the child is Ziggy's, and this is a memory from Ziggy's life as a human. The boy asks if the dog has a name yet, and the Dad says, Nexus6. The boy says it sounds too much like a robot and calls it Nex. Ziggy then tells MOMO that she can call him Ziggy if she likes. +------------------------------------+ | 3.3: ELSA | +------------------------------------+ +------------------------------------+ | 3.4: GNOSIS MOTHERSHIP | +------------------------------------+ From the time Shion shows up in the Gnosis Mothership til the Durandal appears to rescue the Elsa. ____3.4.1: Enter the Gnosis___ Starting from when you depart the Dock Colony, as translated by Henry. (Elsa disengages from a terminal at Dock Colony and prepares to resume her journey to Second Miltia.) (We see Andrew toss and turn in the lower bunk of a double-bunked bed. In his nightmare, he witnesses a vision, a flash of the moment when he was picked up by the Gnosis. Andrew then wakes up in cold sweat.) (Trying to find some relief, Andrew gets a cup of coffee (or its equivalent) from a vending machine. Suddenly, his right hand begins to shake. Then, as it goes limp, Andrew experiences some shock or convulsion. He falls to the ground, still short of breath and gasping for air. Then, his hand seems to disappear right before his eyes. In pain, his drug delivery/injection device drops to the ground and rolls down a couple of stairs. His vision blurs as he tries to find some comfort.) (A flash of an image of Zohar.) (Afterwards, we find Shion taking a nap with her U.M.N. in her hands. She lays it on the sofa, shutting off the device.) A VOICE -----on----- -----Shion----- -----Shion----- Shion. (Shion opens her eyes, and to her surprise, there is a little girl in a white dress. It's the same one she saw earlier. The fog clears.) GIRL IN WHITE DRESS It just won't do-----anymore----- SHION (taking a couple of steps toward the girl) Who are you? It won't do----- What in the world won't do? GIRL IN WHITE DRESS Which is selected depends on him-----, but it may be that, you, you can understand the feeling of his death. (Suddenly, there is a bright light.) That is tranquility for him---------- (Shion awakes and stands up just when the ship comes under attack. She rushes out the door. We see Elsa flying through hyperspace, but something is wrong. Shion rushes onto the bridge.) SHION What, what's happening? KOS-MOS A powerful force is acting against the ship from outside the hyperspace. MOMO What's the matter? KOS-MOS Someone---- is trying to contact us. As things stand, we will be returning to normal space. MOMO This, this sensation----- (MOMO looks at her hands as they emit a strange glow. Shion also notices the same thing with her hands.) SHION What?----- (Elsa falls out of hyperspace. Everyone stares out of Elsa's front window.) SHION -----Gnosis! (The entire space around them is full of Gnosis.) MATHEWS What's happening? Hey, do we have transition co-ordinates? HAMMER N, No----- That----- TONNY That's an amazing number (of Gnosis)----- SHION KOS-MOS, deploy super-wide-area Hilbert Effect! (KOS-MOS's goggle clamps down, and she activates her super-wide-field Hilbert Effect.) MOMO In, Incredible----- Even with an amplifier system, a field with 100 kilometer radius is my interference limit----- TONNY Captain, the helm is ineffective. CHAOS We're being pulled by an unusual gravitational field. MATHEWS What? (Elsa drifts closer and closer to one of the larger Gnosis.) --- (Shion regains consciousness.) SHION Where----- Where am I-----? (She turns to face the others. Chaos walks toward her.) SHION Everyone----- CHAOS It's good to see you're okay. SHION Chaos, you're here too. CHAOS Well, if I remember correctly, we were all surrounded by this light, and then-- --- MOMO Please wait----- This feeling----- (She looks around) I'm sure of it. This is the inside of a Gnosis. SHION The inside of a Gnosis----- Huh? KOS-MOS To be precise, this is a spot close to the approximate center of a giant Gnosis. The size of this Gnosis is about 16,000 kilometers across. According to our observations to date, we have not discovered a Gnosis larger than this except for a type known as "the Sanctuary Ship". SHION Impossible! Were we swallowed up? CHAOS Our circumstance may be close that----- MOMO I can't sense active response from the Gnosis on the outside. It's as if they are asleep----- Yes. How about Elsa? Where are the captain and the others? ZIGGY I want to think that they're like us, somewhere inside this Gnosis, but----- (KOS-MOS steps forward.) SHION What is it, KOS-MOS? KOS-MOS There is a response on my sensor----- SHION A response? Surely, it's the Elsa? KOS-MOS Yes. Other than that (Elsa), there is one more object nearby. While the signal is weak, I have acquired response that closely resembled the waveform of Zohar, the object stolen from Woglinde. SHION Zohar's waveform? That golden object kept in the housing warehouse? That is here? ZIGGY What's the distance to Elsa? KOS-MOS The direct distance from here is about 10 kilometers. ZIGGY That is close----- SHION Outside is space----- I'm worried about Allen and others----- CHAOS (nods) Let's get going. --- (We see Andrew walking alone and feeling his way around.) ANDREW (scared) How foolish----- Am I dreaming? It can't be----- At that time, Ariadne----- (We see an image of Zohar.) was an injury that disappeared with the Zohar overload accident. (We see a planet implode. Then, Andrew stands in the middle of a street bustling with people. He takes a good look around.) ANDREW Impossible----- (A girl with red shirt and white skirt walks in front of him. Andrew walks briskly toward her. Suddenly, everyone disappears, leaving a strange door standing upright and casting its long shadow. Andrew walks up to the door, opens it, and looks inside to see shooting.) (We see the image of a boy, then a man, standing among the ruins.) --- (Aboard the Kookai Foundation's Durandal, an alarm sounds on the bridge.) BRIDGE WORKER Official warning announcement in Area D. Abnormal waves are detected from the isolation hanger. (Jr. arrives on the bridge via an elevator.) JR. Area D? Is it Zohar?----- BRIDGE WORKER Area D, increase output of the attract inhibitor of every hanger. There's UMN traffic on EPR radar. I will make resonance waves emanate through hyperspace. JR. Where is it? (Jr. walks up to Shelly, who is working hard at her console.) SHELLY I'm detecting the source of the response. JR. It's resonating with Zohar. Prepare to make the gate jump. (turning right) Mary, report to the Foundation. We'll follow Zohar. MARY Understood. ____3.4.2: At the Mall____ Starting from when you arrive at the mall, as translated by Henry. ZIGGY "the Sanctuary Ship"?----- It really feels as if we're inside a ship. However, no matter how I look at it, it doesn't seem like a Federation ship----- MOMO It must be an alien spaceship. SHION I wonder how (this is possible)----- (Shion, Ziggy, and Chaos pause in their tracks. Shion points to something.) Look there. (They see a sign with "Ariadne Central Shopping Mall" written on it.) MOMO This is our language. SHION But, it's strange. The sign, rather than stabbing into the wall, is actually part of the length of the wall. MOMO So, is this plate a part of Gnosis? Impossible----- CHAOS Take a good look around. (We see another plate with a picture of fish and the word "fish?" written on it.) It's not just this plate. There are many others. SHION Is this really the inside of a Gnosis?----- (There's an image flash: Black-and-white image of the girl that Shion saw earlier.) SHION (shocked by the image) Huh? ZIGGY Did you discover something? SHION Eh, Um, Ummm. It's nothing----- (Thinking to herself: "That kid again----- What in the world is this place---- -") --- (We see Andrew walking again. Then, there's another change in scene. We see a central podium surrounded by seats in a huge hall. As you'll find out, it's a courtroom.) FEMALE VOICE #1 ----- The motive of the accused is yet unknown. Was he distracted by the confusion of war? Or was he "forced to be distracted"? To put things in perspective, (We see a blonde woman) this in fact shows a case where one can say that the accused himself also is a victim of the Life Recyle Law. (we see Andrew standing in the central podium) Would it be good to turn this poor soul into the first victim of our capital punishment system, one that has been in effect for several thousand years? Certainly, the accused must atone for the crime he committed. However, shouldn't our divergent types of atonement policies have been born out of human consciousness and scientific development? How about making a generous or wise judgement? MALE VOICE ----- Our courtroom decides to sentence the accused, Andrew Cherenkoff, to undergo the 7th type personality correction treatment. FEMALE VOICE #2 With this treatment, the person that you know as yourself will no longer exist. However, that will also be the birth of your new world. Let's bless this (new start). (The Hebrew letter "aleph" appears on Andrew's forehead.) --- (We see the blonde woman from the courtroom [female voice #1] standing near a room's entrance. Andrew walks up to her, holding up a document.) ANDREW (angry) What's the meaning of this? (The words "Notice of Cloning Procedure Completion" are written on the document. On the right side of the screen, we see in Japanese text "Notice of Self-Cloning Completion") Why is it hopeless for us to have a kid? BLONDE (laughing) Stop it. Are you saying that you want something returned? Well, I never! They're just genes that caused that abnormality. Don't say such things! Nano- technology isn't all-powerful. It can't compensate for genomic diversity. ANDREW But, you said to me there was a reason? BLONDE How disgraceful. You were given life because of your nucleic acids. It was natural for you to be the way you were at that time. It's because of this "thing" (gene, nucleic acids) that creates you. ANDREW Then, why're you with me----- BLONDE For the sake of this. For the sake of getting your permission. For what do you think I have worked for all this while? "Volunteer. VO-LUN-TEER." I've had enough of this joke of your thinking that there's romance between us. (She picks up a headphone) I've had enough of that now. (tossing it at his head. The headphone bounces off and lands on the ground) (walking right past the headphone) Don't fail to take your control medicine regularly, okay? I'm the one that gets asked about supervisory responsibility (over you)----- (She stands in the bedroom. He walks toward her, stepping on the headphone. One moment, she turns to face him; the next, she's dead on the ground.) (We see an image of Andrew getting locked up in a cell. The door slams.) MALE VOICE In accordance to Federation laws, you will undergo the 8th personality correction treatment. Through this, the accused number 12584 will be deprived of individual rights. From now on, the accused will be branded as a living organism under the jurisdiction of the Federation. This measure means that you (the accused) will have qualifications equivalent to those of Realiens as described in our present law. (Andrew receives the aleph on his forehead.) --- (Central Tower Ariadne. We see Andrew walking among busy pedestrians. Then, he sees a girl with short blonde hair. Suddenly, she is seen as the blonde woman that Andrew killed. He realizes it was all in his imagination.) (Andrew stops her. She looks up at his face.) GIRL Trash----- (Andrew screams. We see him picking her off the ground, perhaps killing her. Then, he again winds up in a jail cell.) MALE VOICE #1 However,----- I have not seen a stable network up to now. MALE VOICE #2 Did he not receive the 8th correction therapy? MALE VOICE #3 Anyway, his life is precious to us. First of all, as a sample for the 9th correction----- (Oddly, the door opens. Outside the facility, the grounds are littered with dead bodies. A spaceship appears and touches down. We see Andrew sitting silently among the bodies.) MALE VOICE I heard that a single man completely slaughtered all the personnel here and three squads of the Federation Police's special unit, so I was looking forward to see what sort of man he is.----- You look as if you're some abandoned puppy. Did you really do all this? (Andrew turns to face the man. It's Margulis, putting on a smile. Andrew makes a leap at him, but Margulis amazingly jumps aside.) MARGULIS Is it due to mutations caused by Life Recyling, as expected?----- Well then, that's why the Federation Police suffered under those hands. That is worthy of praise. However,----- (Andrew makes another attack, and this time Margulis takes a jab at Andrew's throat. Andrew lays on the ground, rolls over, and gasps for air.) MARGULIS So, in reality, that's what you're like------ SOLDIER (walking up to Margulis) Commander Margulis, the number 308 field troops of Wilgarta----- MARGULIS Understood. We'll take him with us. SOLDIER You're surely not serious? MARGULIS Ah, he will become something (useful for us). SOLDIER Is that so----- MARGULIS (kneeing before Andrew) You just wanted to return your existence back among the people. (offering his hand) Isn't that right? (Andrew looks up at Margulis as if he's seeing an angel.) MARGULIS Show me the proof that you exist--- Show me. --- (Andrew continues to walk around the giant Gnosis...) ____3.4.3: Showdown with Andrew____ (The party arrives in a hanger. The door closes behind them.) CHAOS Shion, look at that. (pointing to Zohar) SHION -----Zohar. KOS-MOS Let's go. (walking past Shion and toward Zohar) SHION Ah, wait a second, KOS-MOS. (You) can't always do as you please----- Now, I don't remember raising such a child----- (KOS-MOS stares at Zohar.) SHION For all that, why is Zohar here?----- KOS-MOS Results of verification. With a 99.0000% probability, this object matches the Zohar Emulator loaded on Woglinde. SHION Emulator? So, there is a real thing? KOS-MOS Yes. SHION Yes-----? (continuing) KOS-MOS, why do you know such things? I don't suppose such information was entered into your main (memory) bank. MALE VOICE Al----- Although you're its developer, you didn't know----- that fact-----?----- (It's Andrew.) SHION (rushing to his side) Commander Andrew. You're okay. Let's escape quickly----- (Andrew is disappearing.) SHION (stepping back) Commander----- Your body is----- ANDREW Escape? What are you saying? Do you think I will even survive in such a condition?----- (walking toward Zohar) Yes----- The person who blew up planet Ariadne was no one else. It was I. If I can secure the Emulator, then that was just fine with me. For the sake of the Emulator, the Federation Forces and Vector were both chased away. It was tomfoolery----- afterall. Although----- Although----- (looking up, apparently surprised by something) (waving his arms as if to shake it off) Stay, stay away. Don't----- Don't come inside of me. You guys rejected me, and you should reject me under such condition----- (A Gnosis is about to strike Andrew) Stop----------- SHION (shocked) Wha, What is that?----- KOS-MOS Photon, Lepton, Hadron, Graviton. No response at all. SHION Well then, why can we see them? (The energy particles converge on Andrew and raise him up.) SHION What the----- MOMO This sensation. It's Gnosis! ZIGGY (seeing the vision of a man) It's the same, like that time----- (Andrew becomes a Gnosis monster. He is eventually defeated. Shion envisions Andrew and Margulis standing on the bridge of a ship.) MARGULIS Look. Look at the light unfolding before our eyes. Once, light symbolized culture, namely human will. However, what is it that we're witnessing here and now? It's a false light that will open the eyes of stagnant people----- people addicted to just personal gains and consumptions, people who tossed away their will to create for themselves. SHION'S VOICE Who is----- this man with the commander?----- MARGULIS The ones that were passing by you weren't human. They were simple leather bags packed with blood and flesh. Humans are human because they have wills. You did not try to say "no"- to resist that false light and be trapped by it. Therefore, isn't that why you did not receive the repeated character correction program? SHION Character correction program? Commander? MARGULIS People never learned that they were throwing away their birthright----- That was because these stupid leather bags had lost the lamplight to their wills. How about it, Andrew? Shouldn't we try to again light the pilot light to human will everywhere, on this ground and all the planets? For us and for "our God"----- SHION Great----- I've figured it out now. This is the commander's heart. Commander---- - What were you seeking?----- (white out) (Fade in to a beach scene, where Andrew sits cross-legged and Shion stands not far behind.) ANDREW I did not exist from the very beginning----- It was 36 years ago, the year after the Tsoal Incident which, before long, was linked to the Miltia Dispute. I was born into this world as an instrument of war----- It was just a matter of fact. To destroy others was the meaning of my-- no-- our existence. Moreover, the guys who could adjust were fortunate. The guys who died in the battlefield were probably even more fortunate. However, that fate did not befall me. While I did not find at all the meaning of my own existence, the war soon came to an end. I was left behind from the world. I tried to adjust, but my "language" was different from the world's "language". I thought the world rejected me. The command----- made me necessary. I saw, no, I wanted to see my own future inside the command. So, that's probably what it was. For me to speak the world's "language", I regularly needed the power of drugs. It was because then I could stay "as I was" as long as I could. I understand that now. I was rejecting the world. (continuing) Shion,----- It's good "here". Here, only I exist. There's no one else. ----- There's no anger, no sorrow, no joy, and no future. There, ----- there is only "my own existence". That existence is going to dissolve soon----- This sensation is a good feeling-----. I----- was seeking----- this feeling------. Shion----- soon, you too----- will come here-----. You're certainly----- close-- ---- to me-----. I understand----- that-----. (Andrew's Gnosis finally dies.) MOMO (walking up to Shion) ----- Miss Shion. (shaking her) Miss Shion. SHION (turning to MOMO) ----- That was----- Commander Andrew-----. CHAOS ----- (Shion sits on the ground, crying. Chaos walks over to her.) CHAOS (putting his hand on her shoulder) Shion. SHION (holding his hand) Well, Chaos, what was that just now? What did we do? Well? MOMO (turning to Ziggy) Ziggy, did something happen? Ziggy----- ZIGGY It's got nothing to do----- with you-----. Sorry----- SHION That was really the Commander. Tell me, Chaos. We just (killed) the commander. CHAOS Shion, there's endless happiness if you know the reality. SHION Chaos, will we----- become like the commander?----- CHAOS We're here. We're not becoming Gnosis. That is a fact. Come on. Stand up. (offering her a hand) SHION Yes. (Shion gets up, and the ground shakes. KOS-MOS steps toward the Zohar, now giving off a golden glow.) KOS-MOS The ties that maintain the environmental phenomenon are dissolving. As it is, the space here will disappear. Danger. ZIGGY Really? (Everyone floats up, and the Gnosis around them vanishes.) MOMO Please look over there. (They see Elsa arriving with its searchlights on.) MATHEWS Hey, ladies! Are you still alive? ALLEN Boss! Are you okay~? SHION Captain. Allen. (Elsa drops her entry gate so everyone can board. However, it's not all over yet. The rest of the Gnosis hoard begins to pursue Elsa.) (On Elsa's Bridge) HAMMER They are in pursuit. MATHEWS Full speed ahead! Let's roll! TONY Aye, Sir!----- (Suddenly, a hail of laser fires destroys the leading edge of a group of Gnosis attackers in pursuit.) MATHEWS What? (We see the Durandal) It's the Durandal! (On Durandal's Bridge) JR. That's right! MARY Little Lord, the ship's registry is confirmed to be Elsa's. JR. -----Just what brought it here? What is its crew doing in such a place? Well, anyway. All guns, target the Gnosis. Annihilate them while ensuring a path of retreat for Elsa. (Durandal fires lasers in every direction to destroy the Gnosis. Shion and the rest of her party are walking to Elsa's bridge.) ZIGGY It looks like it started. SHION Will it be all right? There seemed to be an enormous number of them, at least from what I saw when the giant Gnosis changed. They're the enemy that destroyed an entire Federation fleet. It is wiser to take flight than fight. (Back aboard the Durandal) MARY "..." JR. "..." SHELLY Little Lord, the enemy group has moved to our ship's 5-o'-clock position and completely surrounded us. JR. Can I set us free? Working together as a group, (the Gnosis) it's a type that didn't exist until now. Even with a gate jump, if we wind up surrounded by them as expected----- WORKER Little Lord, enemy reinforcements are closing in on Elsa. As it stands----- (Elsa is being pursued by a group of Gnosis. Shion and others arrive on the bridge.) SHION Captain. MATHEWS Oh, are you okay? Tonny, can we shake them off? TONNY It's impossible. The ones behind us are gaining speed. MATHEWS Damn! The Durandal's guns don't seem to be having any effect. How should we proceed-----? KOS-MOS walks past a door and ascends on an elevator. HAMMER Huh? (observing KOS-MOS opening a hatch) Hatch #7 is opening. Who is still here? SHION It's KOS-MOS. That kid. HAMMER She's on the monitor. (bringing her on the monitor) SHION KOS-MOS. KOS-MOS. KOS-MOS. What are you doing? Please come back. You can't defeat that number of Gnosis. You're not equipped with that sort of capability. KOS-MOS Shion, -----Will pain make me complete? SHION What? Can't you hear me? HAMMER She's not picking up any sound because of the thinning air. (Back on Durandal) WORKER Attract inhibitor output at 300%. We cannot keep down Zohar Emulator's wave motion. JR. How exquisite.----- We've just got it working again. SHELLY Trespass warning in the Mother Frame (central computer) "Pieta". A rearrangement phenomenon is seen in the variants. JR. In "Mama"? Where is it from? WORKER Currently scanning the infection path. (scanning the ship) The path has been specified. It's from the isolated hangar. JR. The isolated hangar----- Of course, is it Zohar? WORKER Yes, a request on Zohar is occurring from outside the hangar. SHELLY A paradigm contamination is in progress. As it is, it will usurp the central computer. JR. Cut the main circuit to the isolated hangar. Make the Attract Inhibitor function independently on a sub-circuit. SHELLY Main circuit purged. Signal communication connections, frozen. (On Elsa, KOS-MOS activates some new powerful blue beam. The beam fragments all the Gnosis and absorbs them. All those aboard Elsa watches what happened on a monitor.) MATHEWS What? Isn't that an easy victory? ALLEN Boss----- SHION Didn't what happened just now----- look like some kind of illusion? ALLEN Yes. It looked as if she just absorbed the Gnosis. SHION It's a weapon we don't know about----- Yes, wasn't that some kind of weapon, wasn't it?----- ALLEN That's for sure. MATHEWS Whether it is or isn't, I don't give a crap either way. It defeated the Gnosis, didn't it? HAMMER Hey----- Captain, our master, the Kid, sent us a communication just now. MATHEWS Oh, don't bother. (Allen asks Hammer who "The Kid" is.) SHION (thinking) The KOS-MOS I don't know----- Kevin----- is this what you were wishing for?---- - What is KOS-MOS, really?----- (Durandal picks up the Zohar Emulator.) (Back at U-TIC headquarters) SOLDIER Commander----- MARGULIS What? SOLDIER Commander Andrew's S. H. S. Identification Signal disappeared. MARGULIS ... PELLEGRI And the U. M. N.? SOLDIER Yes. I could trace his signal to a place in mid transfer inside hyperspace. I lost it at point 2100-783. From the remains with localized mutations found at the same point, it seems to be that of a Gnosis. PELLEGRI So----- MARGULIS (shutting his eyes) +------------------------------------+ | 3.5: DURANDAL | +------------------------------------+ From the time Shion boards the Durandal til it docks at the Foundation. ____3.5.1: Some Stuff Happens on the Durandal____ (On Durandal's bridge) JR. -----I'll leave it up to you. (The group arrives on the scene.) MARY Understood, Little Lord. CHAOS Thanks for your help. JR. Later, fill me in about the matter in detail. CHAOS So, did something happen?----- JR. Well, we were delayed because the central computer caught a cold and it took us a while to investigate and analyze it. CHAOS How regrettable. JR. Well said. (Allen nudges at Mathews, wanting some information.) ALLEN Is he some acquaintance? MATHEWS He's our boss, our best customer. (turning to Jr.) Ah----- Little Lord. We picked up some customers heading for Miltia during our job. What should I do? JR. Well, they look like customers with good reasons. -----Hmmm, the repairs on Elsa take priority over that. We'll restore it at the Foundation. That cannot be left as is until reaching their destination. SHION Foundation? The Kookai Foundation? One of Forbes' "Top 10 Rapidly Growing Corporations of This Year". That, That's you? JR. No. We'll be somewhat profitable if we start trading in our spare time. ALLEN (speaking to Shion privately) It's a bad idea, Boss, to associate with such folks. JR. Hey, hey. Man, I can hear you. I'm fine with just deserting you in space. ALLEN Yes, yes. I'm sorry. (The voices surrounding Shion lower as she takes a moment of introspection.) MATHEWS (hushed) Yeah, let's just abandon him, Little Lord. This guy is a little noisey, in his own way----- ALLEN (hushed) Wait, Captain. You too? Help me, Chaos. CHAOS (hushed) I have no right to decide. I'm leaving the decision up to the two folks here. JR. (hushed) Well then, so shall we leave him behind then? ALLEN (hushed) No, not that----- JR. What's with that serious look. We're kidding. Just kidding----- (turning to Shion) What's wrong? Something troubling you? SHION Eh, Um, No. It's nothing. I'm Shion Uzuki. It's nice to meet you. And you?----- JR. I'm Jr. Gaignun Jr. My real name is different, but for now, with this matter, Jr. will do. Nice to meet you. (turning to Shelly) Shelly, a change of plans. We'll return to the Foundation. Later, tell Gaignun to "secure this final work of junk". SHELLY Understood. We'll return to the Foundation now. (Durandal jumps into hyperspace. We see the shape of a giant robot coming into view.) (We see Jr., running through a scene of destruction.) JR. (screaming) Gaignun! (It begins to rain. Jr. sees a dead cat with a tag with the name "Gaignun". He goes over to pick it up. We flash back to a high-tech location (platform), where Jr. is holding a boy in his arms.) JR. Don't talk-----. It's all over-----. All over-----. (Suddenly, a strange spectral light shines from above.) JR. Al--- bedo----- (Fade in from white; we see Jr., falling.) (Jr. falls, wrapped by some strange magenta beams of light. Then, he wakes up in bed. It was a nightmare. We see the numbers 666 written on his right palm.) JR. Damn----- (The following day) (Everyone is standing in a huge hall surrounded by large monolithic structures.) MOMO What's this place? I sense that the conditions here are very tightly controlled. SHION Huge boxes-----. Six left and six right of the bridge, and one right in front. ZIGGY A total of 13. It looks like there are various names inscribed on the blocks. SHION (to Ziggy) You've got good eyes-----. Let's see. Vestro--- Andere--- Boaneruge--- Tomas- -- Yohane--- and... KOS-MOS Phillibo, Matai, Baltromai, Yakobu, Tadai, Simon, Koda----- SHION And then----- KOS-MOS It looks like the word "Marionkind" is inscribed. SHION Marionkind----- It seems I have heard this word somewhere. SHELLY It means Maria's children. JR. Here is a place where we keep such incredible things, as you can see. Look----- (The containers are opened to reveal their precious cargos.) SHION Zohar! JR. However, they're all Emulators--- including the one we retrieved just now, the one getting its seal. SHION Why are these Zohars here?----- JR. Well, our trade is various and extensive. Besides, at this time, the countermeasures against Gnosis are to run away and avoid them. It was necessary to prepare before the Federation raises a heavy "...". MOMO What is the room at the end of this passage? JR. It's nothing good to look at. SHION Won't you show it to us? JR. Stop it. I do not advise it. SHION Even though you say you've got extensive trades, --- you're still a foundation. And, looking from the armaments on this ship, I'd say it's equipped with things that far exceed those of strategic assault ships. --- What in the world are you carrying?--- JR. If you want to see it that much, then please... (The door opens, and they walk in. It's some isolation unit with display tanks.) SHION I wonder what they----- (Shocked, seeing a half-human, half-Gnosis creature in a glass case at the end of the room) JR. Like I said, I don't recommend it (seeing this room). KOS-MOS Everything here seems to be Gnosis-altered forms of people. ZIGGY Altered form----- I've heard of the rumor but----- JR. In general, they die and break apart. Rarely do we get them like this. We're temporarily calling this kid "Betty". It's hard to look straight at her. --- However, we don't want to call her by a code or number. If we start to look at the dead as "things" and "numbers", then it will be the end. MOMO Isn't she a--- female? JR. She was a "girl" the last time we saw her. ALLEN Don't we understand their true nature?--- to think that people can become Gnosis. JR. It looks like there is plenty of residues (to study) from captured Gnosis just from here, but it was not helpful in elucidating their true characters. Do you know their material composition? ALLEN No. JR. NaCl (Sodium Chloride)----- Salt. It's the composition behind that semi- transparent body. The main ingredients are water and sodium hydroxide. Why does such an ordinary substance become that entity? There has been a mix of good and bad theories- like 1) they're new species of viruses, from the fact that people who come in contact with them change into Gnosis 'without exception", and 2) they're some transient form of life from another dimension that adopt to live on our world... (Shion flashes back to the time when she was attacked.) SHION There's--- no exception? JR. No. As far as I know. (Shion flashes back to Andrew's Gnosis transformation.) ALLEN There is a possibility that they're life from another dimension. Then, following that logic, their true character may be different--- JR. I wonder how. Well, the only thing certain is that they hold animosity against people. Yet, it's not so strange for entities to have animosities against us. ALLEN (to Shion) Boss, is there something wrong? You don't look so good. SHION It's nothing----- Nothing. I, I wonder when did this all began--- JR. Unofficially, it looks as if an occurrence like this took place, got scattered and lost a few hundred years ago. However, Gnosis appeared back on history's front page because of some incident----- MOMO Some incident? JR. The Miltia Dispute. The ambition of one mere man. A man who opened a door that humankind must not have opened. Joachim Mizrahi released evil on this world. SHION The notorious scientist Joachim Mizrahi, the founder of the U-TIC organization-- --- JR. A Maniac. The man summoned them because he couldn't suppress his intellectual curiosity for Gnosis. MOMO (in deep thought) Maniac----- JR. In order to investigate the facts and then settle the matter, the Foundation was established. (MOMO walks away from the group) The Second Miltia government moved the capital after the war and took on the initiative. That was our original job. However, after a few years, peace returned. An enormous amount of money is required to upkeep the Foundation and manage Zohar especially. (MOMO walks out the door) We then became a syndicate, like now. Afterwards, we had to turn a department to private management, and we had great success with side businesses----- MOMO Papa--- isn't that kind of person. (The group finally realizes that MOMO is gone and begins to worry about her. Allen goes to Durandal's bridge to respond to Shelly's call. So, Shion and KOS- MOS go about searching for MOMO. They find her at the Park. At the observation deck, MOMO sits at a bench.) MOMO (to a firefly-like object) What do you guys think?----- Maniac Joachim Mizrahi----- I wonder if Papa is really that kind of person. I wonder if we Realiens, created by Papa, are harmful things-----. SHION (finding MOMO) MOMO, so you're here. MOMO Miss Shion. SHION What's the matter? Are you not feeling well? MOMO (shaking her head) Miss Shion-----, MOMO---- was created by Joachim Mizrahi. I'm a 100-Type Realien designed at a time when he was still contributing to the Federation. SHION I know-----. MOMO Miss Shion, MOMO--- can't think that Papa is a maniac. But,--- I can't judge anything. SHION The scattering of self-identity?---- This is eternally a difficult question. (holding her left hand out as one of these light bugs lands on it) This ship uses good environmental bugs. Environmental bugs are nano-machines that clean and maintain the enclosed space. I think they are one of the very good inventions by Professor Mizrahi. Umm, in fact, it's one of the very best in the history of science. (Continuing) These bugs, although their existence came about artificially, are certainly useful as anything else in this world. I wonder if it's the same for you Realiens. The only difference you have with humans is that you'll have a longer history after birth. I just think that there will be no change in how Realiens will be important elements in what makes up this world. (letting go of the bug) Therefore, for me, it is questionable that Professor Mizrahi is generally described as a dangerous character. It's just not the environmental bugs. It's the Realiens and their related works, all filled with deep insights. KOS-MOS The basic research on Gnosis left behind by Professor Mizrahi is useful to the development of current anti-Gnosis techniques. SHION Nice follow-through, KOS-MOS. This response was amazingly good. Emotional response is a very important element to human relations. KOS-MOS I think right now isn't a situation where interconnection of human relations is necessary, but I'm happy if it served that purpose. MOMO (laughing) Miss KOS-MOS is an interesting person. SHION She's just a kid that doesn't listen to what people say very much. MOMO I've never met Papa. However, up to the time when MOMO was born, all the time he spoke in a gentle voice: "If you do good deeds, MOMO, you can become a human--- --." It was faint, but that was it. SHION Oh, so----- It's a wonderful memory. MOMO Yes. ALLEN Boss----- (rushing in) Good news. It looks like this ship, right after Kookai Foundation, will go to Second Miltia. SHION To Second Miltia, on purpose? ALLEN It looks like they've got some business there. Ah, but the Captain is in a bad mood because Elsa is undergoing repairs again---. SHION Business----- I wonder if it's true. ALLEN Yes. SHION Um. I guess each of us has his or her own reason (for going), but everyone's got quite good feelings on Miltia. ALLEN Is that so? It's probably a simple coincidence. I think that things were fine if you leave out the shipping charges, but there's a huge difference between the rich accommodations here and Elsa's. And even if we encounter the Gnosis, this ship's prepared. Ah, I tried to go to our private quarters. They've got Jetpass and Mini-bars! Why are you putting your hand on your forehead? SHION (astounded at Allen's pettiness) It's nothing. It's just I envy your calculating personality. +------------------------------------+ | 3.6: KOOKAI FOUNDATION | +------------------------------------+ From the time the Durandal docks til Shion and the gang enter the Encephalon. ____3.6.1: Arrival at the Foundation____ Durandal arrives at the Kookai Foundation. Everyone observes the spectacle from the window. ALLEN Is that Kookai Foundation? Like this ship, it probably costs a lot of money. MOMO So, Durandal as it is becomes a skyscraper! How pretty----- SHION Huh? This ship enters the port as it is? ALLEN It's said that this ship is a famous landmark at the Foundation. It's mentioned in a travel guide I found in Elsa. SHION What if I don't know. I don't look at the travel books too much. MOMO Ah, look! We're entering port. (The tip of Durandal inserts right through the bottom of the Foundation, piercing its internal landscape. Everyone is amazed.) (CHANGE SCENE) (A man in a black suit approaches, accompanied by Mary and Shelly.) MAN IN SUIT If you're here to sight-see, a good time is New Year's Eve. With the metropolis all lit up, it's quite a sight. ZIGGY -----Gaignun Kookai? (we see the man in suit) Kookai Foundation's active director. SHION Huh? Jr.----- You----- GAIGNUN What? SHION No, nothing----- Nice to meet you. (nodding) GAIGNUN Welcome to Kookai Foundation. (He offers a handshake, and Shion reciprocates but not before noticing the numbers 699 written on palm of his right hand.) GAIGNUN (continued) I'll hear the overall matter from Captain Mathews and Chaos. Okay? SHION Ye, Yes. Thanks for your help. GAIGNUN Have a happy stay. I'm sorry, but I must greet the others. (Gaignun walks over to MOMO.) GAIGNUN You must be MOMO. I have been informed by Professor Yuri Mizrahi from the Contact Sub-Committee. I shall safely deliver you to Militia. MOMO It's----- from Mama? GAIGNUN Aah, yes. She said she's leaving you in my care. MOMO Can I speak to Mama? GAIGNUN How should I tell you... she seems to be very busy. MOMO Is--- that----- so? I wonder why she won't ever see me? GAIGNUN I'll definitely let you know if I receive word from her again. MOMO Thank you very much. (Gaignun walks away but turns to look at Shion. His eyes flash for a brief moment.) GAIGNUN No. It's impossible----- (Gaignun continues to walk away.) (Cut to inside an ornate office in Kookai Foundation. We see Jr. sitting in a chair with his feet kicked up. Gaignun stares out the window.) JR. That KOS-MOS. Her abilities are certainly not ordinary. No matter how I see it, there's no way she's a prototype. I can't get over how she resonated with the Emulator. GAIGNUN The Hilbert Effect----- I heard that the archtype was lost, but now it seems to have been hidden----- And, KOS-MOS's caretaker----- Is she called Shion? She may be aware of our abilities. JR. No way. Isn't she just an average person? GAIGNUN (turning to face Jr.) Isn't it possible that she's not ordinary? JR. (putting his arms behind his head) I wonder if you're right. But from what I've seen, she's just an average girl. Hmm... Well, she may as well be like you said, considering that she is carrying the most important secret "example project" that even old man Helmar is involved in----- GAIGNUN You mean---- Project Zohar? JR. Yeah----- It's been a while. What Mizrahi said were forecasts. GAIGNUN Hmph. Are you going wild over that girl named MOMO? JR. Don't look at me with those eyes. It's probably been said that no one can be called the son of the "maniac". We may as well have lived "there", where Mizrahi lived his final moments, but this girl has seen it all, from the beginning to the end. She's a Realien. But it's possible they had her memories implanted. GAIGNUN You mean to say that the image she has of Mizrahi is a virtual image. JR. I don't know. However, that's why I want to keep her as a reserve. For the time being and now. GAIGNUN If that's so much on your mind, how about inviting her to the beach. She can probably be a nice little mood change for you. JR. (Mad, getting up) That's why I said it's not like how you described it! (Jr. walks away.) GAIGNUN Hey! (Jr. turns around. A box is tossed at him.) JR. What's this? (Gaignun silently comes to a stop. Jr. opens it.) JR. Isn't this PM with stainless finish? Moreover, it comes with the carton! GAIGNUN Last week, I successfully bid on it since it happened to appear on Sutheby's "ancient weapon collection". JR. Are you planning something? I see a pattern here. GAIGNUN (walking past Jr.) Actually, I thought it----- would be a good bonus for you, since you seem to have worked pretty hard lately. I wonder if I've gone thru too much trouble. (Jr. shakes his head. The door opens just as Gaignun begins to exit.) GAIGNUN Don't fire it if it's too much for you. You're senior to me. Behave yourself a bit more like a senior. (The door closes. Jr.'s voice can be heard behind the door.) JR. Totally awesome!----- (Gaignun takes a sigh.) (We see Shion sitting in her room aboard the Durnandal. Her head slumps on her hands as she gives out a sigh. The doorbell rings.) SHION It's open. (Allen enters.) ALLEN Boss, should we be going now? SHION Umm-----. ALLEN Is something the matter? I wonder if I'm being silly. Since we boarded this ship, Boss has been strangely somber. SHION It's nothing----- in particular. -----What? You see that I'm acting in that way? ALLEN I can see it. All the time. SHION Is that----- so? ALLEN Look, that feeling... SHION It's because I've got various things to think about-----. It's certainly because of that. ALLEN Really? If you'd like, we can discuss what's troubling you sometimes-----. (Jr. abruptly enters.) JR. (running) Shion, let's go and play. (Shion looks surprised.) JR. I'll be waiting at the the launch pad. Come soon. See ya. (Jr. leaves as quickly as he arrived. Later, cut to outside the room.) ALLEN Well, I am going ahead to the launch pad. Boss, please come too!! (After getting off at the Dock Area, Shion first comes across KOS-MOS and Ziggy standing outside of Elsa.) KOS-MOS ...... Shion. I will return to the adjustment bay in Elsa to receive my regular data update. ZIGGY I'm flattered that I was invited, but I must report the coming situation to the committee. It's a long-awaited opportunity. It would be good for you to enjoy it yourselves. (Proceed to the gate.) CHAOS Gaignun private beach? The last time I came, it was under construction. This is my first time seeing it for real. ATTENDENT The Foundation is fun. Please enjoy the shopping and dining to your heart's content. MOMO Mr. Gaignun's private beach? No matter what sort of place it is, MOMO will enjoy it!! ALLEN I understand that you've been thinking deeply because of all the various events since the Woglinde, but here, let us follow Jr.'s words and forget our troubles for a while. JR. Shion, what's that gloomy face! Let's hurry up and go to the beach! I'll give you a guided tour!! (They board a flying machine and leave for the beach. At the Gaignun private beach, we see Jr. and MOMO playing volleyball, with Chaos watching. Meanwhile, Shion is sitting under the shade of an umbrella. Although enjoying a cocktail drink, as always she's busying over some technical specs on her U.M.N.) (Fade to black. We see a flashback of Shion back in the old research lab with Kevin.) KEVIN (standing next to the old KOS-MOS coffin) I wonder if you'd laugh if I said that I think even she has a heart. SHION (working at a console) Is a soul active in KOS-MOS?----- KEVIN I found the phenomenon deeply interesting. Of course, I feel hopeless because the thing that's like a pulse remains weak----- SHION Really? That is worth a follow-up investigation. KOS-MOS's basic neuro- framework is designed to faithfully reproduce the human brain. I think it's not something impossible. (Kevin gives a small laugh. Cut back to reality.) SHION (talking to herself) Her sympathetic actions toward MOMO---- Her deep-level, sub-domain waveform---- - was flat-line----- Is it useless?----- There's nothing at all. ALLEN (walking up to Shion in a very tacky swimsuit with horizontal stripes) What's the matter, Boss? Although we came all the way to the beach, you're staring at your monitor. MOMO (joining in) Yeah. Miss Shion, let's play together. SHION Sorry. Just a bit more----- MOMO (looking at Shion's monitor) Is that KOS-MOS? She's splendid. ALLEN KOS-MOS. There are many "Black Box" parts that even we do not understand. MOM0 Black Box? ALLEN Yes. So, we are understanding her little by little, getting closer to her "original form". It was a senior member named Kevin who had a thorough knowledge of KOS-MOS----- (covering his mouth) (Shion either pays no heed intentionally or just misses it.) SHION Hey, Allen. I wonder if Jr. and Gaignun are parent and child. Their age difference seems a bit big for brothers. ALLEN (shrugging his shoulders) I hear various gossips about this. Maybe Jr. is a product of self-cloning, or maybe he is some illegitimate child----- MOMO I think that he's not a clone. I sense that their genomic arrangements are subtly different----- SHION That's amazing, MOMO. Do you understand that much? MOMO MOMO is used for observation----- Yes. Although I can't tell the difference between parent and child or brothers, I cannot say that they're of the same construct----- SHION Can that (clone) really exist? Someone is interpreted as a completely different individual if the nucleotide base sequence differs by 0.19%... JR.'S VOICE Now, whooo's an illegitimate child? ALLEN (trying to cover up) N, no one. Whoa, it sure is a wonderful beach. I can't believe this is a completely man-made beach. JR. That's because it's our new product. (pulling out some kind of remote) You can freely change even the weather. Clear blue sky isn't the only trick. (Suddenly the weather changes. Clouds appear, along with thunder.) SHION I don't like----- THUNDER----- JR. Shion----- SHION (screaming) Stop it. I don't like thunder. (dropping to the ground, covering her ears) (Jr. presses a button to stop it.) SHION Sorry----- I don't like----- thunder----- (Everyone's stunned.) CHAOS Shion----- (It starts to rain.) (We see Gaignun sitting at his desk, anticipating to speak to someone on the videophone.) GAIGNUN It seems you're overloaded with work as usual, representative Helmar. HELMAR (sitting down) Yeah, Mr. Nigredo. How's it going with you? GAIGNUN Humph. I don't have good feelings for that nickname. HELMAR My apologies. I'm still not familiar with the sound of "Gaignun". Anyway, I wonder what is up? GAIGNUN I am heading your way. I decided that it'd probably be good to let you know since I'm bringing some delicate cargo. HELMAR Ooh. It's an Emulator that you assured me has no relations with the cargo aboard Federation cruiser Woglinde. Or is it a load of weapons-----? That'd be consistent with U-TIC Organization's records. GAIGNUN Aah, yes. It's the same one from the planetary disappearance case from before. If U-TIC Organization didn't make any since then, we now have all of them. All except for the original----- HELMAR It's probably not possible for there to be more. The man who can create them "is no longer in this world". GAIGNUN You're right. Oh, I've got that and one other thing. I'm bringing along the prototype (100-Type observation unit) that belongs to a certain Contact Sub- Committee member. HELMAR Really? You're seeing her home----- GAIGNUN 76 hours ago, my cargo/passenger ship rescued and then protected her. HELMAR Isn't the magnetism to attract those accidental elements one of your special powers? GAIGNUN For certain people in the know, it is said that in the absence of chance, it's probable. But anyway, it's something getting somewhat caught up in the movement of the U-TIC Organization. It may be best to strengthen your vigilance. HELMAR I shall tap into the U. M. N. management office. With that, I can detect the changes in the scale of fleets. GAIGNUN That'd be wise. In case they assumed that the Emulator is not in their party's hands, in 8 or 9 cases out of ten, I expect them to go after the original sealed up in the old Miltia. And----- HELMAR "U-DU"? GAIGNUN Their ultimate aim is something I can't determine, but we cannot allow them to wake "that" up again. HELMAR Understood. I shall prepare for your arrival. I'm looking forward to seeing you again. (signs off) (Gaignun gets up and walks away.) (Back at the beach, after their time of relaxation, Shion and Allen are back in their uniforms and discussing some matters.) ALLEN Well, I'm going to return to Elsa and check on KOS-MOS's condition, but...... Are you really okay? Boss...... SHION Um...... I'm sorry for getting agitated. It's just that...... I don't have very good memories of thunder...... ALLEN Boss. SHION Because I'm a little tired, I wonder if I should take a rest at city block #27's hotel...... After I've had some rest, I'll return to the Elsa. Meanwhile, I'll leave KOS-MOS in your care. ALLEN Understood. Oh, Boss? Don't do anything too unreasonable. SHION Um. I know. (As Shion, MOMO, Chaos, and Jr. are about to leave the beach area, they come across Ziggy.) MOMO Ah, Ziggy. SHION Is there something wrong? ZIGGY No, I just came to see how things are going...... JR. By saying that, in reality, isn't it that you wanted to play too? ZIGGY Is there something the matter? You don't look so good. SHION No, it's nothing important. Everything is just fine. ZIGGY Is that so? Even if someone says so him/herself, but he or she had better not do anything unreasonable. SHION Yes. I know. ____3.6.2: Turning Point____ Starting from when you find Allen aboard the Elsa after resting at the Our Treasures Inn, as translated by jetfuel(til the Foundation gets attacked) and Henry Jerng(thereafter). About 25 minutes. (ALLEN "How was your rest?") (Shion "Yes, it was refreshing! I'm all right now.") (ALLEN "Well, not to be too quick, but shall we start KOS-MOS's preparation?") --- Asteroid Pleroma DUDE WHO LOOKS LIKE FRED FROM THE B-52's EXCEPT WITH PINK HAIR AND SHADES LIKE MORPHEUS FROM THE MATRIX Output is at 5.806LPP. Not even 3% of the required amount. MARGULIS Is that to say that hope of opening the door to Lost Jerusalem is lost? FRED The search for a way to open it is doubtful. No matter how many times we say that the emulator is just a supplementary engine... You're the one who's been ignoring it. Now we've lost our precious inheritance. We'll gather up the remains but it won't be much. Not even Mizrahi could do it without the Original. MARGULIS Oh, so now you respect that madman? FRED It was just an objective observation. Nobody superior to that guy exists in this universe. MARGULIS I can't afford to keep the commander waiting any longer. I'm going to activate plan 401. FRED Plan 401, eh? It seems a tad too forceful... Mizrahi's 100-Type, who was taking care of Helmar, in addition to having their research records from the very beginning, is the *only* place where the closed Miltia sector's cancel codes are stored. If you're rash, you'll end up losing everything. The Y documents and Miltia both recognize the importance of that. That's what 'that guy' is for. I don't like him. He's got Mizrahi's eyes. MARGULIS Aren't you talking about yourself? FRED Hmph! We'll be waiting for some good news. (Fred's image disappears.) MARGULIS Pellegri. Get the commander on the line. I want to report directly to him, including about the strategic meeting. --- (We see a really cool AGWS in space, then Albedo and his Realien.) ALBEDO I see. What shall I do? MARGULIS The situation has already progressed. Don't get involved with it. I don't think the Second Miltia government or the Kookai Foundation will give it up very easily. Depending on the situation, we may have to use Nephilim's song. ALBEDO Oh yeah? I thought you hated that. MARGULIS I just mean there's a use for your little toy. ALBEDO Then, do you want to come with? You're welcome to. MARGULIS I'll pass. I don't have your sick interests. ALBEDO (laughing) Well said. Impotent jerk! PELLEGRI Albedo. U.R.T.V. A monster born of Life Recyle. Life Recycle mutants have had numerous cases of mental instability. Like that Andrew. If he can't handle it, and you make the wrong move... MARGULIS There's no need to worry about that. That guy is not restrained by time. His only interest is that Realien. PELLEGRI Are we really going to use Nephilim's song? MARGULIS Pellegri. Have you ever heard it? That song... Causes complete chaos. --- (We see the Kookai Foundation, then Shion and Allen standing next to KOS-MOS' coffin.) SHION Miltia... I didn't expect to hear about it again like this. ALLEN Boss. What's wrong? SHION Hm? Er, Ah... No, it's nothing. (Hits a few buttons on a panel) How's this, KOS-MOS? KOS-MOS Yes. No complications. Please continue. ALLEN "It's nothing", again...? --- (On the Durandal's bridge.) MARY GODWIN We will shortly be entering the Miltia solar system. Estimated to enter outer circumference orbit at 1400 local time. Requesting reception of flight plan and permission to dock at Second Miltia space port. ___ (MOMO strolls down a hallway of the Durandal.) JR. Hey, MOMO MOMO Yes. What is it? JR. Once we arrive at Second Miltia, I guess it's farewell, eh? MOMO Yes. JR. I dunno if Realiens are superstitious or sentimental or anything, but... Take this. As a good luck charm. (he hands her something) MOMO It's lovely! What is it? JR. A bullet from an ancient gun. And look. It's got a fun saying inscribed on it: "Go ahead make my day", it says. MOMO Thank you! I'll treasure it! JR. Oh, yeah! Wait a second. (Jr. pulls out a chain and magically(?) attaches the bullet to it) This should do. Try it on. MOMO Amazing! That you can do something this wonderful... JR. But even just that tires me out... --- (Lots of ships in space.) SHELLEY Is this a greeting? Is there an escort this time? MARY They're blocking our route. (Ships open fire) This is not a greeting!! (Lights go out around the Durandal, and then come back on) VOICE OVER PA Laser torpedoes. I can confirm them coming toward our ship's vicinity. A fleet of Federation ships is surrounding our ship. --- (Federation Assembly Hall) MAN'S VOICE As you can see from these videos, Kookai Foundation went against the late Naval Division #117. The conduct of combat is clear, but even looking at the situation afterwards you do not gain the conclusion that it was an illegal operation against the Federation carried out by Second Miltia, the autonomous government with jurisdiction over Miltia. Looking seriously at the various matters mentioned earlier, I here propose an emergency motion, consisting of 104 articles, to strip the rights to govern from the Second Miltia autonomous government. YELLOW HAIRED MAN (continued) To complement this motion, I'm now sending Naval fleet #422 from Gedal to the appropriate spatial grid and placing restrictions, a siege, on Second Miltia as well as the Kookai Foundation. ASIAN-LOOKING MAN Wait a minute. Isn't that unauthorized activity? YELLOW HAIRED MAN It's a fleet deployment in line with Federation Constitution under emergency time. That is not a problem. BALD MAN Isn't it a problem to a large extent just because the Kookai Foundation has that military power? MUSTACHED MAN I don't know if you're a hero of the Miltia dispute or what, but it seems that way that because you always get coddled. As for Zohar, I expect it to be a treasure for the entire Federation. Why should the Second Miltia have a monopolistic hold on ITS possession? ASIAN-LOOKING MAN The decision to entrust old Miltia's inheritance to a management organization (which became Kookai Foundation) with no interest in the conflict was made in a vote 14 years ago. ASSEMBLY MODERATOR So, you're suggesting that it's dangerous for a "corporation" to have exclusive possession. ASIAN-LOOKING MAN The time when Kookai Foundation became a financial group was after the post-war management ended and they liquidated their armaments. After it adopted its current name and commercialized one department, its main business became a pleasure and sight-seeing industry. It surprises me that we're back discussing Zohar. MUSTACHED MAN Even with THAT, do you say that they liquidated their armaments? ASIAN-LOOKING MAN That's probably as far as they can go. Remember the troubles over its funding. And it isn't just that. You cannot ignore their meritorious service against the Gnosis recently. ASSEMBLY MODERATOR Wasn't there conflict with the autonomous state because it could not participate in the sweet nectar of the post-war revival? VOICE What? MUSTACHED MAN It's not just the planetary disappearance case now investigation. In other matters, there are rumors that Miltia quotes in articles about Project Zohar, where it especially makes Anti-Gnosis its goal----- ASSEMBLY MODERATOR I want to hear the opinion of a member of the Contact Sub-Committee. Professor Yuri Mizrahi----- YURI MIZRAHI In regard to the all-purpose observation unit, we're merely building on top of the original plan and sending her to Second Miltia. It's an authorized procedure. BALD MAN I wonder how this can be----- She's the one that produced that maniac who summoned the Gnosis and tried to destroy our Federation. Have you forgotten what's on Miltia? MUSTACHED MAN It's not that I don't understand the feelings of wanting to defend a widow, but- ---- if you're also on this case----- YURI MIZRAHI It's unexpected that the reason for my being here is distorted in such a way. (There's lots of grumbling among the members.) ASSEMBLY MODERATOR Silence. Silence! We're joined now by representative Helmar. I think we want to hear the situation with the Second Militia government. How about it, representative Helmar. (We see Helmar.) (We see the party standing at Durandal's bridge as the Federation vessels prepare for attack. Meanwhile, they listen in on the audio broadcast.) JUNIOR Combat actions against the Federation fleet... ALLEN How did this happen? CHAOS It looks like they think Durandal conspired with the Miltia government and attacked the Federation fleet. SHION Federation fleet----- Which one? MARY Wait a minute----- Look at the Network News on the sub-monitor. Here----- (Now they are receiving the audio and video signal [NAN] of Durandal fighting with the U-TIC ship, the same one shown to the representative.) NAN REPORTER It was early dawn on the 21st, Federation Absolute Standard Time. Flagship Woglinde of naval squad #117 from Star Cluster Federation's Tesetra fleet, was under attack by a heavily armed ship belonging to the Kookai Foundation. SHION Woglinde----- How can this be? An attack by Gnosis was reported----- NAN REPORTER It was indicated that the Foundation, after holding position, joined up with the Second Miltia autonomous government. At the Federation Assembly, it appears that the assembly has received the approval to apply the Federation crime of rebellion and dispatched a fleet to the scene. CHAOS Anyway, it matches, even down to the absolute co-ordinates of the spatial grid of the combat----- JUNIOR Damn! It's a movie of the time when we fought against the U-TIC battleship. I hate that they've recorded it. GAIGNUN Indeed. Therefore, the absolute co-ordinates match. With that information alone, they say that additional proof won't be helpful. They sure feel as it we're the ones who did it. ZIGGY It's a terrible time to be in this situation. SHELLY In any case, with this we can confirm the information that the U-TIC Organization remnants is creeping deeply into the Federation government and its Navy. JUNIOR Well, what are they after next-----? SHION It's time they made up something like this. If we survivors provide some proof-- -- GAIGNUN Those who remained alive will likely be thought of as conspirators. ALLEN How can that be?---- Can it be that's why we haven't received any communications from our company-----? Federation soldiers board Durandal and arrive on the bridge. WOMAN I'm captain Lavis Roman of the information bureau, special operation command division of the Star Cluster Federation Force. From this point on, I'm placing this ship under the management of the Star Cluster Federation. (They are all taken as prisoners.) LAVIS (continued) You're the survivors of Woglinde. I will take care of you. Furthermore, I will temporarily seize Vector's materials as evidence. SHION KOS-MOS----- SOLDIER #1 I have discovered the 100-Type observation unit that we have been asked to protect. (Junior sees MOMO fighting or struggling against the soldier as he takes her away. He frees himself from a soldier's grips.) JUNIOR Hey, don't be so rough. (He is beaten to the ground and has guns pointed at him.) LAVIS Use one of the rooms to keep them. It'll make it easier to guard them. SOLDIER #2 All of them? LAVIS Our surveillance over them becomes poorer is they're allowed to disperse. Until our next link-up, please proceed with the ship-wide search and go as far as possible. SOLDIER #2 (clicking his gun) Understood. LAVIS Gaignun Kookai, I'm quickly taking you in under suspicion of crimes against the Star Cluster Federation. Please come along. GAIGNUN Whatever you say. (They are all dragged or escorted out of the bridge. Then, cut to a room aboard the Durandal.) ZIGGY Their execution is too good----- The fleet's deployment is too early. Were they prepared to have MOMO returned into their hands under any sort of situation?---- - Or rather, they may have been planning this from the very beginning for whenever they land Second Miltia (in trouble). JUNIOR After the Miltia conflict, various special rights superceding Federation laws were given to Second Miltia as an autonomous territory. There are many groups that think angrily of that, including the U-TIC Organization. ZIGGY I couldn't get over how the information that MOMO was imprisoned on that asteroid was brought to the attention of the Contact Sub-Committee. It was planned from the time I departed----- That's awful. MOMO You mean----- You're saying that from the time Mama requested your help to rescue MOMO? CHAOS Surely, there are people from the U-TIC Organization also inside the committee. ALLEN It's not inconceivable. In this case, the line connects to Professor Yuri Mizrahi herself, the one who made the request----- MOMO Mama, Mama would definitely not do this. SHION Allen. ALLEN So, Sorry----- (Lavis and Gaignun walk down a hall. She turns around and hands him a small black box.) LAVIS Please open it. (It turnsout to be a cellular phone. It rings) GAIGNUN (answering the phone) Helmar? HELMAR Sorry to have kept you waiting, Gaignun. As it is, I too am in a situation difficult to maneuver, but I am handing it right back to the Federation Assembly. The woman now standing next to you is captain Lavis Roman. (Lavis salutes) She is my well-trusted subordinate who infiltrated Navy several years ago to research the activities of the U-TIC Organization hiding inside the Navy. GAIGNUN Always on your guard. HELMAR Over the years, I've become very cautious. You'll provide various records from Durandal to captain Roman before they are altered by them. Co-operate with her. GAIGNUN Understood. HELMAR You should hand her Durandal's master key. (Helmar's secretary cuts in on the video.) SECRETARY Representative, (Helmar tilts his head toward her to hear what she has to say) a EPR communication is coming in from Vector's CEO----- HELMAR Vector's----- SECRETARY (nodding) Yes. HELMAR Understood. Leave me. (getting back to his call with Gaignun) Sorry. I will contact you again as the situation unfolds. GAIGNUN Very busy, as always. HELMAR Not more than you. Helmar hangs up the phone. A videophone image unfolds before Helmar with Wilheim coming online. WILHEIM It's been a while, representative Helmar. HELMAR Mr. Wilheim. You too. Not since you retired as the chairman of the Office of State Affairs. WILHEIM I'm here to ask you about the situation. You will certainly have support from me at the Assembly. HELMAR You have my appreciation, Mr. Wilheim. WILHEIM The truth is that my contingent is cruising toward the Miltia orbit. I've got a bad feeling. HELMAR A bad feeling--- WILHEIM Don't you feel that about this case? HELMAR I am absolutely sure that the U-TIC Organization is behind all this. WILHEIM Yes. If that's the case, they're after one thing. The original Zohar resting on Miltia and----- HELMAR U-Du----- (We are presented with an image of a planet covered by some mysterious color pattern or radiation.) HELMAR We cannot allow them to wake that up again. WILHEIM I think our company's KOS-MOS and her staff are helping out there----- HELMAR What you're saying is, Mr. Wilheim, that Kookai Foundation and the government of Second Miltia---- WILHEIM Yes. And, please tell Mr. Gaignun. If that happens, there shouldn't be any problem. HELMAR Huh? If it gets to that degree---- WILHEIM Because I'm lending you KOS-MOS for a while, I want you to use her as follows. There is still time until Project Zohar is actually working. More than anything else, when that "one in ten thousand situation" occurs, THAT will serve its purpose. I shall offer my two Miltia branch offices and battle technique research as support. HELMAR Very well. After all, that is top secret--- WILHEIM It's in my self-interest. As for here, we'd better put in lots of data work hours. HELMAR Understood. I shall inform Mr. Gaignun. WILHEIM Much appreciated. Later----- (Wilheim signs off. Helmar turns his seat around to face the window. He gets up.) HELMAR U-Du-----? (Lavis and a guard enters the room where Shion and others are kept.) LAVIS I am going to conduct preliminary questioning. (nodding to the outside guards, and they stop at the door) (Lavis sits down at a table, facing MOMO and Shion.) LAVIS I am a subordinate of representative debater Helmar from the Second Miltia autonomous government. (Shion is surprised. She looks at the guard.) LAVIS He too is one of us. I'll get to the details after I have explained our current situation. Right now, you are placed under the authority of the military and Federation government. As it is, within less than a few hours' time, she (MOMO) will be transferred to the anti-Miltia forces that infiltrated inside the government- in short, the subordinates of the U-TIC organization. As for the Second Miltia autonomous government, it seems certain that it will be forced to relinquish all its rights. Representative Helmar is buying time by fighting back against the anti-Miltia assembly members within the Federation Assembly, but more than our clever disguise work up to now, you must obtain independent evidence of your innocence. SHION But, how do we do that? LAVIS Yes-----. It's good if there is some official evidence. SHION Official---- evidence?----- LAVIS I've looked into this by recovering the data. However, the time from the final gate out had expired, so the time axis looped and made it completely in agreement with the recorded movie. JUNIOR I had destroyed the database on U-TIC Orgnization's battleship. CHAOS How about Durandal's database? Because it supposedly has a record of the battle against the U-TIC organization, I wonder if therefore it can stand as evidence. LAVIS That is a general-use database. JUNIOR Yes. CHAOS Is there some problem? LAVIS Yes-----. For a general-use database, there's room for as much change as you want. Where will it take us in its ability to prove anything?----- If only there's a system like one needed for a AAA class public project, one that cannot be changed even by its owner----- JUNIOR Tri, Triple-A! (sarcastic) Oh, yes. Do WE have a system that has such protection? Probably something along the line of Federation government mainframe or U. M. V. operation system. SHION We have one----- JUNIOR Huh?----- SHION We have one. ALLEN Ah, you mean KOS-MOS? JUNIOR KOS-MOS. SHION Yes. KOS-MOS's database has a record of Woglinde's battle with Gnosis. If we present that as evidence... ALLEN Ah, but to retrieve a copy of the record, we need two keys from Vector and the Federation government. SHION I can take a copy through a connection, if I experience the record in Encephalon Dive. ALLEN That! It's unreasonable without the Dive equipment. SHION I can go using the simple Dive module on the adjustment console. ALLEN You must be joking. That's against the first regulation. SHION So, we don't have any other way. Anyway----- There are way too many regulations. ALLEN I guess so, but----- SHION More importantly, the problem is how I can go down to where KOS-MOS is?----- (Lavis gets up and presses a button on some remote. Ziggy's handcuffs come off. Lavis tosses the controller to Shion.) LAVIS You can open the locked door with this. Let's make it look like we were careless. Please beat us to an extent that you need to apologize for. ZIGGY Will I be fine? LAVIS You're not convicing me that it shouldn't be you. (Ziggy looks around at everyone.) ZIGGY Certainly----- (walking over to Lavis) LAVIS Please take (my size) into consideration. (Lavis falls on the ground. Ziggy walks over to the guard.) ZIGGY I'm sorry. (He punches the guard unconscious. They start to leave the room.) JUNIOR (walking past Lavis, who lays unconscious on the floor) What a cool woman! Thank you! +------------------------------------+ | 3.7: ENCEPHALON | +------------------------------------+ From the point you enter it until the point you leave it. Makes sense, right? ____3.7.1: Dive In____ As translated by jetfuel Shion and the others are gathered around KOS-MOS's coffin, preparing for the Encephalon dive. SHION All right, then... Allen, back me up, okay? ALLEN R- Roger. Interconnection, initializing. Let's keep it steady! I'll support you no matter what happens. Don't worry. SHION Thanks. Here I go, KOS-MOS. (The Dive begins, distorting the image of the room) JR. Wh- What? (Shion appears in the rain, and sees a building) SHION No way... (Lightning flashes, and Shion screams. She then finds herself in a playground. She sees a young girl humming to herself on a swing. We see that it is a young Shion. She runs off.) YOUNG SHION Father! SHION Fa... ther... (Young Shion runs to her dad) SHION'S DAD Well, let's go home, Shion. YOUNG SHION We're not going to go see Mother? SHION'S DAD We'll go pay her a visit tomorrow. (the word he uses suggests that she is sick) Okay? YOUNG SHION Yeah. (They walk off) SHION Wait... Don't! VOICE Don't go. (Shion turns around to see a mysterious girl sitting on the slide.) GIRL Yes. This is the last day that you and your father spent together as a parent and child. I've been waiting for you(plural) all this time. I wanted to take the time to talk to you. (The scene changes to Jr. getting his own bearings. We see a group of armed Jr. lookalikes march past.) JR. What the... Stupid... MOMO Jr.... JR. There's no question. U-Retro-Virus. ZIGGY Makes sense. It seems like I'm not the only one seeing this illusion. What is this place? Do you happen to know? (Jr. does not seem to notice) Hey! JR. What do you want!! ZIGGY I'm asking if you happen to know where we are. JR. Yeah, I happen to. If this is no illusion, and my memory is correct... This is... Miltia. Of 14 years ago. (Hops oven the structure and runs off) ZIGGY Where are you going? MOMO I wonder what's wrong with Jr. It looks like he went to follow those people... ZIGGY Anyway, he probably has some kind of reason that we're not aware of. And anyway, the situation's not getting any better. We shouldn't leave him alone. (We are taken back to Shion's scene) SHION You were... waiting... For us...? Chaos!... Allen!... ALLEN Boss... Where are we? (The girl takes Shion's hand) SHION You... NEPHILIM I am Nephilim. That's what I am called. Ever since I came to exist as myself. (Run around as Jr. for a while, and fight spotlights.) (Jr., MOMO, and Ziggy come upon a scene of the blonde Jr. lookalikes gunning down civilians.) JR. Damn it... They all got contaminated... (A brown-haired one, presumably the young Gaignun, shows up and kills a blonde one.) GAIGNUN Rubedo! Where are you! Rubedo! (The kanji used here means "red".) JR. Gaignun!? (We flash to another scene. Gaignun is limping along, using his gun as a crutch, when a white-haired one, presumably Albedo, knocks him down with a burst of energy. Albedo floats over to where Gaignun is lying prone. Jr. begins to run toward them.) JR. Gaignun!! (The scene ends) MOMO Are you all right? JR. It's nothing. MOMO Jr.... JR. I said that it's nothing, all right!? (MOMO is scared) S... Sorry... Damn it... What the hell... What the hell is going on here? (back to Shion and Nephilim) SHION Then, this place really is Miltia... NEPHILIM Yes. Sleeping in your consciousness, continuing, a world of memories. KOS-MOS has taken that feeling, and is reproducing it. This world has KOS-MOS's memories, as well. SHION KOS-MOS's memories? Something like that shouldn't... NEPHILIM Memories do not belong just to individuals. Having just stayed in one place... SHION No. Then, the original KOS-MOS... (We flash back to a scene of Shion killing the original KOS-MOS) NEPHILIM "That time", two years ago, that which should have been destroyed... (We see Kevin try to protect Shion from KOS-MOS, and he is killed.) And that person who was important to you, died... (The scene ends) The beautiful memories are only half of it. The other half is left... The first time, your memories are formed. You... no, you(plural)... Have to accept that. SHION Accept... the memories... NEPHILIM You... Have to visit this place once again. (We see Shion's father, apparently dead, and a bed, presumably with Shion's mother in it.) SHION Please, tell me. Why did I... to Miltia...? NEPHILIM The answer, only KOS-MOS knows. She's waiting for you, just ahead. SHION KOS-MOS is... Just ahead? (She sets off.) ALLEN Please wait. Boss! NEPHILIM Truly, this is good, isn't it? We can't backtrack anymore. CHAOS I know... but... She, needs Shion. NEPHILIM According to you? ... What are you going to do? (She dissolves into pink lights) ____3.7.2: Joachim Mizrahi____ As translated by Henry Jerng (Junior, MOMO, and Ziggy make it out of the subway. They arrive at a location where Shion earlier stared up at a huge tower in the rain.) JUNIOR It's a show----- A joke-----. MOMO What's the matter? (turning to see the tower) Ah----- JUNIOR U-TIC organization's central tower--- Labyrinthos. MOMO Labyrinthos---. On the top of Labyrinthos, we see a lone figure. MAD MAN Hallelujah! If the sea will draw out its dead and the dead and hell will draw out its dead, then the dead will be delivered at the mercy of their each individual deed. MOMO This voice--- That, that's papa-----. (screaming) Papa! ZIGGY What?--- (stopping MOMO from rushing toward the building) Stop, MOMO. Where do you intend to go? MOMO Don't stop me. Papa, Papa is calling. ZIGGY But, hey----- Are you sure----- that's Papa?--- JUNIOR I'm sure of it. He's Joachim Mizrahi-----. ZIGGY That man----- is Joachim Mizrahi-----? JOACHIM MIZRAHI All persons not recorded in the book of life are thrown into the great pool of fire. Sing, all you people. Time for your feast has come. (Joachim Mizrahi bursts into a ball of flame and leaps off the building.) MOMO No! (running off) MOMO Papa-----. (screaming, as Junior and Ziggy catch up with her) Papa! JUNIOR MOMO. ZIGGY This scene--- Is this really a scene of Miltia from 14 years ago?--- (Suddenly, the earth shakes, and they fall right through. A rotating circular symbol baths them in a intense bright light.) (Later, Junior, MOMO, and Ziggy find themselves outdoors among greenery and trees. MOMO is kneeling and in tears, after her traumatic experience.) MOMO Junior----- (Junior puts his hand on her shoulder for comfort.) ____3.7.3: Reunion____ As translated by Henry Jerng (Chaos, Shion, and Allen exit the forest to find a church.) SHION That's a church-----. (turning to her left) Junior----- How did you guys get here?----- JUNIOR (shaking his head) I don't know. Our visibility went dim just as you dived, and when we regained consciousness, we came here. (Junior, MOMO, and Ziggy rejoin Shion's party) And then we were attacked by various illusions.----- ALLEN Have all of us been drawn into the Boss's Encephalon dive? SHION Impossible. I was not in contact with everyone. ALLEN If the pulse transmitted from KOS-MOS reacted with the dive module and generated counter current, then we're dealing with some inconceivable phenomenon. After all, the way we used it (encephalon dive) was done by remote (non-contact mode). SHION Even so, the simple module cannot endure such a (power) load, unless there was some other external force involved-----. (An image of Nephilim appears.) NEPHILIM I have waited a long time for you-----. CHAOS In any case, we're in KOS-MOS' mainframe----- what you might call "the internal world". I sense that--- it's a world that all our memories together summoned and thus created. ALLEN But, this place is not from my memory. CHAOS I wonder if memory, or incidents that occurred in the past, don't become preferred or selected because of reinforcements from simultaneous resonance of time and space. If you think that way--- then it isn't so mysterious even if my own and Allen's memories are not represented here. ZIGGY In short, are you saying that this world--- continually changes depending on people who had common spatial-time experiences? JUNIOR A world of our past that we glimpse thru the help of KOS-MOS---. MOMO Was it all an illusion? SHION Illusion and reality is the same for the person experiencing it. This--- is not some illusion-----. ALLEN Boss-----. THE VOICE OF NEPHILIM All of you must accept it. SHION Is that so-----. ____3.7.4: Febronia____ As translated by Henry Jerng (Shion, Allen, Ziggy, MOMO, Chaos, and Junior enter the church. Inside, the darkness is broken only by streams of light filtering thru the church's side windows. At its altar, the bright outlines of a figure catch your attention.) ALLEN That outfit-----. I wonder if she's a Realien----? MOMO Yes---. She certainly looks like a Realien, but... (the figure at the altar ends her prayers, gets up, and turns around to face them) I sense that she's different somehow. ALLEN Is this also a scene from someone's heart, Boss? (not getting a response from Shion, turning to ask her) Boss? ZIGGY Are you--- are you a Realien? WOMAN AT THE ALTAR Yes. I'm called Febronia. I take care of this church because I want a place where Realiens can feel secure. SHION (in a daze) Febronia---. JUNIOR An acquaintance? SHION -----. (suddenly, an image of monsters devouring someone remains flashes through her mind) (shaken) I--- know ------. I know---- you------, but no-----, (hiding her face as if in shame) I don't want to remember------. (Allen tries to confront her) Even though, even though------ (again, the image of four humanoid beasts feeding on the body of Febronia) FEBRONIA Shion, welcome. (walking toward her) FEMALE VOICE From the moment you opened that door, (it's Nephilim) you all will be facing yourselves. It will be very painful and miserable; ----- however, it's something very important to you----- and to us. (Shion glances at Febronia, who nods with a smile. They proceed to enter the church's back room.) (Lightning flashes as the door slides open.) ALLEN This----- is inside the Boss's heart-----. (They walk down a long, dark hallway where lightning strikes at the other end. They, including Nephilim, come to a stop before a door.) SHION This place----- NEPHILIM It's the infirmary for serious neurological diseases, a place you know very well. SHION (looking up above the door, where it says "C Room") The room--- where mom was hospitalized---. NEPHILIM Yes. A place where painfully grievous memories hang in the air. I wonder if you can face them------. (The door opens. Inside, it's a scene of death. A deceased man leans with his back against the wall, and else where, a short redhead is curled up on the ground. On the bed, a woman lies with the blanket covering over her, only revealing her head.) SHION -----. (taken aback) (The monster creatures appear out of nowhere and begin to merge with each other, growing larger and larger. Shion steps back. Meanwhile, Junior is seeing something else.) JUNIOR -----. (Junior sees the reactor, the one he dreamt of before. There, he sees a child with white hair.) JUNIOR Al--- bedo---- ALBEDO (laughing wildly) The singing--- the singing is a mirror that--- reflects me. It describes me--- It defines me------ I've infinite telomeres!------ I'm not something against life------ I'm a link that makes life complete! (getting up, still laughing wildly) ALLEN Boss-----. Junior------. What the hell happened? Hey, Boss. What is THAT-----? (A giant Gnosis boss emerges before them.) ____3.7.5: Return____ As translated by Henry Jerng (We see a vision of our party plus Nephilim and Febronia, looking at a tall tree. Under the tree, a woman who looks like Febronia appears to be baby-sitting two kids at play.) FEBRONIA I'm sorry, Shion------, for making you remember painful thoughts------, but----- - SHION There are--- two of your------. FEBRONIA That's not me sitting over there. That's a virtual image, an illusion, created for those kids. This is a world created just for Cecily and Kass, my younger sisters. You're seeing it through the construction power of KOS-MOS' Encephalon. ALLEN But, they seem somewhat happy------. FEBRONIA Even so, I wonder if you can see this------. (Suddenly, the scenery completely changes from green pastureland to a dark, desolate, grim-looking place.) FEBRONIA (continued) This is a cage that imprisons these kids------. It's a spell cast by a system created by people to control Zohar. However, for these kids, this is a real world. I want you to release my sisters from here. Please, for the sake of our (Realiens') future------. SHION Realiens' future?------ NEPHILIM It's not just for the Realiens------. It's for the continued existence of people, animals, and all things conscious----. Febronia and I can only exist in this world of consciousness, and so we can only intervene the real world for a little while. Therefore, we called you, to change the future------. SHION Change the future? NEPHILIM Look. (Nephilim lifts her right hand, and their surrounding changes to that of a star- filled space. They see a planet spotted with bright lights.) SHION Miltia------. (From far away, KOS-MOS comes zooming in on Miltia.) SHION That's--- KOS-MOS. (As the surface of the planet begins to form a mesh of patterns or waves, a singularity of energy pulse is fired into space in KOS-MOS' direction. Against this red beam of energy, KOS-MOS fires some blue beam to counteract it. Eventually, this ignites a huge explosion that engulfs space as far as the eye can see.) NEPHILIM That wave motion is a body of consciousness called "U-Du". JUNIOR U-Du-----. NEPHILIM U-Du is the source of the local phenomenological transmutation that engulfed the Miltia space. The scene you just witnessed is a vision of a future that takes place when KOS-MOS, in her original form, meets up with U-Du. Once awakened, U- Du will turn the people who try to wake "him" up and the consciousness of the man who seeks "him" into food------. JUNIOR Will "he" wake up?------ NEPHILIM The future you saw just now is one possible phenomenon among infinite possibilities. However, it doesn't mean it's decided. A small wave, newly born, can spread ripples throughout everything. So, phenomena will change moment by moment, like the floating wave. SHION So, you're saying that we're the wave. NEPHILIM Before that happens, for the sake of that, I wanted you to confront the past. However, it was still unreasonable. I'm sorry. SHION Why us? NEPHILIM You came into contact with the Gnosis. But you are still "as you were". So---. SHION So------. NEPHILIM Someday, there will be a time when I can tell you about it. If you go to Miltia- --- the place where it all started-----. SHION And if I do go------ (Nephilim and Febronia disappear) Wait! (A door appears before them. Shion opens it and steps through.) (We see an image of KOS-MOS cruxified on a stone cross. The party arrives on the scene. Shion steps up to KOS-MOS and strokes her hair.) SHION KOS-MOS------ Here you are------. (KOS-MOS emits some unusual bright light) (gesturing the cross in a motion of prayer) You're becoming the messenger of God------. KOS-MOS Releasing the protection to the deep region. (The party returns from the Encephalon dive. Shion removes her glasses. The seal to KOS-MOS' coffin is broken, and the lid lifts up. KOS-MOS awakens and gets up.) SHION Good morning----- KOS-MOS------. KOS-MOS Good morning, Shion. (scanning around to survey the other members of the team) CHAOS It looks like everyone returned-----. ALLEN (rushing toward Shion) Chief! (hugging her, to her complete surprise) ------ It's great that you're safe------. SHION (in Allen's embrace) Allen------. (On Durandal's bridge, the party pays a visit to Lavis. Shion walks toward Lavis, accompanied by Lavis' guard.) SHION Here's the memory data of humanoid anti-Gnosis weapon KP-X, abbreviation KOS-MOS. Protection level AAA. There's no possibility of alteration. LAVIS (saluting Shion) (receiving the card) I'll take good care of it. It looks like we won't leave the Miltia solar system until the accusations are cleared up. (Later, on the bridge, Mary, Shelly, Junior, and MOMO gather for a little chat.) MARY Yeah, it's great that we're not in the plight of being captured for anti- Federation crimes. SHELLY You look dazed. Did something happen? JUNIOR Um. Well, various things------. Frankly, I can't believe them, even now------. (MOMO seems concerned about something) LAVIS' VOICE Yet another important person has returned. MARY Ah--- Gaignun. (rushing, along with Shelly, to embrace him) JUNIOR Hey. GAIGNUN ------ Thanks for your trouble. JUNIOR Even so------. But------ I had remembered many disagreeable things------. ----- Shion, that girl's name was Nephilim, right? SHION Ye, yes. JUNIOR You're certain? SHION Yes, but------. JUNIOR I see------. SHION What's the matter?------ JUNIOR Um, nothing------. If there's some relationship between that girl and "something" I know about------ then it looks like we're going to be very busy--- ---. (At the park, Allen and Chaos are quietly sitting at the bench. Only Chaos seems to be enjoying the scenery outside. Allen seems troubled.) ALLEN The Chief cried------. (reflecting on a time when Shion visited Kevin's grave amidst a downpour) It was the second time I've seen her cry------. Because she won't say anything to anyone even when she's sad, I feel that, I know that, something is wrong. I'm not just a simple subordinate. I------ want to cry for her------. Sometimes----- - I want to do that------. CHAOS Allen, you can. ALLEN (looking at Chaos) You're a nice guy. (You listen) even when you don't know anything about me or the Chief. Sorry------ No------ Wait; I didn't want to say that------. CHAOS It hasn't been long since I met you and the others, but I like you, Allen. ALLEN You're too kind.------ CHAOS Kindness------ binds people sometimes. Still------. (We see Gaignun's office/room. Gaignun is sitting at his desk, looking very serious as always. Junior sits on his bed next to Mary and Shelly, who are taking a little rest.) MAN'S VOICE KOS-MOS' deep region records were verified today. (it's Helmar) The Federation fleet is beginning preparations to return to port, and accusations against the Second Miltia government and Kookai Foundation will be dismissed formally tomorrow. You've done well. GAIGNUN Thanks to your help. My appreciations. (checking that Shelly and Mary are asleep) It looks like Mizrahi's all-purpose model is fairly important. HELMAR Yes. I don't think that our enemy is just quietly watching and waiting. I want you to take care. GAIGNUN I'm aware of that. Well--- next time, how do you think things will play out----- -? (Shion is lying in bed with her eyes wide open.) SHION Humph----- Though a time of emergency, to hand company's highest secrets over to the Federation government without authorization------ This may mean my head. (thinking about MOMO) MOMO was not well, was she-----. (Thinking about Allen...) ALLEN Chief, well, (obviously nervous about something) won't you go and have tea (with me)? Miss Shelly told me about a delicious tea shop-----. SHION Sorry------. I don't feel like it right now------. (Back to Shion, as she tosses in her bed.) SHION Can't I say it to other people?----- (tossing some more) Nephilim----- Febronia----- Freeing those two--- Febronia's younger sisters-----. And what's the deal with KOS-MOS and U-Du---? How should I confront the past---. I don't understand--- anything. +------------------------------------+ | 3.8: KOOKAI FOUNDATION REVISITED | +------------------------------------+ From the point Shion comes out of the Encephalon until she enters the Song of Nephilim. ____3.8.1: Song of Nephilim Shows Up____ Starting from when MOMO goes missing, as translated by jetfuel. About 25 minutes. (Shion, KOS-MOS, Ziggy, chaos, and Jr. encounter Allen in a hallway.) ZIGGY Have you seen MOMO? ALLEN No. She still hasn't come back? I thought she was definitely with... ZIGGY She stayed behind by herself to tend to the wounded residents. When we went to meet her, she was gone. We thought she came back here, but... JR. Taking care of 'em... All right, let's scan our 100-Types. They're the same model, so they should be able to give us a clue. ZIGGY Please do. Remember that the Gnosis could still invade the colony again at any time. --- (MOMO is lying on the floor somewhere dark, and she gets up.) MOMO Where am I? It's very cold. What in the world...? (We see in MOMO's memory when she runs after what she thinks is her father.) MOMO Papa!! (Albedo shows up, and we are returned to the present.) MOMO No good. I can't remember. I wonder what this is... This smell... It's making me very scared... It's faint, but... Where's it coming from...? Who's there! (MOMO finds the out-of-commission 100-Type Realien.) (Ships and AGWSs battling Gnosis in space.) UNDERLING Gnosis fleet becoming even larger! Closing in from the port side in 60 seconds! (or something like that) Second AGWS defense line isn't holding up! PICARD LOOKING DUDE Regrouping the armada comes first! Hey! What's the 100-Types' obeservation showing! UNDERLING 2 Same as before. The Gnosis are concentrating on the Kookai Foundation. They're grouping at a radius of 1600Km. PICARD Of course. Helmar... So it was true about Miltia's inheritance... All personnel, reset targeting for Kookai Foundation! (something) (The ships all turn to target the Foundation.) MOMO Number 0097. MOMO's sister. That's right, isn't it. This place is... Papa's... This is the first chance I've had to meet you, and we can't exchange any words, but I've wanted to ask so much about you, and about Papa. (the 100-Type stirs) Are you still alive!? Hey, are you all right? Who did this to you?? (The 100-Type puts her hand to MOMO's face and shows her a memory: Mizrahi approaches the tank in which MOMO is floating, Emeralda-style.) MIZRAHI Soon. Soon you will be born into this world. And when you do, you should do many good deeds... If you do... If you do, you... You can become human! You can become my Sakura! MOMO Papa... (The 100-Type shows MOMO another memory: Albedo cracks his knuckles, hits the 100-Type hard, and laughs.) MOMO Just now... Was that your memory? Thank you. For showing MOMO what Papa was like. (He's) here, isn't he... (The guy) from just now... (MOMO walks off, and the 100-Type twitches a bit.) (on the Durandal's bridge) OPERATOR The fleet is targeting the Foundation! Really... What are they thinking at a time like this!? SHELLY I know the reason. Look at the formation of the Gnosis. The Gnosis have centered around our colony. GAIGNUN How're the Zohars in our Isolation Area? MARY Sleeping! Attract Inhibitor output is also at normal! GAIGNUN If we assume that the Zohars inside the Durandal are not calling the Gnosis... JR. (psychically to Gaignun) Gaignun... What we've been hearing... this is it, isn't it. GAIGNUN (psychically back to Jr.) Yes. There's no mistaking it. Even though it seems that everyone else can't hear it. SHION Hey, Don't you hear something?... A song... or something...? ALLEN A...song? (Jr. and Gaignun look worried) I don't hear anything. Isn't it just your imagination? SHION Really...? I swear I can hear it, though... JR. (psychically) Shion can hear it...? GAIGNUN (psychically) But... What is this uneasy feeling? It hasn't left my mind for some time now... This image... JR. (psychically) You too? It's the same with me. It's like being dragged into darkness, this sensation... JR. AND GAIGNUN (looking up to the Gnosis ships outside) It can't be...! (MOMO is walking in the dark) MOMO I guess... It wasn't my imagination at all. This is... (she stumbles upon a very large number of dead 100-Types, falls to her knees, and heaves, or cries, or something) ALBEDO (showing up from out of nowhere) Those tears... Beautiful! Tears of pity for others... Are the most precious fluid in this world. Speaking of which... (?) Do you have that capability? Isn't mourning for the dead a characteristic of "people"? MOMO You... Did this, didn't you? ALBEDO My adorable Kirschwasser... But... Can this be called a "dead body"? (breaks the arm of the realien he's holding and laughs as MOMO flinches) "Frailty, thy name is woman." (from _Hamlet_) No... That's wrong. You (plural)... Were never even in a womb to begin with... (tosses the dead realien) (pulls out a knife and grabs MOMO, holding it close to her face) People fear their own fragility. With the smell of death called the outside world, they escaped from the used-up oceans. They built up this world. Culture. Civilization. All of it born by frail "people". It's a raw, warm world of illusions. Tied up with a sash of virtue. Waste equal to a nun's distracted thoughts. And inside of that... You depend on flesh. Continuing on with a physical soul. Without an unclean thought. A spiraling surge with no impurities. That is is a mixture of fire, breath, and soul. What could this be called, but an "angel"? A consciousness without impurity made new. It's a necessary thing. It's "reality". And it is definitely... Something I will never stop seeking!! (chops off his own freaking arm) (advances toward MOMO waving his glowing wound, until it instantly grows back) Bam! (laugs insanely) (cuts off his own head) (MOMO falls down) (laughs more) (disembodied head talking) Ah, don't tremble like that, my adorable Peschèr. Don't make me feel sad like Peschèr is... Ah? Just now... You pictured in your heart the shadow of a man, didn't you... Who is that redhead? Redhead... Rubedo! Is it Rubedo!? Oh, this is nice!! (laughs, then stomps his own head apart; a new one grows back) He said while he was vomiting blood... "The barley that falls to the ground and dies remains just a grain", he said. Barley? With barley and such, the more you sweep up and cast aside, the better it grows. Just like this neck! (laugs really insanely) How about you? Lovely Peschèr... (MOMO passes out) (stands over her and laughs insanely) (Armada ships begin charging up to fire at the Foundation) (aboard the armada ship) UNDERLING Captain! We have not received an attack order from the armada headquarters! PICARD (something)!? The truth of their treason is obvious! We'll end this! Target Kookai Foundation! All ships, attack!! (some kind of wacked out wave-thing disintegrates a bunch of Gnosis ships) (aboard Durandal) JR. What was that light just now! (aboard the armada ship) PICARD That crazy--! That "that thing" should come to this place...! (aboard Durandal) SHION (looking up) Daybreak? (name of the big ship, I think) (we see a Rhine Maiden) VOICE OVER COMMUNICATOR Woglinde II, Wellgunde, Floshilde, no abnormalities. Rhine Maidens, nominal. Thirty seconds until second strike. WELLGUNDE VOICE Wellgunde, confirmed FLOsHILDE VOICE Floshilde, confirmed (we see the much larger ship traveling with the Maidens, and then inside, Wilhelm in his office.) VOICE Second strike, preparation complete. All ships in position. (Wilhelm gives the signal, and the four ships deliver another wave, disintegrating the remainder of the Gnosis ships.) SHION The Rhine Maidens... That was perfect... MIYUKI (offscreen) Senpai! (this is a Japanese word used to refer to one's superior, but you knew that) SHION Miyuki!? Where did you come from! (Miyuki's face shows up on a screen) MIYUKI Hee hee! How 'bout that! Great, eh? Did you see the Rhine Maidens!? I put in a request for reassignment to the 2nd department and got accepted! Otherwise I wouldn't be here looking at you right now! SHION The 2nd department--!? You-- MIYUKI I'll explain later. Is KOS-MOS there? SHION Hm? Uh, yeah, she's here... MIYUKI I'm sending something over now. (a Vector briefcase materializes) SHION (opening the case) Miyuki, this... MIYUKI It's centered somewhere in this area of space; Some kind of point of energy is forming. It's very likely that that's what's summoning the Gnosis! SHION Point of energy, you say? MIYUKI Yes. Our observation room tells us there's clearly something artificial there. And, if we link KOS-MOS's D.S.S.S. sensor and the Daybreak's mainframe, We can find the point of energy's exact location. It seems to us that it's being cloaked by some sort of sub-space(?) system. There should be some disturbance in the space, So if we open it up, we should be able to find if there's something hidden inside! SHION So then, the PT Cartridge... So... Do you even know what this is? MIYUKI Of course! ...Is what I'd like to say, but... I just transferred here, so... I don't really know. SHION Really... This is a weapon that creates a local phase transition to destroy everthing in the vicinity! Even though it's just "local", if used correctly it has the power to annihilate an entire star! Using it in such a concentrated area would be absurd. KOS-MOS Shion. SHION What is it, KOS-MOS? KOS-MOS If we restrict the level of mass to phase transation, Activation without effect to the Federation Armada or the Kookai Foundation is feasible. SHION Can you do that? KOS-MOS Please trust me. I was made for this purpose. MIYUKI Even the Rhine maidens have a limit to their attack. Please go for it quickly while we deal with the appearing Gnosis! SHION But... JR. Shion... This is the Song of Nephilim. There's no mistaking it. SHION Song of Nephilim? What is that? JR. It's the final result of Joachim Mizrahi's research while he was alive. It was the Song that made Miltia to perish, and the Gnosis appear! We have to do something before everything goes insane. SHION Everything goes insane...? JR. We still haven't found MOMO! Please, hurry up! SHION Yes, but... ZIGGY Have we found MOMO yet? OPERATOR We're still searching, but we have not found her. ZIGGY Is that so. Shion, decide. If more Gnosis show up, it's over. SHION All right. Let's try doing the only thing we can do. (KOS-MOS floating in space) All right, KOS-MOS. Restrict the phase transition to a feasible amount, okay? We only need to find the source of the point of energy. KOS-MOS Understood. Adjusting phase transition mass level. 0.11 MPT. Transition time 4.8. Set to negative 38 of 10. Loading cartridge. (KOS-MOS's gun gets reallllly big) MIYUKI D.S.S.S. - mainframe bypass secured. Beginning scanning in all directions. KOS-MOS Direction 8018, (U.M.N. something) distortion discovered. It's faint, but from the distortion is coming a column pulse. SHION That's it! And the vector? KOS-MOS Vector confirmed. Awaiting command. SHION Shelly! How are all ships' energy shields? SHELLY Preparation complete. Whenever you're ready. SHION Roger! KOS-MOS! Phase transition cannon, fire! (KOS-MOS fires, and a huge inverted pyramid appears) (We see Albedo holding MOMO, as the walls shake. It becomes apparent that they are inside the pyramid.) ALBEDO Sooner than I expected. (sets MOMO down) The "key" sleeping inside you... Shall I carefully search for it? (inserts his hand into MOMO's torso as if it was liquid. MOMO wakes up.) MOMO Stop... Please don't... come inside... of MOMO... (she flashes back to when Jr. gave her the bullet) Jr.... Ziggy... MOMO... is scared...! (back on the Durandal) GAIGNUN Still... JR. It's just like before... It hasn't changed at all... SHION That's... The Song of Nephilim? Professor Mizrahi's... Miltia's... MOMO (psychically?) Help me... Jr.... JR. MOMO's... MOMO's inside there! GAIGNUN Is it true? MARY Scanning! OPERATOR 100-Type Realien Prototye "MOMO's" location confirmed! Inside the phase distortion! ALLEN MOMO...! Why is she in such a place? JR. Shit!! Albedo! It's him! When I heard MOMO's voice, I felt him too! GAIGNUN Albedo? I now understand the uneasy feeling I've been having. And why she is in such a place. ZIGGY What do you mean. GAIGNUN She--MOMO-- was left by Joachim Mizrahi. She had an essential recording, because she is a special Realien. Albedo and U-TIC have both been seeking it. Since long ago. ALLEN Who is Albedo? JR. He's what I cut off and threw away. He's my own dark side. ALLEN Dark side...? ZIGGY Jr., bring this ship near the Song of Nephilim. You don't need to go right up next to it. If you could lend me a small ship, that would be adequate. JR. Wait up! I know without you telling me. I am going to save MOMO. Whatever happens. ZIGGY Stop it. JR. And if I don't!? ZIGGY When someone close to them is in trouble, people let go of reason. And it always ends in grief. I have seen many of my colleagues end up like that. JR. You think I'm like them!? ZIGGY Aren't you? This counterpart of yours called Albedo. When you confront him, can you remain calm? If you can say yes to that, then I won't say any more. But if not... JR. Is that how it is? That's a problem, huh! Are you saying you've lived through more fights than I have? Tell me! How you've got the skill to stay so dry! ZIGGY Have nothing in your head but numbers and tactics. Do not think of the face, voice, or memories of the one who is important to you. Even if you think it is heartless. Too strong of a noise will ruin everything. That is what I have learned in these one hundred years. JR. When humans are replaced by numbers, that will be the end... Cyborg. ZIGGY Jr. Hold back thinking about what your counterpart will do to MOMO, and your personal feelings. If you do, you can save MOMO. That's the advice of an old man. You should listen to it. (Text conversation in which they talk about how they should use the Elsa to go to the Song, and Shion performing the obligatory "please, you have to let me come with you!" routine.) ____3.8.2: To the Song____ (the Rhine Maidens and the Daybreak are blowing up Gnosis as they appear, and the Elsa is cruising toward the Song.) (inside the Elsa) HAMMER Confirmed possible docking location on the side! Captain! MATHEWS All right! Let's go there! Tonny! Be careful! TONNY Roger! Now heading to dock to the side-- SHION Wait! TONNY Huh? SHION Tonny... The top... TONNY Are you telling me to go up!? SHION Please, just pass by it once. TONNY All right... Just once! I dunno what's gonna happen though! SHION Thank you... (the Elsa flies up to see the top of the Song) SHION (flashing back to when she was a child, looking out the window of her mother's hospital room) There's no mistaking it. This is what I could see from the hospital window... That place. (the Elsa moves in to dock to the Song, and it's time to go in) +------------------------------------+ | 3.9: SONG OF NEPHILIM | +------------------------------------+ All the stuff going on in there. ____3.9.1: In The Song____ (Shion, Jr., Ziggy, chaos, and KOS-MOS enter the Song to find MOMO collapsed on the floor) JR. (Shaking MOMO gently) MOMO! MOMO! (MOMO looks up blankly) MOMO! Did something bad happen!? No way... Did he, already...? Shit! That son of a bitch! MOMO's consciousness... He will NOT get away with this! You wait. I'm going to go take care of this. SHION Jr.! JR. That bastard Albedo went and reversed her Spiritual Link. ZIGGY Reversed her Spiritual Link...? JR. The reverse of the psychic link Gaignan and I have... He can forcibly take in someone else's mind, invade all the way into their consciousness and recover the memories he wants. SHION WTF! Then, MOMO's consciousness... JR. Yeah. So, everyone just go back. I'll take care of this myself. CHAOS Wait. Going by yourself would be ridiculous. (a long look is exchanged between JR. and chaos) JR. Sorry. This is... "Our" problem. So... CHAOS But... (MOMO walks up to Jr.) JR. MOMO... You mean, you want to come too? (MOMO nods) SHION I'm going too. CHAOS Shion... SHION It's like I said before. The destruction of Miltia, the appearance of the Gnosis, it's all because of this Song. If this place has anything to do with "that place" that I know of, Then it's... My problem, as well. ____3.9.2: Confrontation with Albedo____ This begins when you enter the central chamber in the Song of Nephilim and meet Albedo. JR. Albedo, you... ALBEDO (MOMO in his arms) Oh, you're still alive? Don't give me some stale speech. Those words have no meaning to me. So, Have you told this little girl yet? How you and I are the same kind of monster? JR. MOMO! (the MOMO behind him starts choking him) FAKE MOMO Give me... What's inside you... JR. MO...MO... (Fake MOMO turns into Kirchwasser) SHION MOMO! ZIGGY No, it's not! This is... ALBEDO A soul that does not depend on flesh... Clean, and without fixed memories. Only a longing for Rubedo. JR. (releasing a blast of energy and knocking Kirschwasser back) STOP IT!! ALBEDO Did you see that, Peschèr? This is his true nature. A consciousness that clings to life is utterly pathetic. So ugly... Rubedo... MOMO Jr.... (Albedo sticks his arm back into MOMO) JR. Albedo! (drawing gun) Just try doing anything else to MOMO! ALBEDO Doing anything else? You mean like this? (shoves his arm into MOMO) JR. Bastard!! (shoots) ALBEDO (regenerating his freshly blown-off arm) Ah, what a lovely pain... Pain is essential to verifying one's own existence. Think about it and remember, Rubedo... What you should do about me... Or has all this time made you forget? JR. You can say whatever you want; give back MOMO! ALBEDO No good. You'll let me continue getting the part I need from her. And I'll make you remember... What you are. (shoves arm into MOMO again) JR. SHUT UP. Just the words of someone so easily polluted by U-Du and who's now running wild. SHION Jr.... ALBEDO Polluted? No... Evolved! At that time, I knew just a fraction of our power. The force that flew into me, is now a part of me! Not like the fragmented existence of the rest of you! I am a perfect current of consciousness! JR. S-- Stop it!! ALBEDO (moving his arm back and forth inside MOMO) But it feels so good!! Don't you want to try it, too!? JR. MOMO! (shoots Albedo twice, blowing off his head, which is then regenerated) ZIGGY Impossible! Was that... Nanomachines? SHION No... Nanomachines can't regenerate that fast, and... A type that can regenerate the head hasn't even been invented. CHAOS He's U.R.T.V. The same as Jr. SHION Eh!? CHAOS They exist only to eliminate U-Du. SHION U-Du... ALBEDO Rubedo... You still don't remember? No, that's not it... Fear? Is that it? Are you afraid? That's it! Naturally... You are nothing but a body. Rubedo. How sad for this little girl who has been clinging to a cruel person like you! (the bullet Jr. gave MOMO tumbles across the floor) A bit more... After this, everything in the little girl will have flown into me. Do you know what that means? You know, don't you, Rubedo... So... how much can you endure? (shoving his arm in as far as it will go) (MOMO screams as Albedo looks satisfied) JR. STOP IT!!!!! (releases a burst of energy that seems to stop time) (we see a memory of Joachim Mizrahi) MIZRAHI This is as far as I go. Now, your awakening... can't be prevented by anyone. I can't do anything but postpone that time. So I'll just have to trust you... Time continues on... Eventually you will meet them(fem) So for that time... VOICE OF ALBEDO Is that... Joachim Mizrahi? Show me... Everything you entrusted Peschèr with! (memories go flying by) (back in reality, the burst of energy knocks Albedo over) JR. (running over) MOMO! Are you all right? ALBEDO (laughing and looking at KOS-MOS) Is that it? Is that how it is? (looking at Shion, then both KOS-MOS and Shion) (his AGWS shows up, and he jumps onto it) But now, Rubedo... Let's have a bit of fun for a while. (inside AGWS) So, come on! Our time is now. (Kirschwasser gets sucked into the console) (fight Albedo in his AGWS, Shimeon) ____3.9.2: Confrontation with Albedo____ This begins when you enter the central chamber in the Song of Nephilim and meet Albedo. JR. Albedo, you... ALBEDO (MOMO in his arms) Oh, you're still alive? Don't give me some stale speech. Those words have no meaning to me. So, Have you told this little girl yet? How you and I are the same kind of monster? JR. MOMO! (the MOMO behind him starts choking him) FAKE MOMO Give me... What's inside you... JR. MO...MO... (Fake MOMO turns into Kirchwasser) SHION MOMO! ZIGGY No, it's not! This is... ALBEDO A soul that does not depend on flesh... Clean, and without fixed memories. Only a longing for Rubedo. JR. (releasing a blast of energy and knocking Kirschwasser back) STOP IT!! ALBEDO Did you see that, Peschèr? This is his true nature. A consciousness that clings to life is utterly pathetic. So ugly... Rubedo... MOMO Jr.... (Albedo sticks his arm back into MOMO) JR. Albedo! (drawing gun) Just try doing anything else to MOMO! ALBEDO Doing anything else? You mean like this? (shoves his arm into MOMO) JR. Bastard!! (shoots) ALBEDO (regenerating his freshly blown-off arm) Ah, what a lovely pain... Pain is essential to verifying one's own existence. Think about it and remember, Rubedo... What you should do about me... Or has all this time made you forget? JR. You can say whatever you want; give back MOMO! ALBEDO No good. You'll let me continue getting the part I need from her. And I'll make you remember... What you are. (shoves arm into MOMO again) JR. SHUT UP. Just the words of someone so easily polluted by U-Du and who's now running wild. SHION Jr.... ALBEDO Polluted? No... Evolved! At that time, I knew just a fraction of our power. The force that flew into me, is now a part of me! Not like the fragmented existence of the rest of you! I am a perfect current of consciousness! JR. S-- Stop it!! ALBEDO (moving his arm back and forth inside MOMO) But it feels so good!! Don't you want to try it, too!? JR. MOMO! (shoots Albedo twice, blowing off his head, which is then regenerated) ZIGGY Impossible! Was that... Nanomachines? SHION No... Nanomachines can't regenerate that fast, and... A type that can regenerate the head hasn't even been invented. CHAOS He's U.R.T.V. The same as Jr. SHION Eh!? CHAOS They exist only to eliminate U-Du. SHION U-Du... ALBEDO Rubedo... You still don't remember? No, that's not it... Fear? Is that it? Are you afraid? That's it! Naturally... You are nothing but a body. Rubedo. How sad for this little girl who has been clinging to a cruel person like you! (the bullet Jr. gave MOMO tumbles across the floor) A bit more... After this, everything in the little girl will have flown into me. Do you know what that means? You know, don't you, Rubedo... So... how much can you endure? (shoving his arm in as far as it will go) (MOMO screams as Albedo looks satisfied) JR. STOP IT!!!!! (releases a burst of energy that seems to stop time) (we see a memory of Joachim Mizrahi) MIZRAHI This is as far as I go. Now, your awakening... can't be prevented by anyone. I can't do anything but postpone that time. So I'll just have to trust you... Time continues on... Eventually you will meet them(fem) So for that time... VOICE OF ALBEDO Is that... Joachim Mizrahi? Show me... Everything you entrusted Peschèr with! (memories go flying by) (back in reality, the burst of energy knocks Albedo over) JR. (running over) MOMO! Are you all right? ALBEDO (laughing and looking at KOS-MOS) Is that it? Is that how it is? (looking at Shion, then both KOS-MOS and Shion) (his AGWS shows up, and he jumps onto it) But now, Rubedo... Let's have a bit of fun for a while. (inside AGWS) So, come on! Our time is now. (Kirschwasser gets sucked into the console) (fight Albedo in his AGWS, Shimeon) ALBEDO (jumping down from his AGWS) Pretty good, Rubedo. You're getting closer to how you used to be. But it's still not enough. Back then, you were more like this! (starts shooting energy) JR. Albedo! Don't get carried away!! (releasing burst of energy to meet Albedo's) (aboard the Durandal) GAIGNUN Jr.! MARY Little Lord! No! (back in the Song) ALBEDO What's wrong, Rubedo? Wasn't the existence called "you" at that level? Show me! Everything you have! CHAOS No, Jr.! If you get caught up in this any further... You'll...! (MOMO awakens and sees Kirschwasser nearby) KIRSCHWASSER Papa always only looked at you. So, we... We all... Wanted to be... you... MOMO It's not like that. We should all be together. But... (she stands to face Albedo and Jr.) ALBEDO Yes, Rubedo... Just a bit more... Just a bit more and you'll have what you wanted! Come on! Come on! Come on! Come on!! (Jr. expands his energy field) CHAOS Jr.! (The energy fields start decreasing) SHION What... MOMO? JR. MOMO? MOMO You've taken so much from me... But so have I... A part of you has flown into me. So... ALBEDO So? So you're doing that? MOMO Why do you torment everyone? MOMO's sisters liked something in you. Even looking in your cruel eyes, they believed in you! Their feelings... Their hearts... Don't crush them! ALBEDO Crush? Sisters, you say? Look at your feet! (indicates dead Realiens) What flower did all these dead bodies bloom from? Yes! You, Peschèr. It was all Mizrahi. Your beloved Papa desired too much. MOMO Papa? ALBEDO Yes. Right, Rubedo? JR. You... Just try saying any more! Come on!! SHION This can't be forgiven! They aren't your toys!! Every one of them has a will and a life! That... VOICE You're making me sick! (?) SHION Huh? (a light radiates from above) ALBEDO A new face? (a blue-cloaked, masked figure appears) BLUE If you've got all this time to play around, you should attend to your duties. These ones are not your current objective. ALBEDO Tell him, "that" belongs to me. JR. Stop!! (runs after Albedo and is stopped by some energy field... lots of weird energy fields around here) BLUE Where do you think you're going? Won't you let him have some freedom for a little while? I'll be your opponent for now. (Albedo flies away in his AGWS and starts looking through memories acquired from MOMO. We see a circular structure in space, which then fades. Albedo reaches his hand out to a light.) ALBEDO So this is the Y-Data. VOICE I do not exist for you. (KOS-MOS appears) ALBEDO Stupid protective measures. This thing... (KOS-MOS fades out, and a nude Shion fades in) Wh-- You!! Hm. All these extraneous traps... But... How interesting! How very interesting!! +------------------------------------+ | 3.10: PROTO MERKABAH | +------------------------------------+ Let's wrap this up. ____3.10.1: Showdown with Albedo____ This begins when you enter the big ol' room at the bottom of the long elevator, and ends when you fight the final boss. (The party runs along a walkway and enters a large room to find Albedo standing atop a big device.) ALBEDO You're late. I'm tired of waiting for you, Rubedo. Look. This guy's already full. (?) (Albedo jumps down) Well then, what are we going to do? Shal we continue what we started before? (Albedo glows and releases some sort of energy projection of himself) JR. Wh-- What the heck is that!? Are you doing that? ALBEDO It's nothing to be surprised at. This is the power of will-- The inherent power that everyone has. It's nothing more than your own perception causing you to feel it. But, perception and pain are one and the same. So, feel it-- You, too. Feel this pain!!! (Time to fight Albedo again. Kick his butt for me.) JR. Answer me! What are you doing this for!? Is there some kind of meaning you can gain from this!? ALBEDO If you're asking for a reason, I have one. This...Rubedo... I am doing this for you. JR. For-- me? ALBEDO Have you forgotten, Rubedo? That time 14 years ago... What you did to us!? (Jr. begins having a flashback) The cause of it all was you... Because you closed off your mind, our spiritual link was cut off... And one by one all of us were invaded by the "Song." You left all of us behind inside that fear... Did you think we had any other choice than to entrust you with the Song? Remember!! And realize what you did!! JR. Surely I-- that time-- ALBEDO (laughs) Admit it! You coward!! JR. Yeah! I was afraid! Instinctively! SHION Jr.-- ALBEDO Yes, you have to atone for what you did to us! I represent everyone that you erased! But... The truth is, I'm thankful... Rubedo... That it's just me who was able to find the way. To a new world... JR. A new... world? ALBEDO That is my only purpose. It's a simple thing. Isn't it? JR. I don't know what the hell you're talking about, psycho! (Albedo jumps back atop the big device and laughs.) ALBEDO At first, I was doubtful. But now I know better. Confidence came from being made to go through that imperfect experience. This is just a little side show to ascertain that. Do your best to make it enjoyable. (The huge device opens up to reveal a big Gnosis and a floating gyroscope- looking artifact.) JR. Bastard... Have you been fusing Gnosis with a nuclear reactor!? ALBEDO With the use of(?) this guy, Proto Merkabah cannot be stopped! You know it. Oh yeah, and time... There isn't much of it left. Just about 5 minutes... So... How far do you think that body of yours can go? MOMO How cruel... Jr. is trapped, and he's happy about it! ALBEDO See ya! If you survive, let's meet again! Rubedo. My fragment. JR. Albedo! MOMO Jr.! Look out! JR. What!? (Jr. gets met by a field of energy from the Gnosis. The Gnosis solidifies.) JR. Damn it... We have to do something about this first? ZIGGY Yes. This is our first priority. CHAOS Everyone, be careful! That's not just some normal device! SHION I know. Let's go, KOS-MOS. KOS-MOS Roger. All battle systems, entering fully activated mode. (Fight the final boss.) ____3.10.2: The End____ This begins after you beat the final boss and continues until the credit sequence. (The party is running out of the exploding room.) SHION We'll get caught up in the explosion. Let's hurry up and evacuate this area. (falls down) ZIGGY What is this vibration? MOMO (something)? CHAOS No. It's very slight, but I can feel that it's heading in a certain direction. KOS-MOS Shion. Proto Merkabah's (self-destruct mechanism?) has been initialized. The descent into 2nd Miltia is commencing. (We see Proto Merkabah thrust toward the planet, and then Albedo in his AGWS.) ALBEDO Well. Shall I watch? Your power... (Back inside Proto Merkabah...) SHION Is it true, KOS-MOS? KOS-MOS Yes. If we continue falling at our current speed, We will enter the atmosphere in approximately 8 minutes. ZIGGY Looks like we were set up from the beginning. JR. Bastard! It's just one awful thing after another!... SHION We've got to do something... If an object of this size crashes, 2nd Miltia will... KOS-MOS At our current angle of approach, according to my calculations, Dividing the main plant into about 28000 parts, 99.6% of them will be burnt up before impact. SHION Is there some way to detach each part? MOMO Please wait! MOMO will consult the records inside her. (she does) The control room... We can control the detachment from plant control room number 33! CHAOS Let's hurry! There's no time! (Everyone heads to the control room and MOMO begins working on the panel.) MOMO What-- ZIGGY Is there some sort of problem? MOMO The only time limit we can set on total section detachment is one minute. At that rate, We won't be able to make it to the Elsa in time! ZIGGY Isn't there any place other than this where you can control it? How about remote operation? MOMO It's impossible. The system won't accept any control except from here. JR. Dammit! Isn't there some way to prevent it from crashing without killing ourselves? SHION Any other way? There should be something. There must be, something... MOMO It's no good! I looked up everything and there's no other way than from right here! KOS-MOS Please go on ahead. SHION What is it, KOS-MOS? KOS-MOS Shion. All of you please go ahead to the Elsa. I will stay behind and activate the detachment. SHION Wait a second!! Stay behind!? KOS-MOS The plant will be entering the atmosphere very shortly. No more than 4 minutes 28 seconds remain before we reach the critical altitude. Hurry. SHION But--! KOS-MOS My self-preservation instinct is normal. I do not intend to die with this plant. Do not worry. At my movement rate, I can reach the Elsa in one minute. ZIGGY Is it all right? KOS-MOS Yes. This offers the greatest chance of success. ZIGGY All right. Let's go, Shion. SHION But--! JR. It's OK. Believe in KOS-MOS! She said she'd definitely catch up! So hurry! (They start running.) MOMO Miss Shion... CHAOS Shion. SHION KOS-MOS! You must come back!! All right!? You must!! (They escape while KOS-MOS begins the detachment. Joanne starts to sing "Pain" for us and it's time to get teary-eyed.) ZIGGY Hurry! This place is going to collapse, too! (They rush into the Elsa, except for Shion.) JR. Captain! MATHEWS Kid. What is this shaking? What the hell is going on out there? JR. Proto Merkabah is about to fall into the planet's atmosphere! If it keeps going like this we'll end up crashing! MATHEWS Eh!? JR. So we just set the blocks to detach. That's where the shaking is coming from. Plus... The detailed explanation will come later! Get ready for takeoff!! MATHEWS Get ready...? Aren't we taking off right away!? JR. KOS-MOS is still inside!! We're waiting for her. MATHEWS Huh? Wait a second. You detached it. Isn't it dangerous here? JR. Yeah, I know!! But I said wait, so we wait!! (Outside the Elsa) SHION Please... Hurry up and come back! KOS-MOS... (On the Bridge) ALLEN Captain! Above us! MATHEWS What? (A big chunk hits the Elsa) TONNY Captain! This is a dangerous situation, here. MATHEWS I know! Kid? JR. Shit... What is she doing!? Hurry up and do it! Hurry! (The area around the Elsa starts collapsing heavily) TONNY What are we gonna do! MATHEWS Kid!! JR. All right!! Let's take off!! (They do) SHION What-- Wait!! Captain!! MATHEWS That was close... SHION KOS-MOS!! Please go back, captain!! KOS-MOS is still inside!!! MATHEWS I'm not an idiot. Don't you want to escape? We're getting out of here (without her). SHION But! NEPHILIM's VOICE Relax, Shion. It's all right. Open your heart's eyes. SHION Heart's... Eyes? (Shion sees KOS-MOS running) SHION Captain! The front, port-side wall 400 meters ahead... Get on it! MATHEWS Ah... SHION It's all right; hurry up! MATHEWS Who are you to tell me to hurry up-- TONNY Shion! Port side, 400 meters, right? SHION Mr. Tonny! MATHEWS He-- Hey, Tonny! (Tonny steers the Elsa to the wall. KOS-MOS comes bursting out.) SHION KOS-MOS! (catches KOS-MOS) (Ziggy helps) Mr. Ziggy! (Shion and KOS-MOS rest in the Elsa) SHION Really... You should really go on a diet! (hugs KOS-MOS) Thank goodness!! (Proto Merkabah breaks up. Tonny guides the Elsa through the collapsing Proto Merkabah, Star Wars style.) MATHEWS Tonny! TONNY We're busting outta here! ZIGGY (something) is strange. Let's get to the bridge. MATHEWS What is it! I can't hear you! ALLEN Our altitude is too deep into the atmosphere! MATHEWS Can't you pull us out of it? TONNY No good! None of the controls are any use! HAMMER Stupid! (technobabble) TONNY (technobabble about logical drive) MATHEWS Dumbass! Quit crying and do something! You want to escape from this, don't you? HAMMER (technobabble about shield) (Elsewhere on the Elsa) NEPHILIM's VOICE What are you going to do? (Chaos looks at his hands, and KOS-MOS shows up.) CHAOS You... Wait! KOS-MOS Your pain... Please give it to me. (On the bridge) HAMMER Rear hatch is open! MATHEWS What kind of idiot, at a time like this... Do they want to get burned up!? SHION It can't be! KOS-MOS! You-- KOS-MOS Shion. I will now protect the Elsa with my energy field. Meanwhile, please recover the ship. SHION Don't say impossible things! What do you think you can do with that body of yours? KOS-MOS It is all right. According to calculations, 1 minute 20 seconds will be enough to save the Elsa. SHION If you do that you'll be completely burned up!! Quit acting crazy! KOS-MOS I am happy that I could be useful to you. HAMMER External camera malfunction! SHION KOS-MOS! (Chaos' hands glow. We see Nephilim, Abel, and Wilhelm. KOS-MOS spreads her arms and her head gear flies off.) SHION Please, KOS-MOS! Stop, already!!! (KOS-MOS's eyes glow blue, and her huge white wings protect the Elsa. The Elsa cruises above the surface of the planet.) MATHEWS We're saved... Are we? (Elevates his arm-chair) Hey! Sis! SHION Eh? MATHEWS Bow sub-camera-- Transfer to it. HAMMER Roger. (The screen shows KOS-MOS standing on the bow of the ship) SHION KOS-MOS... KOS-MOS! (Cue "Kokoro" and credits.) ____3.10.3: Credits____ +--------------------------------------------------------+ | BOOK 4: GAME WALKTHROUGH | +--------------------------------------------------------+ Detailed help for the exploration and battle sections of the game. As a general rule, whenever dialogue is written on the screen rather than spoken, this walkthrough applies. Spoken sections are cutscenes and are covered by the Story Translation in Book 3. We're not going to be writing these sections in the strict order that they appear in the game; if there is one area that you'd like to see a walkthrough for, please let us know so that we have an idea of what the demand is like. +------------------------------------+ | 4.1: WOGLINDE | +------------------------------------+ All gameplay that takes place between the beginning of the game and the point where Shion leaves the ship, as covered by Ashley and jetfuel. ____4.1.1: Tutorial____ This tutorial explains basic combat in the game. Most of this is covered in the appropriate sections of this guide. If you want to try each of the tutorials, talk to KOS-MOS and choose one of the options, then engage the enemy. If you'd like to get out of the tutorial and enter the Encephalon simulation, choose the last option. ____4.1.2: Encephalon____ You will start inside KOS-MOS's simulator training area. Advance to through the big doors to inside. Inside on the first floor is a door that is blocked. Use the ladder, upstairs there is a room you can't enter. The mission key is in this room. Proceed to the left go down and around you will fight a AGWS and you can save here. Than you can enter the room that is blocked from the other side. After getting the key blast the door and enter the big locked door. Now you will have a boss fight. Note, after this you can speak to the man working on the VR machine to enter the training area again. If you return a second time you will find the "Battle Passport" where the boss was last time. ____4.1.3: Around the Woglinde____ Now you need to give the research data to the captain. Head towards the bridge, there are maps to look at on the wall along the way if you get lost. On your way you will find that the easy way to get there is blocked because of repairs. So instead go to Shion's room which is right across from the last map you passed. You can save here. Now pass through the Realien Control Room. Along the way thru you can talk to a man who will give you the "Drill Passport". If you don't get it from him now, you can pick it off of the floor in this room later. After that you can play a little drilling game. Also, keep in mind that near the Zohar is a worker who will take your email address and later give you the opportunity to receive some weapons for KOS-MOS. Check the email section for details. When you reach the elevator to the bridge take it to the bridge. After going to the bridge and talking to the Captain now you need to go and talk with the people in the AGWS hangar. Then return to Shion's room and go to sleep. ____4.1.4: Gnosis Attack____ Now you need to get your weapon from the AGWS hangar. You can't survive a fight with any of the Gnosis right now. You have to avoid all contact with them, after the first Gnosis which you have no choice but to go through. After you get your weapon you will still need to avoid contact because now you can't fight the Gnosis in their translucent state. Head for the escape pod which is in the main hangar. On your way talk to a soldier and receive the "Decoder for Segment 7". You can use this key right away and get the "Right Robot Arm". You will get a key from a dead crew member which will allow you to enter their rooms in there you can save again. Keep moving towards the main hangar. A huge event will occur and eventually you will fight a boss. +------------------------------------+ | 4.2: ASTEROID PLEROMA | +------------------------------------+ Ziggy and MOMO on the asteroid, as covered by Ashley. ____4.2.1: Rescue MOMO____ First watch the movement of the enemies, they can all be easily avoided if you want to. Use the R2 button to walk softly. You can avoid the AGWS by using the crane. Find MOMO; she is in the third prison cell. You will need to find the "Master Key" which should be in the monitoring room, you will have to defeat a boss to reach it. [The following bit may not apply to the US version, or it may be flat-out wrong. We're looking into it.] Now you can free MOMO. There is also a save point available near here. If you defeat the AGWS that you avoided earlier you can get the "Decoder 4". [End possibly wrong part] Now return to the monitoring room and use the control panel. Now you can move on and you will eventually reach the next boss. +------------------------------------+ | 4.3: ELSA | +------------------------------------+ All gameplay that takes place on the Elsa, as covered by Ashley and jetfuel. This section also includes Jr.'s excursion to the U-TIC Battleship. ____4.3.1: Curry and Catapult____ You need to take the curry to Andrew. First go to the bridge and talk to everyone; you will get a key. Now take the elevator to the B2F. Then go to B3F, and back up to the other side to KOS-MOS's room. Now return to the bridge for an event. You will be asked to go to the catapult hanger. This is located of B2F floor to the far left. Once there go to the end of the room and press the button. Then return to the Bridge for an event. ____4.3.2: Robot Attack____ With Shion and the others go to B2F. When you get to B2F your party will change to Ziggy, as Ziggy and Momo head toward the Bridge soon you will meet up together. Feel free to go back and save near where you passed Andrew. Now go to the AGWS hanger which is on B2F, the room south of here contains the next boss. ____BOSS: DOMO CARRY____ The robot boss that shows up in the Elsa's catapult bay is pretty mean. Its attacks are based on which icon is in the Event Slot. At the beginning of the battle, it will select a specific icon. For the rest of the battle, whenever that icon shows up during its turn, it will do a strong attack that hits all of your characters. The key to this battle is building up your characters' Boost Gauges so that you can Boost right before the Boss's turn if the chosen Event Slot icon is next. Even if you can manage to do this, it's still a tough battle. ____4.3.3: U-TIC Battleship____ As Jr. enter the ship. Destroy the machines power the laser rays to get past. You will need to unlock the door to area 4. And later the door to area 3. Eventually you will reach the bridge and fight the boss. ____4.3.4: Find Andrew____ Now you must find Andrew. He is in the room where you saved before the last boss fight on the Elsa After finding him return to the bridge and the event will start. +------------------------------------+ | 4.4: GNOSIS MOTHERSHIP | +------------------------------------+ Gameplay in the huge Gnosis ship, as covered by Ashley and jetfuel. ____4.4.1: Around the Mothership____ This is not difficult it is a one way area. Keeping moving forward. You will go thru a mall, offices, and small warehouse. When you see the "sparkling closet" be sure to switch to MOMO and get her transformation. Soon you will reach a research tower and this will start a small event. Then be prepared for a boss fight. +------------------------------------+ | 4.5: DURANDAL | +------------------------------------+ Aboard the Durandal, as covered by Ashley. ____4.5.1: Around the Durandal____ Find Momo, she is in the park area. Then go to bed in the Residence area. Now you will go to the Foundation, there will be an event at the beach. Feel free to look around, when you are finished go to sleep in the hotel. Note: there is a woman in the bar who broke up with her boyfriend and threw her ring in the lake. If you go to the laundromat you will find the Fish detection machine on the 2nd floor; use it at the beach until you find the ring. The woman will then give you the 8th Decoder. +------------------------------------+ | 4.6: KOOKAI FOUNDATION | +------------------------------------+ Aboard the Kookai Foundation, as covered by Ashley. ____4.6.1: Around the Kookai Foundation____ Now you need to go find KOS-MOS; she is in the Elsa. Use the maintenance door to the south in the dock area to reach the Elsa. KOS-MOS is in her room, this will take you to the next event. +------------------------------------+ | 4.7: ENCEPHALON | +------------------------------------+ Chilling inside KOS-MOS, as covered by Ashley and jetfuel. ____4.7.1: Kicking it in the Encephalon____ Now your party will be separated into 2 teams. Just keeping moving forward with both teams. Eventually both teams will meet in the forest. Then you can cross the bridge and enter the church. Save here and then go in the back room of the church for a boss battle. ____BOSS: TIAMAT (HP 6400)____ Known as the "church boss", Tiamat is built from Shion and Jr.'s bad memories. Depending on who attacks before Tiamat's turn, it will have a different attack and weakness. If Shion attacks before it, it will do a particularly nasty all- target attack. This is why it's a good idea to have Shion use her Boost One ether to power up the other characters rather than attacking. After being attacked by Shion, its weakness becomes stabbing attacks. After Jr., beam attacks. After the other character, no weakness. The trick to finishing Tiamat is to have Jr. deliver the second-to-last blow, and have Shion finish it off. If you do not follow this pattern, Tiamat will heal itself and keep kicking your butt. Also, it's a good idea to have MOMO as your third party member, as she can fish a Revenge Power out with her Rare Hunter ability. +------------------------------------+ | 4.8: KOOKAI FOUNDATION REVISITED | +------------------------------------+ Gnosis show up and ruin everyone's day. ____4.8.1: Save 13 People____ Find Allen, he is at the Bar in the Foundation, this will cause an event. Now you need to rescue the 13 people. After saving them there a boss will appear as you try to leave. 1. Enter Iron Man, and save the man in the Iron 3 Display. 2. Enter Our Treasure, and save the little girl from the safe. The code is 1-0- 2-8. 3. Climb upstairs and use the button to raise the gate back in Iron Man. Make sure to pick up the bathing suit here. Go back to Iron Man, and destroy the crates behind the counter, to save the old man within. 4. Go back to Our Treasure, and climb the stairs, and then the ladder to go to the very top. If you head right from the roof, you can enter door #1 (assuming you got the key from the park). If you head left, you can slide down into the garbage area and destroy the dumpster to rescue Oscar the Grouch. Also, if you slide left even further than the garbage area, you can go to the western section and pick up Key #13 from the roof. Head over to the western block (from the ground level). 5. Defeat the Gnosis and destroy the statue to save the old man. 6. Continue west, until you can enter the laundry room. Head into the front-most room to save the woman just standing there. 7. Go back to the room you just came from (don't climb the ladder in the room with the lady you just saved) and head up the stairs, and out the door. You will see a flaming pile between 2 doors. Enter the only door you can, destroy the bookshelf, enter the next room, and exit on the other side of the flaming pile. Then enter the hallway, and continue around the bread shop. Exit on the other side of the lopsided bridge, and walk down it. Push the button to raise the bridge, and backtrack by climbing the ladder. Enter the now-accessible bread shop to rescue the man. 8. Don't slide down the bread shop chute. Exit and continue east over to upstairs of East 6 Shop. Talk to King to rescue him. 9+10. Exit East 6 Shop upstairs, and go down and re-enter on the lower level. Defeat the Gnosis, and destroy the crate in front of Pink Bug to rescue Mina and Johnny. 11. Go back to upper level East 6 Shop. Remember the button on the wall, but ignore it for a minute. Head out to your left, and go through a hallway. Continue down until you re-enter the back room of the laundry area to rescue the young woman you could not get to before. 12. Go back to upper level East 6 Shop, and push the button guarded by those annoying hurt-by-healing gnosis (make sure to kill the first forms on the BOOST round, so they actually die on the POINT UP round!) and enter the door created by the sliding bookcase. Walk through the back passage and talk to the kitty to rescue it. 13. Right past the kitty, destroy the wall to walk out onto a ledge. Head east on this ledge and destroy the wall at the end to rescue a little boy. +------------------------------------+ | 4.9: SONG OF NEPHILIM | +------------------------------------+ Inside the big pyramid thingie, as covered by Ashley and jetfuel. ____4.9.1: In There____ Find MOMO, you can't miss her. Then proceed thru the towers 1, 2, 3 respectively. For the first tower, to determine which floor you go to destroy the boxes. For the 2nd fl, destroy 3 cubes, for the 3rd fl 6 cubes (it goes up by 3's; also note that most boxes contain more then one cube, there is a 2 cube box, 3 cube box, and a 4 cube box also). Once you've pressed the button outside of the 3rd floor, you can get to the 2nd tower via the 6th floor or visit the rest of the floors and get extra stuff. The only save point for the Song of Nephilim is here in the 2nd tower. There are various items to get here. One of the floors allows you to go outside and hit the button which makes it possible to go to the third tower. However you might need to make your way to the bottom and you will fight a boss first. Now move to the 3rd tower. Here find the way outside and hit the button. Now you can go to the center of the towers. I totally suggest going back to the 2nd tower first and saving, because this is one of the toughest Boss fights in the game. As if one boss fight wasn't enough, there are actually two. You can go back to the 2nd tower and save again if you want. As for the music puzzle: Match the sounds of the song, you can hear the song in the room to the left. If you can't get it, here is the answer: red : 2 blocks left blue 3 blocks left Green : 5 blocks left ____BOSS: ALBEDO____ A good portion of the game is dedicated to making you hate this guy. If you don't hate him already from all of his cut scene appearances so far, fighting him in his big AGWS will do the trick. He's got Aerods, a slowing attack, a beam saber, and a multi-target beam attack. I recommend putting all three of your characters in AGWSes with Guard Recovers and the strongest pairs of W-ACT enabled weapons you can find. I tried Guard Cleaners but they didn't seem to remove the Slow effect, but it does wear off. Gear Shields (prevent slow) and anti-beam accessories are nice to have, too. In the battle, have everyone get in their AGWSes. Then have everyone guard for a turn, thus recovering FHPs and defending against whatever crazy attacks Albedo throws at you. Next turn, W-ACT. Keeping up this pattern, Albedo doesn't stand a chance. Every now and then Albedo will start yelling at one of your characters, calling her a wimp and stuff. This means that next turn he's going to nail her with Aerods, so look out. Also, partway into the battle he'll start doing his very high damage, multi target beam attack. If you can live through that, you'll be all right. +------------------------------------+ | 4.10: PROTO MERKABAH | +------------------------------------+ The way the big wheel spins, according to Ashley. ____4.10.1: You're Getting There____ Just keep moving forward; this is a pretty simple map. There are only 2 saves available. You will reach floors 43 thru 45 and you will go up one side and down the other. You can save on the 44th floor. Also the button to lower the gate is on the other side of the 44th floor I believe. Before going up to the 45th floor and thru the lowered gate, save your game. After going thru the gate you will come out to a very open area. You can jump down on to a satellite dish. Here you will fight another very tough boss. Now keep proceeding forward. Eventually you will reach another save point. Save here and go down the big elevator. Soon you will have another boss fight, and then another boss fight with no break in between so be ready. +--------------------------------------------------------+ | BOOK 5: MINIGAMES | +--------------------------------------------------------+ Those devious little time-consuming games-within-a-game. +------------------------------------+ | 5.1: XENOCARD | +------------------------------------+ As very briefly covered by jetfuel, and very extensively covered by Ashley. In order to play Xenocard, you'll need some cards and the カードパスポート / Card Passport. The Passport can be procured by talking to the BartendRobo working in the Restaurant on the Elsa. Activate the Xenocard minigame by using the Passport (in your key items list) while standing at a blue-plate-enabled save point. It should be noted that by changing the Mat setting on the main Xenocard menu will cause some of the game elements to be in English. This might help you out a little. There are 3 card types. バトルカード / Battle Cards イベントカード / Event Cards シチィエーションカード / Situation Cards Battle Cards come in these different kinds. 人間 / People Cards レアリエンカード / ReAlien Cards 機械かーど / Machine Cards グノーシスカード / Gnosis Cards 武器カード / Weapon Cards __OTHER TERMS__ 戦闘フィールド / Battle Field 待機エリア / Standby Area 状況エリア / Situation Area 手札 / Cards In Hand 出札 / Next Card In Deck 捨て札 / Discarded Cards 廃棄エリア / Discard Area __PHASES__ Draw 出札からカードを引きます。 Take a card from the deck. Move 場のカードを移動させます。 Move a card.  Event カードの効果を使用します。 Use a cards effect.  Set カードを場にセットします。  Set a cards place. Block 相手がカードの効果を使用します。Block the opponent from using a card.   Battle戦闘を行います。 Begin battle. Adjust 手札の調整をします。 Change the cards in hand.  __OVERVIEW__ _Main Menu_ Game menu Card menu Help menu Exit _Game menu_ Exhibition Campaign 2 player game Change the background picture Change the play mat (Japanese/English) _Card menu_ Prepare card decks Open card packs View cards _Help_ Tutorial Help Exit Please note that you can quit the game in the middle if you press start and then select the last option. Also pressing select in the middle of the game brings up help. Please take a minute and flop thru the tutorial quickly here are some things that are good to understand. There are 3 types of cards: Battle cards are red. Event cards are yellow. Situation cards are blue. The table has 4 major sections. The Battle field is where the action takes place. The Standby area is where you place your cards before they can go to the battle area; this is to your left. The Situation area, where Situation cards are played, is to your right. The final area is the bottom area which shows the cards in your hand, how many cards are in your deck, and finally your discarded cards. You win the game by making your opponent run out of cards; likewise if you run out of cards you will lose. Try not to use too many cards; at the same time don't lose them in battles. Circle selects, X cancels, while in a phase when you are finished with the phase hit Square and then circle to confirm. For example if you are finished moving all your cards simply hit the Square button and then Circle. Triangle will give you the basic info of the selected card. You begin the game going through a routine of phases; you go through this routine every turn. You will start with Draw. Draw will give you cards, as far as I can tell you receive cards every turn to replace the cards you either moved out of your hand or that you used. So it is possible to end up with a bunch of cards! Next is Move. You can move cards from the Standby area to the Battle field, and you can rotate your cards around the Battle field too. Event, this allows you to use Event cards. Event cards have different affects for every card. The curry card heals other cards HP, other cards damage the opponent's cards on the battle field and yet other cards have different effects. Set, this is where you take cards from your hand and put them to the Standby Area. This is when you can enhance your cards on the battle field by using your Weapon Cards. Also you can only deploy situation cards into the situation area. Block, you do this on you opponents turn. What you can do during the block phase is deploy your own event card, that's all. Please note: you can block your opponents use of an event card as long as you have the 2 event cards that let you counter. Battle, now the cards hack it out. If the opponent has cards, your cards will attack them. If not your cards will attack the opponents deck if they are in range. Adjust, this is when you have to many cards in your hand you will have to discard. Now some other details. Each card has a "cost", which is the number of cards that has to be "spent" from the deck. For an example, let's take a look at the KOS-MOS card level 1. This card has a card type of "mech", an HP of 6, attack of 3, attack type of "shooting", field requirement of 1 human + 1 any, and a cost of 5. She's a very useful unit but with a requirement of 5 cards, rather costly. However, her special ability is "If Shion is present in your own battlefield, she can be moved into battle for free" and "She cannot equip any weapons." Now for the explanation: Card type signifies what kind of card the card is considered to be on the battlefield (important because this determines what kind of cards can be played). There are four different card types and they are: Human (hito), Realien (gou), Mech (ki), and Gnosis (fu). HP is just that. Every time a character is attacked by an enemy unit, they lose HP. When HP hits 0, they "die" and are sent to the discard (Haiki-the discard pile on the far right) pile. Attack is just that as well. That's the amount of damage the card does to opposing enemy units or the enemy deck. Attacktype is one of 5 different kinds. They are hand-to-hand, shooting, hit-all, penetrate, and artillery. Hand-to-hand cards can only attack cards that are in contact with it, so they can only attack enemy cards that are in the front row like themselves. Shooting lets the card attack from any row against any enemy cards in front of it, including the base deck. Hit-all attacks hits all enemy cards on the battle field, but doesn't do damage to the base deck. Hit-All attacks also go last. Penetrate attacks work just like Shooting, except when the attack points weren't fully spent on a single enemy card, it passes on to the next. (for example an AG-05 with 7 AP hits a card with 3HP, the attack will kill that card and the left over 4AP will hit the next card behind it). Artillery is a bit different, its attacks only damages the base deck, bypassing any enemy card that might have normally been blocking the way. Field requirement is the kind of cards that must be present on the battlefield before this card can be moved to the standby area. In the case of KOS-MOS, there must be at least one human card and another unit out there on the standby/battlefield area. If the requirement is not met, the card cannot be played and obviously, the stronger the unit higher the requirement. Cost is the number of cards that are "spent" when the card is played. For an example, the KOS-MOS card has a cost of 5, which means that you have to move 5 cards from the base deck to the discard (sute fuda) pile (the discard pile on the left, the pile that can be re-used). With only 40 cards total, that's pretty expensive. Most cards have a cost of at least one (except Realiens and really weak human cards). If you can't use a particular card, it's either because of the cost (too expensive - not enough cards left in the deck) or the field requirement is not met (this probably occurs more often). For an example, make sure you don't have any event cards or character cards that require a "Gnosis" if you don't have any Gnosis cards in the deck (I learned that the hard way). You can only deploy (set) one battle card per turn, weapons and Gnosis included. The one exception to this is Realiens, you can deploy as many as you can/allowed (some of them will only allow one to be out at a given time, like the Govt. use realiens). __CARD LIST__ Get ready, here it is. H=Hand to hand combat has a range of 1,can only attack cards it contacts S=Shooting has a range of 1&2&Deck, can attack cards in contact and one card behind the contact card B=Ballistic has has a range of 2&3&Deck, A=All ranges No/ Card name/ Attributes/ HP/ATK/ Condition$Cost/ Availability/ Remark 1 Lv1 シオン Shion Lv1/ Human,S/ HP4/ATK1/ na $1/ Rare/ When you destroy an enemy card, you can search thru your own deck, and from among those you can add Shion Lv10 to the cards in your hand. After that the deck will be reshuffled. 2 水着シオン Swimsuit Shion/ Human,H/ HP4/ATK3/ 1 Human $1/ Promo/ No special ability. 3 Lv1 ジギー Ziggy Lv1/ Human,H/ HP5/ATK2/ 1 Human $1/ Rare/ When it attacks whatever it hits will have the "down" effect. This card cannot equip a weapon. 4 Lv1 モモ Momo Lv1/ Realien,S/ HP4/ATK1/ 1 Human $1/ Rare/ When attacking a Gnosis the attack of this card goes up by 1. 5 KOS-MOS Lv1/ Mech,S/ HP6/ATK3/ 1Human+1 any $5/ Rare/ When Shion is on the battle field, there is no cost to set KOS-MOS. This card cannot equip a weapon. 6 Jr. Lv1/ Human,S/ HP4/ATK1/ 1 Human $1/ /Rare /It attacks during both battle phases (yours and your oponents). Jr. will lose this ability when a weapon is equipped. 7 LV1 ケイオス Chaos Lv1/ Mysterious(the bunny),S/ HP4/ATK1/ 1 Human $1/ Rare/ Every turn on your adjust phase, this card recovers 2 HP. 8 LV10 シオン Shion LV10/ Human,S/ HP6/ATK3/ 3 Humans $1/ Rare/ If Shion Lv.1 is present on your battle field, you can replace it with this card even if the field requirements are not met. Any damage done by Realien cards are decreased by one. 9 水着モモ Swimsuit Momo/ Realien,H/ HP4/ATK3/ 1 Human $1/ Promo/ +1 ATK when fighting against Gnosis. 10 Lv10 ジギー Ziggy Lv10/ Human,H/ HP7/ATK2/ 2 Humans $1/ Rare/ If Ziggy Lv.1 is present on your battle field, you can replace it with this card even if the field requirements are not met. When it attacks whatever it hits will have the "down" effect. This card cannot equip a weapon. 11 Lv10 モモ Momo Lv10/ Realien,S/ HP6/ATK3/ 2 Humans $1/ Rare/ If Momo Lv.1 is present on your battle field, you can replace it with this card if the field requirements are met. If this card is present on the battle field, both friendly and enemy Gnosis will not be able to move around on the battle field. When attacking a Gnosis the attack of this card goes up by 1. 12 KOS-MOS Lv10/ Mech,A/ HP8/ATK2/ 2 Humans+2 any $10/ Promo/ If KOS-MOS Lv.1 is present on your battle field, you can replace it with this card if the field requirement is met. Can only equip weapons designed for KOS- MOS. Attacks once every two turns. 13 Jr. Lv10/ Human,S/ HP6/ATK2/ 2 Humans &1/ Rare/ If Jr. Lv.1 is present on your battle field, you can replace it with this card if the field requirements are met. It attacks during both battle phases (yours and your oponents). Jr. will lose this ability when a weapon is equipped. 14 Lv10 ケイオス Chaos Lv10/ Mysterious(the bunny),S/ HP6/ATK3/ 2 Humans $1/ Promo/ If Chaos Lv.1 is present on your battle field, you can replace it with this card if the field requirement is met. Every turn on your adjust phase, this card recovers 3 HP. 15 アルベド Albedo/ Human,S/ HP5/ATK2/ 1 Human+1 any $1/ Rare/ If this is the only card on your battle field, the number of cards in the discard (non-reusable pile) is added to the ATK. When this happens, the cards in the dicard pile are permanently removed from the game. This card cannot equip any weapons. 16 ハマー Hammer/ Human,S/ HP3/ATK1/ na $1/ Uncom/ During the battle phase, Hammer's ranged attack is increased by 1 for every Machine card that is in your battle field. This ability is not subject to the effect of event cards. 17 子供市民 Child/ Human,H/ HP3/ATK1/ na $0/ Com/ There is no special effect. 18 女性市民 Woman/ Human,H/ HP3/ATK1/ na $0/ Com/ There is no special effect. 19 男性市民 Man/ Human,H/ HP3/ATK1/ na $0/ Com/ There is no special effect. 20 青年市民 Teenager/ Human,H/ HP3/ATK1/ na $0/ Com/ There is no special effect. 21 兵士 Soldier/ Human,S/ HP3/ATK1/ na $1/ Com/ There is no special effect. 22 警官 Officer/ Human,S/ HP3/ATK1/ na $1/ Com/ There is no special effect. 23 U-TIC Soldier/ Human,S/ HP3/ATK2/ na $1/ Uncom/ When this card is destroyed in combat, the owner of this cards pays the cost of one card. 24 汎用レアリエン男 General-purpose Realien Male,H/ Realien/ HP2/ATK1/ na $0/ Com/ There is no restriction as to how many of these can be set during one turn. If you use (set) this card, draw one card from the deck in your adjust phase. 25 汎用レアリエン女 General-purpose Realien Female,H/ Realien/ HP2/ATK1/ na $0/ Com/ There is no restriction as to how many of these can be set during one turn. If you use (set) this card, draw one card from the deck in your adjust phase. 26 政レアリエン Government Realien/ Realien,H/ HP2/ATK2/ na $0/ Com/ There is no restriction as to how many of these can be set during one turn. 27 量産型百式レアリエン Mass Produced, Type 100 Realien/ Realien,H/ HP2/ATK2/ na $0/ Uncom/ There is no restriction as to how many of these can be set during one turn. When attacking a Gnosis card add one to the ATK. 28 戦闘レアリエン男 Military Male Realien/ Realien,S/ HP2/ATK1/ na $0/ Uncom/ There is no restriction as to how many of these can be set during one turn. 29 戦闘レアリエン女 Military Female Realien/ Realien,S/ HP2/ATK1/ na $0/ Uncom/ There is no restriction as to how many of these can be set during one turn. 30 うーくん U-kun, the bunny/ Mysterious(the bunny),H/ HP5/ATK2/ 2 any $1/ Promo/ When the "E" mark is off (the E mark is on shows on the standby area), all the cards at the standyby area are discarded. 31 AG04/ Mech,H/ HP6/ATK2/ 1 Human $2/ Promo/ When it attacks whatever it hits will have the "down" effect. 32 AG02-M/ Mech,S/ HP7/ATK2/ 1 Human+1 any $2/ Uncom/ Only one card can be in the standby area or the battle field at once. When it attacks whatever it hits will have the "down" effect. 33 シメオン Simeon/ Mech,A/ HP9/ATK3/ 2 Humans+1 Mech+1 any $4/ Rare/ Only one card can be in the standby area or the battle field at once. This card attacks once every 2 turns. Every turn, inflicts 1 damage to all enemy cards in the battle field and Standby area. 34 AG01/ Mech,S/ HP4/ATK2/ 1 Human $2/ Uncom/ There is no special effect. 35 プロトドーラ Protodore/ Mech,S/ HP8/ATK10/ 1 Human+1 any $3/ Promo/ Only one card can be in the standby area or the battle field at once. It attacks during both battle phases (yours and your oponents). It has the penetration ability. 36 AG05/ Mech,S/ HP8ATK7/ 1 Human+2 Mech+1 any $4/ Promo/ Only one card can be in the standby area or the battle field at once. It attacks during both battle phases (yours and your oponents). It has the penetration ability. 37 トレーム Torume/ Mech,H/ HP9/ATK2/ 1 Human$2/ Com/ There is no special effect. 38 VX-7000/ Mech,S/ HP6/ATK3/ 1 Human+1 any $4/ Uncom/ Only one card can be in the standby area or the battle field at once. It has the penetration ability. When Jr. is on the battle field there is not cost to set this card. 39 VX-9000/ Mech,S/ HP6/ATK3/ 2 Humans $3/ Uncom/ Only one card can be in the standby area or the battle field at once. When this card is destroyed in the battle field it also takes out one of cards in the opponents standby area. 40 VX-10000/ Mech,S HP6/ATK3/ 1 Human+1 any $3/ Uncom/ Only one card can be in the standby area or the battle field at once. It has the penetration ability. When Shion is on the battle field there is not cost to set this card. 41 VX-4000/ Mech,A/ HP5/ATK1/ 2 Humans $3/ Rare/ Only one card can be in the standby area or the battle field at once. 42 VX-20000/ Mech,B/ HP5/ATK5/ 2 Humans+1 Any $3/ Uncom/ Only one card can be in the standby area or the battle field at once. This card attacks once every two turns. 43 セイバー Saber/ Weapon/ ATK7/ 1 Mech $0/ Com/ You can only use one of these cards per turn. Can only be equipped on Mechanical cards. When attacking Gnosis ATK is +3. 44 キャノン CANON/ Weapon/ ATK8/ 2 Mech $1/ Com/ You can only use one of these cards per turn. Can only be equipped on Mechanical cards. Adds "penetration ability", once every 2 turns. Can only be equipped on Mechanical cards. 45 シールド Shield/ Weapon/ ATK0/ 1Mech $2/ Rare/ You can only use one of these cards per turn. Can only be equipped on Mechanical cards. The card which is equipped with this will receive -1 damage. 46 エアッド Aerods/ Weapon/ ATK5/ 1Mech $1/ Rare/ You can only use one of these cards per turn. Can only be equipped on Mechanical cards. Damage is given to the enemy deck directly now, will be used once for every 2 turns. 47 ビーム Beam/ Weapon/ ATK4/ 1 Human+1 any $1/ Uncom/ You can only use one of these cards per turn, one time use only. Can only be equipped on Mechanical cards. 48 バトルスーツ Battle suit/ Weapon/ ATK0/ 2 Humans $1/ Com/ You can only use one of these cards per turn. Can only be equipped on Human cards. Once equipped damage received is -1. 49 ミサイルポッド Missile Pod/ Weapon/ ATK2/ 2 Humans $1/ Com/ One turn use only. Can only be equipped on Human & Realien cards. 50 拳銃 Handgun/ Weapon/ ATK1/ 1 Human $0/ Com/ One turn use only. Can only be equipped on Human & Realien cards. 51 ライフル Rifle/ Weapon/ ATK2/ 1 Human $1/ Com/ One turn use only. Can only be equipped on Human&Realien cards. 52 ロケット Rocket/ Weapon/ ATK3/ 1 Human+1 any $3/ Com/ One turn use only. Can only be equipped on Human&Realien cards. 53 第三種兵装 3rd Type Armament/ Weapon/ ATK10/ 1 Human+1 any $1/ Promo/ Unless KOS-MOS and Shion stay on the battlefield, it is not possible to use. Only used once every 2 battles. Only Lvl 10 KOS-MOS can equip this. 54 眼鏡 Glasses/ Weapon/ ATK0/ 2 Humans $2/ Com/ This will cause the card to attack a different target. This is a one time use card which can only be equipped on Human&Realien cards. 55 バージル Virgil/ Human,S/ HP4/ATK2/ 1 Human + 1 Any $1/ Uncom/ If this card is present on your battle field, discard all Realiens in your battle field at the end of enemy adjust phase and this does 4 damage to the enemy deck for every Realien that was discarded. 56 マーグリス Margulis/ Human,H/ HP4/ATK4/ 2 Humans $1/ Uncom/ When the E mark disappears from this card, destroy any one situation card. 57 マシューズ Matthews/ Human,H/ HP4/ATK3/ 1 Huaman $1/ Uncom/ If this card is present on the field, pay 1 card before the draw phase. If it is present on the battle field, pay another additional card (effects both friend and foe). 58 ガイナン Gainan/ Human,H/ HP5/ATK4/ 1 Human+1 Any $1/ Uncom/ When the E mark disappears from this card, all Realien cards out on the battlefield return to your hand (effects both friend and foe). 59 テスタメント Testament/ Mysterious(the bunny),H/ HP6/ATK5/ 1 Human+1 Gnosis $2/ Promo/ When the E mark disappears from this card, may cause the "down" effect on one enemy card on their battle field. 60 ヴィルヘルム Wilhelm/ Human,S/ HP3/ATK1/ 3 Humans $1/ Rare/ If this card is destoryed in normal combat, it kills the card that destroyed it as well. At the same time, it causes 4 damage to the enemy deck. 61 アンドリュー Andrew/ Human,S/ HP3/ATK2/ 1 Human $1/ Uncom/ When this card is destroyed, look at the top card of the discard (non-reusable) pile. If the top card is a Human, Realien, or Mech swap this card with that card in your adjust phase. The new card will have an HP of 1. 62 トニー Tony/ Human,S/ HP3/ATK2/ 1 Human $2/ Com/ When the E mark disappears from this card, may cause the "down" effect on one enemy card in their standby area. 63 アレン Allen/ Human,S/ HP3/ATK1/ 1 Human + 2 Any $2/ Com/ When the E mark disappears from this card, you can move one card from the battle area to the standby area. This cannot be done if there is no room in the standby area. 64 ユリ・ミズラヒ Yuri Mizurahi/ Human,S/ HP2/ATK1/ 1 Human $0/ Com/ If this card is present on your battle field, you may discard it during the event or the block phase. This will cause all of your human cards to get an ATK bonus of 1 (during that turn only). 65 ペレグリー Pelegree/ Human,H/ HP4/ATK1/ 1 Mech+1 Human $0/ Rare/ If this card is present on your battle field, you may discard it during the event or the block phase. This will cause all of your Mech cards to get an ATK bonus of 1 (during that turn only). 66 ゾハルエミュレータ Zohar Emulator/ Mech,H/ HP10/ATK0/ 1 Human $1/ Rare/ Only one of the card can be in the standby area or the battle field at once. This card cannot equip any weapons. If this card is present on your battle field, you may discard it during the event or the block phase. This will cause all of your Gnosis cards to get an ATK bonus of 2 (during that turn only). 67 コボルト Cobolt/ Gnosis,S/ HP5/ATK1/ 1 Human $0/ Uncom/ 1 human card on the battle field has to be canceled for this card to be moved to the battle field. Only one of the card can be in the standby area or the battle field at once. 68 ゴブリン Goblin/ Gnosis,H/ HP5/ATK2/ 1 Human $0/ Com/ 1 human card on the battle field has to be canceled for this card to be moved to the battle field. Only one of the card can be in the standby area or the battle field at once. Whatever it attacks will receive the "down" effect. 69 オーガー Ogre/ Gnosis,S/ HP7/ATK3/ 1 Human+2 any $0/ Com/ 1 human card on the battle field has to be canceled for this card to be moved to the battle field. 70 グレムリン Gremlin/ Gnosis.S/ HP1/ATK2/ 1 Human+1 Mech $0/ Com/ 1 human card on the battle field has to be canceled for this card to be moved to the battle field. 71 リザードマン Lizard man/ Gnosis,B/ HP5/ATK2/ 1 Human+1 Mech $0/ Com/ 1 human card on the battle field has to be canceled for this card to be moved to the battle field. 72 ヒュードラ Hydra/ Gnosis,B/ HP6/ATK4/ 2 Human+1 Mech $0/ Com/ 2 human cards on the battle field have to be canceled for this card to be moved to the battle field. Only one of the card can be in the standby area or the battle field at once. 73 ケルベロス Cerberus/ Gnosis,S/ HP10/ATK4/ 2 Human $0/ Com/ 2 human cards on the battle field have to be canceled for this card to be moved to the battle field. Whatever it attacks will receive the "down" effect. 74 フェアリー Fairy/ Gnosis,A/ HP3/ATK1/ 2 Human $0/ 1 human card on the battle field has to be canceled for this card to be moved to the battle field. 75 ミノタウロス Minotaur/ Gnosis,S/ HP10/ATK4/ 2 Human+1 any $0/ Rare/ 1 human card on the battle field has to be canceled for this card to be moved to the battle field. 76 ゴーレム Golem/ Gnosis, S/ HP5/ATK3/ 1 Human+1 any $0/ Uncom/ 1 human card on the battle field has to be canceled for this card to be moved to the battle field. Only one of the card can be in the standby area or the battle field at once. 77 ガーゴイル Gargoyle/ Gnosis,S/ HP10/ATK5/ 1 Gnosis+2 Human $0/ Rare/ 2 human cards on the battle field have to be canceled for this card to be moved to the battle field. Only one of the card can be in the standby area or the battle field at once. When this card attacks every card in the battle field receives 1 damage. 78 ユニコーン Unicorn/ Gnosis,S/ HP7/ATK2/ 2 Gnosis+1 Human $0/ Rare/ 1 human card on the battle field has to be canceled for this card to be moved to the battle field. When this card is on the battle field it recovers 3 HP during the adjust phase. 79 聖堂船 Sanctuary Ship/ Gnosis,S/ HP8/ATK2/ 1 Gnosis+1 any/ Rare/ When this card is moved to the battle field, all cards on the battle field will be canceled. When on the draw phase while this card is on the battle field, it will pill 2 cards from the discard pile. 80 キルシュヴァッサー Kirschwasser/ Realien,S/ HP3/ATK1/ 2 Any $1/ Rare/ If this card is present on the battlefield with either Momo or Albedo, it increases their ATK by 1 during the battle phase. 81 デュランダル Durandul/ Mech,S/ HP8/ATK3/ 1 Human+1 Mech+1 Any $3/ Rare/ Only one card can be in the standby area or the battle field at once. This card cannot equip any weapons. 82 ヨアキム・ミズラヒ Joakim Mizurahi/ Human,H/ Hp3/ATK0/ 1 Human $1/ Rare/ If this card is present on the battlefield with Momo, Momo's HP never falls below one. Event Cards No/ Card name/ Condition$Cost/ Availability/ Remark 83 ユキ通信 Miyuki's Communication/ 1 Human+1 any $1/ Rare/ Cancels an opponents event card. 84 エクストラジスト Extragist/ 1 Human $0/ Com/ Revives a Human card that has been destroyed to normal condition. 85 カレー Curry/ 1 any $0/ Com/ Recovers the HP of any 1 card except for Gnosis cards. 86 スペーステント Space tent/ 2 any $1/ Com/ Recovers 3 HP of all cards on the battle field except for Gnosis cards. 87 補給艦 Supply ship/ 2 Mech $0/ Uncom/ Recovers 5 cards to the deck from the discard pile. However you can only recover cards that have been discarded, so if there is only 3 cards in the discard pile that is all you will get back. 88 Replenishment fleet/ 2 Human $0/ Rare/ It will recover the same amount of cards in the battle field and stanyby area from the discard pile, this can't exceed the total amount of cards in the discard pile. 89 Retreat/ 2 Human $1/ Com/ Moves one of the enemies cards from his battle field to his standby area, only if there is space in his standby area. 90 Woglinde/ 1 Mech $1/ Uncom/ Moves one of the enemies cards from his battle field to his standby area, only if there is space in his standby area. 91 Surprise/ 1 Gnosis $0/ Com/ Damage of 2 is given to one card in the enemies battle field. 92 Federal cruiser/ 1 Mech $0/ Com/ Damage of 2 is given to one card in the enemies battle field. 93 Invitation of a girl's mystery/ 1 Human+1 any/ Uncom/ The total amount of ATK of all cards on the battle field is recovered from the discard pile. This can't exceed the total amount of cards in the discard pile. 94 Mary & Shelly/ 2 any $0/ Rare/ Adds 2 cards from the deck to the cards in your hand. 95 U.M.N. Invasion/ 1 Gnosis $0/ Rare/ Adds 2 cards from the discard pile to the cards in your hand. 96 Planetary disappearance incident investigation/ 2 any $0/ Com/ You can see the next 5 cards in the deck, there is a chance this will cause a reshuffle. 97 Amphibious operation/ 1 Mech $0/ Com/ Destroys one situation card. 98 Foreboding Gnosis/ 2 Gnosis $3/ Uncom/ The card which has the E mark is destroyed. 99 Dragon's skull/ 2 Mech $1/ Uncom/ It destroys 1 Gnosis card. 100 Retreat order/ 2 Humans $3/ Rare/ The enemy Human card that has the E mark is destroyed. 101 Protection of iron wall/ 1 Mech+1 any $0/ Uncom/ Makes the deck invincible for 1 turn. 102 Fourth provision of 13th section/ 1 Human+1 Mech+2 any $2/ Rare/ The total amount of HP&ATK on your battle field will be given in damage to the enemies deck on the enemies adjustment phase, this is only for one turn. 103 Phase change gun/ 1 Human+2 Mech+ 1 Gnosis $4/ Promo/ This will destroy all Gnosis on both sides of the battle field. 104 Federation's Notification/ 2 any $0/ Com/ It removes the weapon from a card that has been equipped with a weapon. 105 National assembly resolution/ 1 Human+1 any $1/ Com/ It removes all the weapons from all cards both battlefields (yours & opponents) 106 Playback/ 1 Human+1 any $0/ Com/ Takes one Mech card from the destroyed card pile and returns it your hand. 107 Zeta gist DX/ 1 any $1/ Com/ Returns 2 Human cards from the destroyed card pile. 108 Mechanical God/ 2 Human +1 any $3/ Rare/ One card gets plus ATK2 and ballistic and penetration abilities. 109 Simulation/ 1 Human+1 any $3/ Com/ The first card from the destroyed pile is returned to the standby area. 110 Martyr/ 2 Human $0/ Uncom/ Returns all cards on the battle field to the deck, which can only be a total of 4. 111 X-Buster/ 1 Mech $0/ Rare/ All cards in enemies battle field receive 1 damage. 112 Charge/ 1 Mech $0/ Com/ It causes the "down" effect on one card. 113 Precision fire/ 1 Mech $0/ Com/ Causes damage of 1 to one card. 114 Invoke/ 1 Human+2 Mech $3/ Promo/ It destroys all situation cards in situation area. 115 Confusion/ 1 Gnosis $0/ Com/ Front and back rows of the enemies battlefield are reversed. 116 Militia dispute/ 2 Mechs $0/ Rare/ It causes the "down" effect on one card. 117 Singing Girl's mystery/ 1 Gnosis+1 any $0/ Com/ This card cancels an enemies event card. 118 Starting/ 1 Mech $0/ Uncom/ Returns a card that has the effect of "down" to normal. 119 Fate/ 3 Humans $1/ Promo/ 1 Human on the battle field is replaced with 1 human in the destroyed card pile. If they were equipped with a weapon our other ability it will be lost in the process. 120 Force break/ 2 Mech $0/ Uncom/ Does 2 damage to 1 of any cards in the standby area. Situation Cards No/ Card name/ Condition$Cost/ Availability/ Remark 121 Hilbert effect/ 1 Mech+1 any $0/ Com/ For 2 turns all Gnosis be -1 Atk and unable to move. 122 Analyzing/ 1 Mech $0/ Com/ Both players will see each others hand. 123 Tune-up/ 2 Mechs $0/ Com/ Damage down to Mech cards will be -1 for 3 turns. 124 Mechanical Person/ 2 Humans $0/ Com/ One Human card in the battle field receives +1 ATK for 3 turns. 125 Good luck/ 2 Humans $0/ Com/ One Human card in the battle field evades all attacks for 3 turns. 126 Cease-fire agreement/ 2 Humans $2/ Uncom/ For 1 turn no battle will take place for both players. 127 Human sacrifice/ 1 Human+1 Mech/ Com/ Whenever a set of cards is destroyed in battle, the cost amount of the main card is recovered to the deck from the discard pile. 128 Kookai Foundation/ 1 Human+1 Mech+1 any/ Rare/ Gnosis cards in the battle area recover 1 HP. 129 Dawn/ 3 Human+1 any $0/ Promo/ Every turn the deck recovers 1 card until there are no more cards in the discard pile. 130 Replenishment personnel/ 1 Human+1 any $0/ Uncom/ If any Realien is destroyed (yours or opponents) than 1 card recovered to the deck from the discard pile. 131 Gnosis phenomenon/ 1 Gnosis $0/ Com/ When a Gnosis is destroyed, it is returned to the deck and not placed in the destroyed pile. 132 Gnosis conversion/ 1 Gnosis $0/ Uncom/ In an event phase or block phase, 2 cards are destroyed from your hand and 1 is pulled from the discard pile. 133 Hallucination/ na $0/ Rare/ Before you draw a card, you can look into the deck and reset the order. This can be done as long as a Gnosis is in the deck, or else this will only last for 3 turns. 134 Gnosis transfiguration/ 2 Gnosis $1/ Com/ In the event phase or block phase 1 Gnosis will return to deck and you will be able to see the deck. After this the deck will be reshuffled. 135 A Girl's mystery/ 2 any $2/ Uncom/ All Gnosis (your and opponents) will have ATK+1, however this effect only lasts one turn. 136 Territory shift/ 2 Gnosis $1/ Com/ When a Gnosis attacks it gives damage to the deck directly. The player that receives the attack also has to discard 1 card. 137 Pilgrim fleet/ 1 Gnosis+1 any $0/ Com/ During adjust phase Gnosis in standby area and the battle field recover 1 HP. 138 Mirage/ 2 Gnosis+1 any $1/ Com/ At the time of your draw, you draw from the discard pile and when discarding you discard to the deck. When you fail to discard during a turn this effect is canceled. 139 Rat sacked/ 3 any $1/ Com/ You will get 2 move phases and 2 draw phases for one turn. 140 Heart break!/ 1 Human+2 any $2/ Promo/ During an event or block it does 3 damage to one card on the battle field. 141 Squander/ 1 Human+1 any $0/ Com/ Cause both you and opponent to draw 1 extra card. 142 Phenomenon mutation/ 2 any $1/ Promo/ During an event or block it does destroys an enemy situation card. 143 Rhine Maidens/ 2 Mech $2/ Promo/ During an event or block it does 4 damage to the deck. 144 Foreign Weapon/ 2 Human+1 any+1 Mech $3/ Promo/ During an event or block all cards on the battle field receive 2 damage (your and opponents). 145 Zohar/ 2 any $0/ Promo/ All cards attack plus 1 (yours and opponents). 146 D.S.S.S./ 1 Mech $0/ Com/ A gnosis will be destroyed after 3 turns. 147 Emergency Deployment/ 2 Mech $0/ Com/ ?? 148 Control code/ 2 Humans $0/ Com/ ? +------------------------------------+ | 5.2: AGWS BATTLING | +------------------------------------+ As briefly covered by jetfuel. In order to play AGWS battling,, you'll need the バトルパスポート / Battle Passport. The Passport can be procured by returning to the VR simulation that was the game's first dungeon and finding the chest located where the boss originally was. Activate the Battling minigame by using the Passport (in your key items list) while standing at a blue-plate-enabled save point. +------------------------------------+ | 5.3: CASINO | +------------------------------------+ As explained by jetfuel. In order to visit the Casino, you'll need the カジノパスポート / Casino Passport. The Passport can be procured by looking in the chest upstairs in the game room of the Durandal. The game room has a big sign outside of it that says "CARD GAME" with an arrow. Activate the Casino minigame by using the Passport (in your key items list) while standing at a blue-plate-enabled save point. __EXCHANGE__ _コイン購入 / Purchase Coins_ Here you can trade in your money (G) for Casino Coins. Choose how many coins you would like and hit O to buy them. _景品交交換 / Claim Prizes_ This is where you can claim prizes. Choose the prize you'd like and trade in the appropriate number of coins for it. _設定資料 / Earned Materials_ This is the viewer for your art prizes. Select a picture, then hit T to view it. The left analog stick scrolls, and X stops viewing. __PRIZES__ NAME / TRANSLATION / DESCRIPTION / COST (in Coins) / SELL VALUE / G:Coin ratio 回復セット / Recovery Set / Aquagist, Rosegist, Zetagist, Extragist / 100 / 110 / 1.1 逃走と休息セット / Escape and Rest Set / Escape Ball, Tent / 150 / 70 / .466 黄金ダイス / Gold Dice / HP under 1 digit damage fluctuation (?) / 10000 ブレイブハート / Brave Heart / STR up when HP low / 15000 ゼータジストDX / Zetagist DX / Restore KO'd chaaracter to full HP / 18000 武神の札 / War God's Token / Weapon attack power 50% up / 12000 スタータセット / Starter Set (Xenocard) / 400 / 200 / .5 カードパック1弾 / Card Pack release 1 / 100 / 50 / .5 カードパック2弾 / Card Pack release 2 / 100 / 50 / .5 __SLOT__ Choose a Level for how fast you would like to go broke. Up/down selects the spots where you can bet, and left/right increments your bet. Hit O to spin, then hit it again to stop each wheel. Once all wheels have stopped you will find out either that you didn't win, or, if you're lucky, that you won back a tiny fraction of the amount you've already wasted. Enjoy! __POKER__ This is where the real coinage is. Select a Level for how fast you would like to see the coins roll in: Level 1: 5-coin bets Level 2: 10-coin bets Level 3: 30-coin bets Level 4: 100-coin bets You will be dealt a hand. Choose which cards you would like to hold, then select "CHANGE". You can trade in as many cards as you like. If you've got a winning hand, the multiplier will light up and you will be asked if you'd like to play a double-up game. If you choose to play, you'll be dealt cards one at a time. You have to guess whether the next card will be higher or lower than the current one. Each correct guess doubles your winnings for the hand, up to 4 times. You may stop at any time and keep that hand's winnings. 大きい / Higher 小さい / Lower やめる / Stop __HOW TO MAKE MORE MONEY THAN YOU KNOW WHAT TO DO WITH__ 1. Play Level 4 poker. If you know anything about the game, you should be able to get at least a 1x prize most of the time. 2. Always double up when you win, and then guess with the odds. やめる / Stop on 6-9s and take your winnings. 3. Once you have 10000 Coins (with enough left over to play again), buy 99 Recovery Sets. 4. Get out of the Casino and run to the nearest shop. Sell off the components of the Recovery Sets. You'll make almost 11,000 G. 5. Repeat 1-4; enjoy being able to afford every AGWS upgrade, every character item, and 99 of every regular item. *^_^*